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Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:22
  Old Post 26-04-2005 12:45 Visit Archaic's homepage!
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#31 Report this post to a moderator
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Other than a large map, I have no real preferences. I'd be against disabling chop&drop as well.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:22
  Old Post 26-04-2005 13:01
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#32 Report this post to a moderator
Suffering from ads?

I don't know for sure how other people feel about choppers, but the dissonance between the game and the real world seems to be quite noticable with the choppers, especially when compared with the planes. The flexibility of choppers and the multiple strikes seem reasonably lifelike, but realworld choppers are much more vulnerable to being shot down (or just breaking down) and real world planes can deliver a more powerful punch with a bombing run than a chopper. The game's choppers essentially obsolete planes, except for some oddball stuff. Anyway, I've never played with this rule and it seems like an it might do something in the way of restoring the balance.

For the map, I'm happy with all average settings for the variable stuff, and for keeping factions separate or nearly separate with natural boundaries of water and/or fungus.

Ideally, the AI will be challenging, but not play favorites, either pro or con, with particular factions - but that is, of course, easier said than done. It is easy enough to keep the AI territories reasonably equidistant from the human territories, but often the AI just goes off in one direction, hassling one human, but leaving a big patch of empty land on the other side for another human to easily exploit with little risk. Good luck.

Sebed is offline Sebed
Warlord

Dec 2003
time: 05:22
  Old Post 26-04-2005 13:36
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quote:
Originally posted by johndmuller
The game's choppers essentially obsolete planes, except for some oddball stuff. Anyway, I've never played with this rule and it seems like an it might do something in the way of restoring the balance.

i have exactly the same feelings in this matter...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 26-04-2005 16:25
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quote:
Ideally, the AI will be challenging, but not play favorites, either pro or con, with particular factions - but that is, of course, easier said than done.

You mean, keep them equally away from the humans?

quote:
Other than a large map, I have no real preferences.

Shouldn't it be "Great" map?
It will be abit difficult to place 7 factions on Large map so as they:
1. are approximately equidistant to each other
2. are approximately equidistant to AI
3. are separated by some water or fungus patch.

Larger map would also reduce initial tension from AI side wherever it would go, as it'd be harder to reach the human it wan't to roll over.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:22
  Old Post 27-04-2005 04:00 Visit Archaic's homepage!
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#35 Report this post to a moderator
Got spare money?

Should be "Huge Map" sorry, you're right. Don't know why I said Large.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:22
  Old Post 27-04-2005 05:19
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Yeah for huge map

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:22
  Old Post 27-04-2005 09:02
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Maybe we can compromise at halfway between Large and Huge?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 27-04-2005 10:32
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quote:
Maybe we can compromise at halfway between Large and Huge?


Like this?

code:
#WORLDSIZE 6 Tiny planet|(early conflict), 24, 48 Small planet, 32, 64 Standard planet, 40, 80 Large planet, 44, 90 Great planet, 52, 104 Huge planet|(late conflict), 64, 128

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:22
  Old Post 27-04-2005 10:36 Visit Archaic's homepage!
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So *that's* what a Great planet is. ^^;;

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 27-04-2005 10:53
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You bet!

It was designed and tested to be a bit more balanced choice than both Large and Huge because there was a bit too large gap between them both initially.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:22
  Old Post 27-04-2005 15:19
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Great sounds great!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 27-04-2005 15:47
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Good, Im starting the work 2moro eve.
Playtesting will take place at weekend, thus all discussions regarding CMN should end by then.
Game will be delivered next week if nothing serious happens..

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 28-04-2005 11:56
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One more question:

Will

Dense clouds
Average NL
weak erosion

be ok?

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:22
  Old Post 28-04-2005 12:03 Visit Archaic's homepage!
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#44 Report this post to a moderator
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I see no problems with that.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:22
  Old Post 30-04-2005 14:15
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Whata are the effects of Dense Clouds and Weak Erosion?

I suppose the weak erosion leads to more high elevation terrain - does it also encourage rockiness?

Do the Dense clouds lead to more rain, or is it a diminished solar energy thing?

To the extent that they lead to excessive rocky or arid terrain or lack of rivers or anything that makes it harder to produce nuts and/or energy at the beginning of the game, I would be against it; to the extent they produce more nut-favorable and energy plentiful environment, I would be in favor.

