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Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:36
  Old Post 16-04-2005 10:51 Visit Wise Ass's homepage!
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#1 Report this post to a moderator
Air Combat Inflate your Upload Space

I looked a couple of pages back and didn't find much discussion about the air combat model.

Do you prefer the air combat system of Civ3 over that of earlier Civs or CTP1/2?

I always had mixed feelings about it and it was a major concept change so I'm just curious if y'all want to see it back in Civ4.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 16-04-2005 20:34
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Got spare money?

I don't remember how it was in ctp1/2 and never really liked air combat in Civ games...

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 17-04-2005 00:10 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

Civ3 is a bit better than Civ2, but there could still be some improvements. I do remember this being discussed at some point.

One very interesting thread is Navies 2 about naval strategy which includes naval air power in the OP.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:36
  Old Post 17-04-2005 21:53
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What is the difference between earlier Civs and Civ 3. I canīt really remember... I donīt really use Air Combat that much, I just like to bomb the crap outta civs that are way behind me in development. When they can scramble fighters itīs not that fun anymore

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 18-04-2005 10:45 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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one simple change that I like is you don't have to move each air unit tediously through every tile. Simple to select mission and target.

For example, improved Rebasing and scouting to eliminate extra clicking or keystrokes.

Bombardment versus a 1 on 1 attack. Specifc and dedicated Air defense unit... all new in Civ3 from Civ2

Last edited by Shogun Gunner on 18-04-2005 at 10:54

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:36
  Old Post 18-04-2005 13:10
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Oh, right. Then I definitely prefer Civ3 style air combat.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:36
  Old Post 20-04-2005 08:22
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quote:
Originally posted by Shogun Gunner
Civ3 is a bit better than Civ2, but there could still be some improvements. I do remember this being discussed at some point.


Ditto.


For those who don't remember Civs 1 & 2, air units (including nuclear units) moved just like every other unit. They could travel over any type of terrain including water. Fighters had to return to a base by the end of the turn or they'd die. Bombers could spend one turn away from a base before having to return on the following turn. Helicopters could move around indefinitely, but would lose one hp per turn off base.

Air units attacked just like any other unit as well. So, you had situations where a bomber would be taken out by phalanx! Ah, the memories.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 20-04-2005 08:51 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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and don't forget about miscounting the number of tiles when guiding your bomber back to base...the growing uneasy feeling growing in the pit of your stomach as you counted backwards wondering if you had enough movement points to land that baby home....the despair that overwhelmes when you realize you will be one tile short....the resignation as you order your pilots to bail out -- wasting precious war material...

Or the ever popular:
1) Launch Bomber to the max of turn 1's movement
2) Lose that city which based the bomber to enemy forces
3) Realize that you had nowhere else to land your bomber wing, so it immediately becomes a kamikazi bomber wing

You could kill two units in two turns with one bomber unit....of course, losing your unit in the process. Where did they get that second load of bombs without landing the planes?

The bombers hanging out over a target fora year (one turn) was oh-so-realistic in itself. Civ3 air warfare = much better

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:36
  Old Post 21-04-2005 00:55 Visit realpolitic's homepage!
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Civ3 is a pretty decent model.

Puupertti Ruma is offline Puupertti Ruma
Chieftain
of no-one.
Dec 2001
time: 07:36
  Old Post 21-04-2005 04:24
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Some suggestions to the Civ3 model which should help a lot:

1. There should be a ring or some indicator showing the air superiority mission. Enemies should also see this, so they can judge the risks of bombing.

2. Strafe/Dive Bombers: Bomber unit which is more accurate and effective against land units and ships. Think of P-52 Mustangs shooting the Tiger on Saving Private Ryan, or Stukas on WWII. I find it quite dumb bombing tanks and infantry with heavy bombers like B-17. This of course means a some clever altering or utilization of the battle system.

3. Better recon. Maybe automatic, unless player wants to fly to enemys air zone (protected with Air Superiority mission).

4. Aggressive Air Superiority. Way to attack enemy Air superiority zones, to decline the enemy their air superiority and get a Air Superiority. Maybe Air Superiority mission could be made in to 2 separate missions, Air Superiority and Defend Air Space. Air Superiority would be attacking to the enemy air space, and Defend Air Space would defend against fighters and bombers alike, working like the Civ3 air superiority mission. Same effect could be achieved with only one mission, but at least I can't figure out a way.

5. The ability to form squadrons from fighters and bombers. Eliminates micromanagering, as you don't have to do the tedious job of ordering 30 or so bombers on same mission.

6. Ability to target a improvements in a city without smart weapons. In WWII, heavy bombers were used mainly to bomb on bridges, factories, airfields and such, so this is actually more realistic. Also there could be the possibility of Terror Bombing attacking the population, same way as in Dresden annihilation or the Germany's bombings of London. The difference with smart weapons could be the accuracy and collateral damage.

Ok, that's about all I could come up this time. And it turned out to be a lot. Comments, more suggestions, anything?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 21-04-2005 06:08 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I like number 5 suggestion. Kinda like armies for the air -- which is precisely how Army Air Force was organized in World War 2.

