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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Blood & Steel Redux
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jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 20-04-2005 03:47
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#1 Report this post to a moderator
Blood & Steel Redux Support Apolyton, buy GURPS/ Alpha Centauri

As we are going to have another PBM of my scenario I decided to update the scenario itself ...

Enjoy - and report bugs in

Attachment: title.gif
This has been downloaded 204 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:33
  Old Post 20-04-2005 03:49 Visit curtsibling's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

I like it!

Is this scenario a 1960s version of Blood/Steel!?!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 20-04-2005 03:53
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Blood & Steel Redux Suffering from ads?

From the intro text:

quote:
ALTERNATE TIMELINE TO THE GREATER WAR

1914: Germany won the war against France within 4 weeks carrying out von SchlieffenŽs plan.
1915: In the greatest offensive yet seen on earth German troops surround St. Petersburg and Russia surrenders.
1916: US President Wilson managed to make Germany and Great Britain sign an armistice. The Great War was over.

Italy though, feeling cheated by Germany only gets Nice/Nizza and Tunesia turns fascist in 1922 and Mussolini subsequently built up his forces for the Day X, the Resurrection of the Roman Empire.

This day seems to have come now. It is December 1932 and just 2 weeks ago Italy launched an offensive against Spain and Portugal. There is hardly if any resistance and after 13 days only Lisbon and Madrid are not under Italian control. The major powers were not able to respond quick enough to this conflict and now only Italian vessels patrol
the seas.


Get your alternative Second Great War here!

Attachment: redux screenie 1.gif
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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:33
  Old Post 20-04-2005 03:56 Visit curtsibling's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Downloading ASAP!

Feedback soon!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 20-04-2005 03:56
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

And some more screenie ...

Attachment: redux screenie 2.gif
This has been downloaded 203 time(s).

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 20-04-2005 03:57
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Browse Apolyton AD-FREE

@ Curt: That happens when you try downloading before I set up the post right

It is working now, enjoy

Attachment: redux screenie 3.gif
This has been downloaded 200 time(s).

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 20-04-2005 04:01
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Support Apolyton, buy Civilization 2

Oh, btw, just post here - not be afraid if I am not answering soon, I am leaving for Italy in the morning, IŽll be back on 28 April

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:33
  Old Post 22-04-2005 22:09
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Hi jim, I gave this one a quick look over, and here are a few comments.

It looks great, but it needs to be tidied up a great deal. It's like you did all of the hard work with the rules.txt and didn't have the heart to finish the .scn file. There are cities starting in civil disorder; Konigsberg doesn't even have any soldiers in it!

Some other comments:

US Marines - they cost more than US Army, yet are weaker. Their only advantage is amphibious, and for me at least this simply isn't worth their price. I'll stick with US Army.

Great War Tanks are useless - I can get two decent infantry units for every one of these white elephants. No point in building them.

The L of "Lorried Infantry" is lower case (nitpicking, I know).

Naval stats; the units seem very weak.

And just as a matter of interest, why is the scenario designed to be played at War Minister level? This is far from the only scenario I've played within the past few months that plays at a low difficulty level. I'm a purist I guess - I like my scenarios designed with Deity in mind.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 27-04-2005 23:55
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Increase Your PM Length

Hullow lads & lasses, I am back :-)

I see much of movement here and over @ Evo-Games ... well, asked what I should/could improve I did not get too much information save stackable terrain (gfx changes wonŽt count).

Hum.

I expected a bit more. Then I was asked to add stackable terrain. Well, stackable terrain means a huge defence bonus to all (stackable) squares. So I edited the unit stats too (and btw, Denis, naval bombardments in WW2 were not able to extinguish whole divisions/regiments).

Suggestions are highly welcome, I also tell you that (most) changes to the gameplay are reversible.

Only shame is that I have a terrible Thursday & Friday ahead - and I wonŽt have time this weekend. If you give me time until - say Wednesday next week - and specify your requests I shall work it out. I promise to do so.

