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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 22-04-2005 06:28
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quote:
Originally posted by joncha
Well... if he hadn't refused to join in the allied attack against Jonny, I wouldn't have had to resort this.


Eh, i didn't think this was the right turn to do it, and i'm not willing to just help you win, joncha. I don't play that way. Besides, you and LN and jaguar would have been enough by yourselves...

But i'm not too worried about it. I'll get my due.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 22-04-2005 06:29
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quote:
Originally posted by Smiley
It takes some skill to strike fear to the point that one simply D's instead of LD's.

-------------------------------------
Orders are due Sunday at 5 PM.


Or just a large fleet.

Why not 24 hour update this time? Sunday is too long away, we can update again on friday...

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:35
  Old Post 22-04-2005 06:30
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It ruins the game. Then underdogs would stand no chance.

Ljube is offline Ljube
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May 2003
time: 06:35
  Old Post 22-04-2005 06:32
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quote:
Originally posted by snoopy369


Or just a large fleet.

Why not 24 hour update this time? Sunday is too long away, we can update again on friday...



Eager to have your revenge? Remember, revenge is best served cold.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:35
  Old Post 22-04-2005 06:39
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I just think we should have an update on friday. There's no real reason not to - this update took him about 5 minutes. And there's few enough of us, we have plenty of time to negotiate etc.

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:35
  Old Post 22-04-2005 06:42 Visit :) Smiley's homepage!
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Why not Friday? I got a party to go to right after work Friday night. I will update on Saturday however if everyone gets their orders in, but there's no pressure to do it.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 22-04-2005 06:46 Visit Kassiopeia's homepage!
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quote:
Originally posted by Ljube-ljcvetko
It ruins the game. Then underdogs would stand no chance.


Verily I agree. Use the DDD at your own discretion. And Jamski will probably come up with a very plausible explanation why in the depths of space it is possible to only know that someone is coming, but not exactly what is coming. Poor sensors, long distances, jamming devices, etc.

The fact that I usually end up as an underdog has nothing to do with this.

snoopy369 is offline snoopy369

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Apr 2004
time: 23:35
  Old Post 22-04-2005 07:08
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quote:
Originally posted by Smiley
Why not Friday? I got a party to go to right after work Friday night. I will update on Saturday however if everyone gets their orders in, but there's no pressure to do it.

Ohh, ok.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:35
  Old Post 22-04-2005 07:12
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quote:
Originally posted by Kassiopeia


Verily I agree. Use the DDD at your own discretion. And Jamski will probably come up with a very plausible explanation why in the depths of space it is possible to only know that someone is coming, but not exactly what is coming. Poor sensors, long distances, jamming devices, etc.

The fact that I usually end up as an underdog has nothing to do with this.


Huh? The absolute underdogs - you and Ljube - HAVE no chance at this point, but it's the middle people - myself, lord nuclear, maybe MORON, etc. - who are screwed over by the lack of this option. The top people - jonny, joncha - have no reason to use it; only people in the middle, who are large enough to still be a target, but too small to have any chance at surviving.

Why would anyone just D unless they WERE an underdog, anyway?

Admittedly LD might have been smarter. I was concerned that Joncha might have built all lasers, and then sent a huge laser fleet at me, doing a lot of damage and still forcing me to disengage. But still, I think this option only increases the strategic options and takes away the absurd frigate ping. It is absurd by game play standards, and it means someone like Spaced (imagine him if he were still in the game) is impossible to beat - he can just frigateping away, as he would have 500bps of lasers by this point. Could you imagine 500bps of lasers? You'd HAVE to D straight up - if 500bps of lasers came and visited me, i'd lose my whole fleet just LD ...

:) Smiley is offline :) Smiley
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time: 21:35
  Old Post 22-04-2005 07:29 Visit :) Smiley's homepage!
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Not so- all you'd have to do is line up lasers and Back Off. You'd lose your entire fleet only if Spaced had a differential of firepower equal to 3 times the tonnage of your entire fleet- in this case, 1100 lasers.

snoopy369 is offline snoopy369

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Apr 2004
time: 23:35
  Old Post 22-04-2005 07:56
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quote:
Originally posted by Smiley
Not so- all you'd have to do is line up lasers and Back Off. You'd lose your entire fleet only if Spaced had a differential of firepower equal to 3 times the tonnage of your entire fleet- in this case, 1100 lasers.