Regarding the strafing, tactical bombing being more effective than strategic bombing of tanks, I would suggest there is more than one way to cripple an enemy tank unit from the air. The first suggestion, yours, was tank busting. Don't forget that destroying supply, command and control and morale can all contribute to neutralizing enemy armor units. Carpet bombing by strategic bombers was standard practice in France 1944.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
  Old Post 23-04-2005 11:46 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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to include fighter esorts within the same squadron

or go to the detail of assigning a new fighter squadron to this task

yockey is offline yockey
Settler

Apr 2005
time: 05:36
  Old Post 27-04-2005 22:50
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In my mind the worst thing about air combat in CIV 3 was that my plains could not sink enemy ships.

I seem to recall something about Pearl Harbor....

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:36
  Old Post 28-04-2005 20:24
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I think the power of air superiority needs to be increased. Also, get an AI that will try to use air power effectively.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:36
  Old Post 29-04-2005 07:54 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#15 Report this post to a moderator
Inflate your Upload Space

From Ruma on down - all good suggestions.

I especially like Ruma's # 4 from above. Use the Battle of Britain as a prime example - with the Luftwaffe trying to gain air superiority over the Brits.

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:36
  Old Post 30-04-2005 06:08
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#16 Report this post to a moderator
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quote:
Originally posted by Puupertti Ruma
Some suggestions to the Civ3 model which should help a lot:

1. There should be a ring or some indicator showing the air superiority mission. Enemies should also see this, so they can judge the risks of bombing.

2. Strafe/Dive Bombers: Bomber unit which is more accurate and effective against land units and ships. Think of P-52 Mustangs shooting the Tiger on Saving Private Ryan, or Stukas on WWII. I find it quite dumb bombing tanks and infantry with heavy bombers like B-17. This of course means a some clever altering or utilization of the battle system.

3. Better recon. Maybe automatic, unless player wants to fly to enemys air zone (protected with Air Superiority mission).

4. Aggressive Air Superiority. Way to attack enemy Air superiority zones, to decline the enemy their air superiority and get a Air Superiority. Maybe Air Superiority mission could be made in to 2 separate missions, Air Superiority and Defend Air Space. Air Superiority would be attacking to the enemy air space, and Defend Air Space would defend against fighters and bombers alike, working like the Civ3 air superiority mission. Same effect could be achieved with only one mission, but at least I can't figure out a way.

5. The ability to form squadrons from fighters and bombers. Eliminates micromanagering, as you don't have to do the tedious job of ordering 30 or so bombers on same mission.

6. Ability to target a improvements in a city without smart weapons. In WWII, heavy bombers were used mainly to bomb on bridges, factories, airfields and such, so this is actually more realistic. Also there could be the possibility of Terror Bombing attacking the population, same way as in Dresden annihilation or the Germany's bombings of London. The difference with smart weapons could be the accuracy and collateral damage.

Ok, that's about all I could come up this time. And it turned out to be a lot. Comments, more suggestions, anything?
P-51

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:36
  Old Post 30-04-2005 06:12
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How about Air to Air refueling so your modern Bombers can bomb anywhere on the map.

In CTP 1 and 2 you could stack bomber and fighter as long as you did not go beyound the fighter range.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 30-04-2005 20:47 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#18 Report this post to a moderator
Increase the size of your Attachments

interesting idea, but only for Stealth Bombers...or B-52s, not the earlier bomber designs.

Shark Fin 101 is offline Shark Fin 101
Settler

Sep 2004
time: 23:36
  Old Post 04-05-2005 02:40
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#19 Report this post to a moderator
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quote:
and don't forget about miscounting the number of tiles when guiding your bomber back to base...the growing uneasy feeling growing in the pit of your stomach as you counted backwards wondering if you had enough movement points to land that baby home....the despair that overwhelmes when you realize you will be one tile short....the resignation as you order your pilots to bail out -- wasting precious war material...


Sounds Familiar...

quote:
5. The ability to form squadrons from fighters and bombers. Eliminates micromanagering, as you don't have to do the tedious job of ordering 30 or so bombers on same mission.


Exellent idea!

Shark Fin 101

milenotis is offline milenotis
Settler

May 2005
time: 21:36
  Old Post 04-05-2005 03:44
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Avatar Enlargement: We've got the solution

I agree with much that has already been posted. I seldom used the planes because of the tediousness. Most of the time I would have a carrier floating off shore with a bunch of planes that I would only use as a last option if I felt I was in dire circumstances. A squadron option seems like it might work well.

Cheers,

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:36
  Old Post 04-05-2005 04:36 Visit curtsibling's homepage!
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#21 Report this post to a moderator
Inflate your Upload Space

It would be great to see air units getting the same bonus/rank benefit system as ground troops...

And to add carrier task fleets too!

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 04-05-2005 15:44
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#22 Report this post to a moderator
Got spare money?

That's some great suggestions, Ruma.

As for air armies, they should probably be a bit smaller than land armies, as I see each unit to represent a larger amount of planes, and compared to the number of soldiers I think a less size would be right.

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