In this sense: Happy posting

Kugelregen is offline Kugelregen
Settler

Mar 2005
time: 05:33
  Old Post 29-04-2005 04:35
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I looked over the scenario some and did a bit of playing. Three things:

First, Royal Marines, US Marines, and Sturmtruppen all go obsolete after "nil." I'm assuming you want to put the appropriate embassy tech on these units, as in my game as the Italians, I was able to build US Marines after trading tech.

Second, as a single player game, the game is a free for all and alliances are not respected. I have no problem with this. However, it seems silly to have messages/events like "Germany increases aid to the Ottaman Empire" and "Germany sends troops to get desert experience in Instanbul" when Germany is actually at war with the Ottaman Empire.

Third, I agree with our_man. I think Great War Tanks are useless. HOWEVER, I would actually not recommend changing anything about them. Having a bunch of old obsolete tanks around seems very realistic after a world war. I never built these tanks, but why would I have want to? I'm in the process of modernizing the Italian army!

Along these lines, I think having Venezia start out being able to build the better modern "Aquila Carro Armato" tanks before the tech is actually reached is a nice touch. This simulates perhaps a breakthrough in technology which only slowly makes its way to other production facilities. I've been sending my Great War Tanks to Venezia and using them as scrap metal, ie disbanding for shields, to build up my new tank divisions.

I have not checked the other civs, but allowing one city in each civ to produce modern tanks like Venezia, would be a good way to reprocess those old Great War Tanks into newer modern tanks. I think this might be a useful addition to the scenario.

Art of War is offline Art of War
Warlord

Jul 2003
time: 23:33
  Old Post 29-04-2005 10:10
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Avatar Enlargement: We've got the solution

i agree about the tanks and cities.

also, i got really mad after a battleship was destroyed bombarding an infantry unit, so i upped all the points and stuff for all units.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:33
  Old Post 30-04-2005 03:50 Visit Broken_Erika's homepage!
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Remove this text

quote:
Originally posted by Art of War
i agree about the tanks and cities.

also, i got really mad after a battleship was destroyed bombarding an infantry unit, so i upped all the points and stuff for all units.

that's beacause the infantry had it's own artillery,

edit: thank you!

Last edited by Broken_Erika on 03-05-2005 at 00:44

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 02-05-2005 22:35
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Full PM-box? Change here!

ThereŽs a link in the third post, above the pic.

Though I advise you to wait for a couple of days more when IŽll redo some of the major changes ...

Maybe I am tempted to give you all a sneak into the current units file ... tonite?

Kugelregen is offline Kugelregen
Settler

Mar 2005
time: 05:33
  Old Post 05-05-2005 02:57
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#14 Report this post to a moderator
Lose 30 kilos (of popups)

After playing more of both versions, I'd say the redux has major problems in terms of playability. The stackable and new unit stats really mess up the play IMHO. My vote is to just have a graphics overhaul (the redux graphics are beautiful!!!).

Kugelregen is offline Kugelregen
Settler

Mar 2005
time: 05:33
  Old Post 05-05-2005 03:05
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Support Apolyton, buy Civilization: The Boardgame

Uebrigins, was machst du in Wien? Student? Ich war letztes Jahr auf die WU und war auch Fremdsprachenassistent fuer ein Gymnasium im 13. Bezirk. Hat Spass gemacht u. Wien hat mir gefallen... Viel Glueck mit dem Scenario (aber schnell mit dem Update, ich moechte weiterspielen!!)...

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:33
  Old Post 05-05-2005 04:37 Visit Boco's homepage!
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#16 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Kugelregen
ich moechte weiterspielen!!)...
That's any designer's favorite words to hear!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 05-05-2005 14:45
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Support Apolyton, buy GURPS/ Alpha Centauri

@ Kugelregen, Art of War: I will then only edit the graphics

Attached is the current units file; those units marked with that green dot are still to be updated ... if anyone has some suggestions for them, feel free to post them in here

Attachment: units.gif
This has been downloaded 55 time(s).

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:33
  Old Post 15-05-2005 19:07
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#18 Report this post to a moderator
Browse Apolyton AD-FREE

Here you go!

After getting moving again I can now present the download link!

After serious troubles I did basically a graphical update to the initial game and tweaked a little here & there!

Please report everything seeming weird in!

Enjoy

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