3 times my fleet? He'd need (laser amonut) + (fleet amount) i'd think. L vs L, if I have 200 lasers and 300 fleet total, and he sends 500 lasers, close in, versus my 200 lasers back off ...

(500-200)=300 meaning I'm dead

But it's not 100% death that i'm worried about anyway, even losing 100-150hps is bad enough at this point, in addition to my bases.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 22-04-2005 08:09
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I think we should just get rid of M, D and opponent-based OoBs.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 22-04-2005 15:39
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I think we should introduce I (intercept)

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 22-04-2005 18:00
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Geo, that is a great idea. An I to thwart the D, that is, An I in the same place in the OoB as a D, negates the withdraw. Every option has to have a counter.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:35
  Old Post 22-04-2005 18:13
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And what does I do if there is no D opposite it?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 22-04-2005 19:45
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I thought more in the area of Intercepting transfer of ships -and BP's between allies... piracy if you will.
(note that under the new GO rules transfering those is allowed again).

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 22-04-2005 19:48
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quote:
Originally posted by Atragon
And what does I do if there is no D opposite it?


Well, if it must be included in an OoB, a retreating fleet is intercepted from the point on the 'I' is used, if not, the attacker loses a weapon point (in case the 'I' is used for that as well).

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 22-04-2005 20:00
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I think get rid of opponent based OoBs to encourage attacking

-Jam

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:35
  Old Post 23-04-2005 07:58 Visit :) Smiley's homepage!
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I like that idea, it would make data entry on my end easier. I won't point names here, but some have sent me orders with around 20 different OoB/tactic sets for different attackers and combinations of such.

Orders recieved fraction at 2/8 by the way.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:35
  Old Post 23-04-2005 08:05
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quote:
Originally posted by Smiley
I like that idea, it would make data entry on my end easier. I won't point names here, but some have sent me orders with around 20 different OoB/tactic sets for different attackers and combinations of such.

Orders recieved fraction at 2/8 by the way.


Bah, my orders are clear. You just figure out who's attacking me, scroll down my OOB list to find them, and fill out that order. Numerous, yes - but not hard to read, and detailed. Nothing compared to a certain few people who's ORDERS in GO 2.0 are impossible to read, because they mix everything up ...

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:35
  Old Post 23-04-2005 08:06
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quote:
Originally posted by joncha
and opponent-based OoBs.


Opponent based OOBs are one of the few things that hold back single weapon fleets. If I had to have only one OOB for everyone, that would be insane, and i'd be screwed if there were one person with an all-torpedo fleet, and one with an all-fighter fleet. My lasers would be soo confused ... and the D thing would be messed up too, since obviously most people you don't want to D against (unless you're tiny) ... it would be my D problem to the max

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 23-04-2005 08:16
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It's called strategy.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 23-04-2005 08:40 Visit Kassiopeia's homepage!
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20 different OOBs?! Maybe that's why I tend to suck, very seldom do I provide more than one. ¨

Sent.

Last edited by Kassiopeia on 23-04-2005 at 08:56

snoopy369 is offline snoopy369

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Apr 2004
time: 23:35
  Old Post 23-04-2005 09:03
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quote:
Originally posted by joncha
It's called strategy.


Allowing multiple OOBs *is* strategy. Disallowing them decreases strategic options, making the strategic choice less meaningful, as there will always be myriad choices that, no matter what you do, mean you lose.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 23-04-2005 09:13
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No. It's spreadsheetery and munchkinistic min-maxing of the worst kind. Having a single OoB forces you to actually think about which one to use.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:35
  Old Post 23-04-2005 11:32
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Having a single OOB means that attackers gain a huge advantage and GO would be a game of allied base swaps as staying at home is effectively death. (unless you have JEBUS, but a spy generally prevents that)

The thing is that the attacker can choose an OOB and the defender can not is also a huge problem that give a edge to the attacker even in 1:1 odds fights.