As I said before, all average settings are fine with me. I realize it is an element of interest for you in designing the world, but after the start in that Snails Pace game, I would not really be looking forward to another game with meager prospects at the beginning. We even had a restart in the Snails game because some people complained about bad starting positions (it looked like a machine-only generated game with heavy fungus and low rainfall - the new improved version was not much more bountiful either - I am on a rather large continent and there were only a handful or less rainy tiles and not many moist ones either).

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:22
  Old Post 30-04-2005 17:37
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My understanding is that dense clouds make for more nutrient rich tiles.

The manual says weak=rough mountainous terrain, and that rougher surfaces are harder to terraform but offer an abundance of mineral resources

Last edited by Net Warrior on 30-04-2005 at 17:43

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:22
  Old Post 01-05-2005 05:43
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Well I guess I'm cool with those, especially the increased nuts. I assume that you will find or make starting positions that do not have an excessive amount of rocky terrain.

Feel free to turn on the "Hive gets 2 turns per round - (the Chairman bullies CMN)" option .

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 03-05-2005 11:25
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Avatar Enlargement: We've got the solution

Weak erosion basically leads to more hilly terrain which means there will be either rainy or arid squares and little less rolling squares - thus it's easier to find a good place to start and to expand.

It also means that there will be more rockiness which can be beneficial near to the raininess.
e.g. 1 rainy rolling farm-solar 3500meter square and one mine on rocky - quite a nice combo for a little base.

The starting locations will be cleared from fungus and rocks some tiles away, plus each player gets 2 monoliths near for a balanced starting income.

I have to ask for a bit more time to finish this scenario - Im playtesting a lot, plus Im trying to make some special surprises for you (in Googlie's style).

Also Bush is visiting Latvia on 05-06.05. and you can't even imagine the extreme security going on here.
Everyone is in a rush to finish most important jobs before those dates because it's likely to be impossible to do much then.

And my inability to reach Poly yesterday (did it return MySQL error to you too?) delayed things a bit too..

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 03-05-2005 11:28
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#49 Report this post to a moderator
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And I'm little bit confused with the blind-res and disabled SPs.

What was the decision then?
(I read some agree, some disagree, but the final decision should be made by Archaic)

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:22
  Old Post 03-05-2005 11:47 Visit Archaic's homepage!
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#50 Report this post to a moderator
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I'd prefer to leave blind off, and keep the SP's.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 03-05-2005 12:03
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roger

Sebed is offline Sebed
Warlord

Dec 2003
time: 05:22
  Old Post 06-05-2005 17:33
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quote:
Originally posted by Archaic
I'd prefer to leave blind off, and keep the SP's.

totally agree...
how the things are going, binTravkin?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 06-05-2005 17:47
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Things are almost ready.
Problem is playtesting - I need to schedule some more time for it, some 6-8 hours, so I can get to a point in game where my AIs start showing their poisonous claws..

I also introduced SmackSims Worldbuilders mod to this game, so map is much more beneficial AIs and nice to look at for a human (looks more realistic IMO).

That mod is pretty good - makes random maps quite balanced for MP in 2/3 cases.

Sebed is offline Sebed
Warlord

Dec 2003
time: 05:22
  Old Post 06-05-2005 18:18
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#54 Report this post to a moderator
Help yourself to an AD-FREE life

sounds great!!!
i hope you make sure everything is fine or we find someone to make it sure...

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:22
  Old Post 07-05-2005 03:54
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Is there a handy source for info on Smack's Worldbuilder mod? Hopefully it doesn't require screwing around with Alphax.txt, creating new installations or the like.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:22
  Old Post 07-05-2005 04:41
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quote:
Originally posted by johndmuller
Is there a handy source for info on Smack's Worldbuilder mod? Hopefully it doesn't require screwing around with Alphax.txt, creating new installations or the like.


Actually all I did was copy the worldbuilder part of the alphax.txt file from Smacksim's Aldebaran mod and pasted it over the existing worldbuilder section of my alphax.txt file. FYI.


D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 09-05-2005 13:08
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#57 Report this post to a moderator
Lose 30 kilos (of popups)

source

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 09-05-2005 16:54
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Anyonw who has a preference, is free to send his password to me by any means.

I will make generic where not recieved.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:22
  Old Post 10-05-2005 13:04
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#59 Report this post to a moderator
Tired of ads?

This eve I will conduct last few hours of playtesting.
Thus I expect I'll be ready to unleash "Who's Who" at wednesday eve/thursday morning.

Just to keep you up to date.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:22
  Old Post 10-05-2005 15:14
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#60 Report this post to a moderator
Get a bigger avatar today!

 
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