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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Army Size
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SilverbergHeir is offline SilverbergHeir
Settler
Here.
Jul 2003
time: 23:33
  Old Post 21-04-2005 04:11 Visit SilverbergHeir's homepage!
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#1 Report this post to a moderator
Army Size Suffering from ads?

Is there any way I can alter the game to limit the size of the AI's army? I want them to stop producing so many troops, as its just plain annoying. I'm running Civ III/PTW and hopefully soon Conquest. Infact, I'd rather set a cap on the number of units in a city, if I could. But I'll take any limiting agent to lower troop production and make the AI save more money.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 21-04-2005 06:08
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#2 Report this post to a moderator
Got spare money?

After we pounded them to raise the limit? It is mainly limited by support cost. I suppose you could alter the free support and the cost.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:33
  Old Post 21-04-2005 19:35 Visit joncnunn's homepage!
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#3 Report this post to a moderator
Get a bigger avatar today!

Depends upon what level your playing.

You might be playing a level that the AI already has no extra support.

But I note that attempts to reduce AI support has more of a lower the AI science rate effect than a reduce the army size one.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 21-04-2005 20:50
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

If you make it so no free support for any form of government, that should reduce the numbers some what.

You probably would need to make support cost more as well. This is because some forms do not have unit support already and you can still field lots of pieces.

The best way is to just deal with the numbers you are currently seeing. The most I have seen is about 2000 for a single civ, but it is normally around 1200 for the top dog and 400-800 for the rest.

This is huge maps on sid. At emperor the numbers rarely get over 200 in my experience.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 21-04-2005 21:37
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#5 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by vmxa1
... The most I have seen is about 2000 for a single civ, but it is normally around 1200 for the top dog and 400-800 for the rest.


vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 22-04-2005 03:03
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#6 Report this post to a moderator
Increase the size of your Attachments

Yeah it can get ugly if you are going for conquest. That last civ gets to really beef up on units.

It is funny to see them not be able to fix a road or clean pollution as they cannot build a single worker. Max support, the game scraps those lowly workers.

I help them out by killing a few hundred on the first combat round.

JamesDS is offline JamesDS
Settler
Fort William, Highlands of Scotland
Nov 2002
time: 05:33
  Old Post 23-04-2005 16:32
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#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by vmxa1
It is funny to see them not be able to fix a road or clean pollution as they cannot build a single worker. Max support, the game scraps those lowly workers.


In that case....BOMBERS!!!

On a monarch game in the modern era I had fun reducing the size of many cities, and putting them into civil disorder (bomb luxuries) with my squadron of bombers!!!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 23-04-2005 20:59
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#8 Report this post to a moderator
Browse Apolyton AD-FREE

It is not uncommon to find a civ on an island with maybe 10 cities and some will have 40+ and the big ones over 60+ units.

I am not going to build that many bombers. I just start 10-15 MA armies hitting it until it folds. I may use another bunch of calv armies if they are at hand, once the toughest defenders are gone.

Otherwise I will use individual MA's. Eventually the city caves. The have no access to replace lost units, only drafting. I block all roads. No arties, not enough room in the boat and they cannot be airlifted, but MA's can.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 01-05-2005 00:01
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#9 Report this post to a moderator
Put an end to popups!

yup, even on non sid levels, those secluded island civs are a pain in the ass. If only the AI could mount an amphibious assault to drain off the excess...I love landing vastly superior units just to see them swarmed by a hundred horses and swordsmen.

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 01-05-2005 09:08
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#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

All nothing a few nukes couldn't handle.

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