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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Terrain production improvements
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:34
  Old Post 18-04-2005 02:48
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Terrain production improvements Tired of ads?

I would like to see mountains get something better since they are usually ore and iron and other natural resource enriched

I am not sure but shouldnt they be much better defensively than say grassland and yet Calvary and tank cruise thru maountains

I would like it to be a bonus to build in Mountains and again couple with another thread where I hoiped for the ability to transfer food between cities would be neat

Just a thought is all

Gramps

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:34
  Old Post 18-04-2005 11:10
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In Civ3 the defence bonus for mountains is 200% compared to 10% for grassland and 100% for hills. Plus mountains take 3 movement points compared to 1 for grassland and 2 for hills. Any wheeled units are not allowed to go through mountains, so that means early artillery as the most effected. In the AU mod tanks are considered wheeled units, as well.

So mountains do have quite a bit of a benefit when it comes to defence.

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:34
  Old Post 18-04-2005 15:21
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quote:
Originally posted by TechWins
In Civ3 the defence bonus for mountains is 200% compared to 10% for grassland and 100% for hills. Plus mountains take 3 movement points compared to 1 for grassland and 2 for hills. Any wheeled units are not allowed to go through mountains, so that means early artillery as the most effected. In the AU mod tanks are considered wheeled units, as well.

So mountains do have quite a bit of a benefit when it comes to defence.


ok thats great

I am new to CIVIII and was hoping,as previously mentioned to help the disadvantage of the two terrains

mountain cities send production to food "growth cities" and all help one another

Thanks for the reinder on the two attributes

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:34
  Old Post 19-04-2005 02:09
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quote:
Originally posted by TechWins
In Civ3 the defence bonus for mountains is 200% compared to 10% for grassland and 100% for hills.


I thought it was 100 % for mountains and 50 % for hills?

*fires up Civ 3 to check*

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:34
  Old Post 19-04-2005 02:18
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Yep, thatīs right. But even with 100% bonus itīs a formidable defense. Especially if you build a fort on top of the mountain

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:34
  Old Post 19-04-2005 02:26
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quote:
Originally posted by Dr Zoidberg
Yep, thatīs right. But even with 100% bonus itīs a formidable defense. Especially if you build a fort on top of the mountain


Great point

It would be nice since its on a hill/mountain with a fortress that bombarbment ranges were signifigantly increased

Of course it was..just a thought

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:34
  Old Post 19-04-2005 03:00
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quote:
Originally posted by Dr Zoidberg
Yep, thatīs right. But even with 100% bonus itīs a formidable defense. Especially if you build a fort on top of the mountain


Yeah, 100%, my mistake.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:34
  Old Post 19-04-2005 12:44
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quote:
Originally posted by Grandpa Troll


Great point

It would be nice since its on a hill/mountain with a fortress that bombarbment ranges were signifigantly increased


Heh, big ass cannons like in The Guns of Navarone

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:34
  Old Post 19-04-2005 12:46
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quote:
Originally posted by TechWins


Yeah, 100%, my mistake.


Itīs cool

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:34
  Old Post 19-04-2005 16:10
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Lose 30 kilos (of popups)

quote:
Originally posted by Dr Zoidberg


Heh, big ass cannons like in The Guns of Navarone


Exactly

I could see this as very relistic both extended build times and extended demolishing times (when being attacked) but also excessive damage to wherever it hit

maybe flak option for air even?

Gramps

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