Homogeneous fleet composition would also be far more effective in the single OOB case, especially all lasers. All lasers give a consistant performance and can match almost all other (or all other, if given M command) fleet composition in 1:1 odds with a single OOB. (LL/LML close, spread, type OOB)

quote:
and the D thing would be messed up too, since obviously most people you don't want to D against (unless you're tiny) ... it would be my D problem to the max

Not quite, as D could be useful against an equally sized opponent. If you have a huge fleet but a relatively small industrial base, together with trustworth allies, using D is great. One can back off from a heavy attrition battle and counter the next turn using spy + allied fleet to exterminate the attacker.

To prevent the 10% fleet loss from base losses, one can simply trade bases each turn so that everyone has a base at the end. (since those without bases can't "give" one, at least not the base being received at the same time, a mutual send base order ensures that everyone has bases at the end of the turn)

Losing a turn of production and a few home bases might hurt, but not as much as a heavy attrition battle that can eat up mutiple turns of production in one snap.

That said.....trust worthy allies are probably a oxymoron....

Last edited by MORON on 23-04-2005 at 11:37

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:35
  Old Post 23-04-2005 12:10 Visit :) Smiley's homepage!
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Nothing wrong with more attacking though... this game has gone on for almost two months and is probably going to take at least three.

Jaguar is offline Jaguar
King
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Apr 2000
time: 00:35
  Old Post 23-04-2005 19:32
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Encouraging people to attack won't fix that, though. Half of the reason why this game has gone on for so long is because of the attack/disengage combination.


We want to encourage people to fight each other, period. That generally means one on attack, one on defense. We had a turn earlier in the game where everyone but joncha and I attacked, and nobody was killed.

The lack of attacking is not the problem. It's wussy orders like D.

snoopy369 is offline snoopy369

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Apr 2004
time: 23:35
  Old Post 23-04-2005 19:53
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quote:
Originally posted by joncha
No. It's spreadsheetery and munchkinistic min-maxing of the worst kind. Having a single OoB forces you to actually think about which one to use.


It is strategy - which is essentially what you are saying, but you are using insulting words instead of nice words about it. Munchkining, as far as i can understand, is strategically choosing the best possible outcome vis-a-vis statistical choices. And spreadsheetery should be given credit, not insulted - it means that those of us willing to do it are working hard to win, not just picking an OOB and hoping it works.

You haven't addressed my earlier point, anyway - single OOB means that single weapon fleets are superior much more so than they are now. It is quite apparent to me that few people want to increase the incentive for single weapon fleets ...

... and furthermore, it's just not strategic when you have the following potential enemies:

A: 100 bps lasers
B: 50 bps lasers 50 bps torps
C: 100 bps torps
D: 50 bps torps 50 bps fighters
E: 100 bps fighters
F: 50 bps fighters 50 bps lasers
G: 33 bps torps 33 bps fighters 34 bps lasers
H: 400 bps lasers 50 bps torps
I: 30 bps fighters

and you have:
J: 40 bps lasers 40 bps torps 40 bps fighters

You tell me what the single correct OOB is, and how it allows you a fighting chance against all enemies.

I realize you dislike D, but as long as it's available there's no way you can have a single OOB, as it would make D worthless except for a team playing with fleet I. Furthermore, a single OOB would make every team but H severely disadvantaged; while H can just go MLL-XXX or TLL-XXX or LLT-XXX etc., every other team a) can't D aganist H without Ding against every other team, many of which they can beat and b) is stuck for choices when 3 different single weapon fleets could come after them - A,C,E. Only A C and E really have easy choices - MLL-XXX or MTT-XXX etc. - but still they would want to D against their nemisis (E, with 100bps fighters, would want to D against A, as A would slaughter him, fighting at 100 to 25 strength after A bunches).

And don't tell me this is an absurd suggestion - this example has existed in this game, in two parts. The part about single weapon fleets of each type - that was early in the game before Paddy showed us why F fleets don't work. The part about the drastic difference between huge fleet and small fleet - why that's right now...

:) Smiley is offline :) Smiley
Emperor
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time: 21:35
  Old Post 23-04-2005 21:39 Visit :) Smiley's homepage!
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There is an elegant solution to this: give the defender a bonus modifier.

 
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