Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Ability to tranfer production from one city to another?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:34
  Old Post 18-04-2005 02:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ability to tranfer production from one city to another? Help yourself to an AD-FREE life

If I rememebr when I first started playing CIVII it was on Playstation.

I seem to remember I would build a caravan and send it from City "A" to City "G" and when it arrived if the city didnt need the particular good I had I could help rush buy a wonder or add this to my city production?

I am not positive but that would be pretty neat say if you could transfer food or whatever from one city to another

For instance if you had a mountain terrain with limited food a caravan carrying food would help offset this shortcoming

Gramps

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:34
  Old Post 18-04-2005 02:54
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Civ on a playstation? You've gotta be kidding


Yes, they had something like that in Civ2, but I happy that they got rid of the caravan unit... that one was just annoying... though I do like the idea about city A helping city B, but I'd say it should be done from some option in the city screen (or something), not from units...

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:34
  Old Post 18-04-2005 03:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Adagio
Civ on a playstation? You've gotta be kidding


Yes, they had something like that in Civ2, but I happy that they got rid of the caravan unit... that one was just annoying... though I do like the idea about city A helping city B, but I'd say it should be done from some option in the city screen (or something), not from units...


not for several years but it was what got me started first time playing 18 hours straight

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:34
  Old Post 18-04-2005 09:21 Visit Wise Ass's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've actually often thought about this. I think it's a really good idea. CTP had a system where all the food collected was then rationed out so you had less issues with starvation.

I think it's kinda stupid that some areas are uninhabitable just because they have no good food resources, some may be strategic points of interest yet building the city would be an economic drain.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:34
  Old Post 18-04-2005 10:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

I would like, on turns when a product is completed, to have excess shields that are normally dropped be rolled over or transferable instead.

For instance, if you only need 5 shields to finish your new factory and you are producing 25 a turn, where do the other 20 go?

Instead, it could prompt you to designate a production-poor city to donate them too, roll them over for whatever is to be built next in that city, or anything really other than flush them.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:34
  Old Post 18-04-2005 11:13
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

In realistic terms how does production get transfered? Production comes from better infastructure or more population. In Civ3 that would mean building a worker or settler in one city and having another city acquire those population points.

I don't like the idea of abstractifying the production system, personally.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:34
  Old Post 18-04-2005 11:29 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by TechWins
In realistic terms how does production get transfered?

It can be called mining, harvesting, or making prefabricates - depending on what the company actually does. Many "factories" nowadays only put pieces together, without having to actually make them. This is not abstract, this is standard.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:34
  Old Post 18-04-2005 15:18
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

another way is in my industry...

I am an area manager in the Ready Mix Concrete Industry

when we have a real big production day we "pre-load" or dry load the agregates and 50% of water w/ admixtures the night before so instead of say it taking 8 minutes per truck to load it now takes 3 minutes to load the cement on the mixer now when ya times that X 12 you actually pick up an hour and 10 mintues very critical in both starting jobs on time and efficiency

a big difference between production and efficiency

one could most certainly be a production leader but if the costs are exceeding the profit margin and no return on investment or worse a negative impact then you now start producing a bancruptcy

an efficient facility will have a much better chance of success

another way to look at it would be multitasking

if you ahead of the game and say whatever your facilities can do in a city they can do it with say a 60% waste maybe you then cut the workforce and have them on something else

This was kinda where I was heading

Gramps

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0329 seconds (86.54% PHP - 13.46% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net