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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:22
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Now that I've finally got my life back on track, I'm ready to start taking on a few more PBEM's I feel.
What I'm looking for is a high level, 4-5 player game. Newbies need not apply. Standard rules, a CMNed custom map and setup, beefy AI, and a bunch of the best players the community has to offer. I don't know how good a player I'm considered by everyone with my University, but I do know that I'll never find out just how good I really am unless I can get in a game with a bunch of highly respected and experienced players. NE3 on ACOL would've done that for me, but since I took over for Googlie, and Mongoose's position was handicapped because of his win in the first, even assuming I win that, I won't feel like it's proven anything.
So....who's free for a game?
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dacole
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Hmm will I play the university usually as well, but if you don't mind having two university players (I think we can do that) and you keep it AC (I don't have ACX) I would be interested.
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Sebed
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I must warn you about choosing binTravkin as a CMN.
Recently a played 2 games CMN-ed by him and both of them were buggy (in one game we found a player on librarian level, and in other one player had wrong SE settings). It doesn't mean he cannot make interesting maps, but he proved to be prone to mistakes. I suggest to find someone more who will conduct control over his work to ensure the game doesn't have any bug before releasing...
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:22
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quote: I must warn you about choosing binTravkin as a CMN.
Recently a played 2 games CMN-ed by him and both of them were buggy (in one game we found a player on librarian level, and in other one player had wrong SE settings). It doesn't mean he cannot make interesting maps, but he proved to be prone to mistakes. I suggest to find someone more who will conduct control over his work to ensure the game doesn't have any bug before releasing... |
Should I report your evil-headed posts to someone here?
I can show those people the discussion where you tried to prove exactly just how bad I am..
To others:
This person is trying to make a personal Vendetta on me after an incident in one game, namely CGN 22, which he won by incredible treachery (which, of course made me pretty angry) and then claimed things which were simply funny to me (like being the "bestest" and somesuch ).
Ever since he has been making insulting posts and sending stupid mails just to make me angry or denote me.
I can provide numerous links if someone has deeper interest.
Once I tried to make a little bit of revenge on him (you know such persons usually shut up after first loss), but he disgraced himself by signing out of that game immediately.
You know, there always are some schoolboys around which want to improve their self confidence by annoying others.. 
Take EN and BlockHead as historic examples.
And yes, it is true those 2 games had a mistake, but I've created a bunch of other games since then and none had any such things in them.
However, if you decide to not take me as CMN I will accept your decision.
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Sebed
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please provide "the links", binTravkin.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:22
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quote: Originally posted by Sebed
I must warn you about choosing binTravkin as a CMN.
Recently a played 2 games CMN-ed by him and both of them were buggy | \
When I first started CMN'ing why I made quite a few mistakes, and its been pointed out that some of my most recent efforts had significant, game altering mistakes made by me. CMN'ing is by no means an exact science, but the alternative of having a game randomly set up by the computer, or with AI's that pose no real challenges, are significant enough that I would alwways want a game set up by a CMN, even if there is a risk of mistakes being made.
I would also make the observation that binTravkin is volunteering a considerable amount of his time to CMN games. He doesn't get paid for his efforts, and he will always get blamed when things go wrong. Yet he persists, and I feel he will learn from his mistakes (I did, and I'm sure Googlie has as well). He is also giving back to our community in a way that very few people choose to do, or are capable of doing. I would therefore say that keep these thoughts in mind, and understand that learning the CMN trade is not as simple as it might appear on the surface.
D
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Sebed
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well, i just wanted to warn you about it and suggested to find someone who will just take a look before you start...
i'm very sorry for this misunderstandind...
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Sebed
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it's just because binTravkin put my words in different light...
my intend was only to help - mistakes are happen - even the best admit to make them...
believe - there is nothing worse to find a buggy game in the middle...
and i admit that bisides those bugs i like and ENJOY the map created by binTravkin...
try to find a single good word about me in binTravkin's post - don't go blamed by insults directed to my address...
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:22
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Is the discussion over then?
Thanks, Darsnan, for a helping hand!
And thanks, Sebed, it's a wonder to find even a single good word about me in your post. 
Im ready to start working on game, but thusfar have no input, so there's a little list what needs to be named:
1.Map size
2.Map prefs - erosion, NL, rain, ocean
3.AI factions (please leave them to me, I won't betray your expectations! )
4.victories, co-op (I see one vote against co-op already)
5.other settings, blind-res, do-or-die, survey, etc.
And I would warmly advise not to have any SP disabled.
There are 2 tradeoffs of such situation:
1.Takes out some fun and flexibility of game.
2.Takes out the possibility to grab some good SP apart from that of Uni (IMO - the moreSPs, the bigger possibility to grab one!).
Awaiting input.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:22
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Well, just when I was wondering if this thread was petering out and thinking about whether I would need to try to actively recurit more volunteers .
Just to recapitulate, AFAIK the following have volunteered already:
- Archaic - University
- Hobbes - no expressed preferences
- Me (johndmuller) - Hive (but see caveat below)
- Net Warrior - DataAngels
- Sebed - PK
My suggestion of using the "Choppers can't attack bases" rule seems to be catching on.
My suggestion of using Blind Research seems to be unpopular (too bad, I don't think it is as cut and dried as you said. Archaic; even if the MM's spreadsheet can be used (do you rank the sums for each of the techs the spreadsheet permits in the categories you've got selected to see what will be picked?), I would think that trading techs and expecially collaborating with someone else to plan a joint research program would be a real PIA to figure out and/or coherently communicate to someone else.
Re disabling certain SP's: I suggested disabling the CBA and the elevator because the CBA seems to be way overpowered (the Aerocomplexes have at least 4 separate benefits, the morale boost for planes, the air defense boost, the higher yield from orbital facilities, and the drop-unit barrier, and you are getting all that for free in each base! -- the Elevator just creates all sorts of chaos, and also amplifies the CBA's #4 benefit). I didn't see a positive response to those either, but I think it makes for a better game. As to the Empath Guild, I don't feel so strongly about that and if the PK are in the game, I think it should definitely be in there too as a balance to their vote getting attributes.
The use of a Huge map was proposed by NetWarrior; I would prefer the large. A huge map is OK, but if we go that way, I might like to be a different faction unless I were assured we would all get Googlie-style starting positions (i.e. 2 or more ColonyPods at the beginning, a close-by monolith or two, 'decent' terrain with at least some rivers and rainy tiles and without unreasonable amounts of flungus, and a generous number of resource bonuses - that's not really asking for a whole lot more than a random map might give you, it is just insurance against a dreadful start on a map where contact opportunities for trade, tech-stealing or conquest are impeded by the distances) and that I was guaranteed to be offered CentauriEcology on the first tech choice (that can easily be verified/arranged by tweaking the turn order using the spreadsheet and/or a quick pretest).
I would also be against limiting the availablity or yield of Unity Pods.
I would be OK with coop victories (no more than 2 players) as long as we have 5 or 6 people.
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As to binTravkin being the CMN and the flame war going on here, I think it would be more interesting if both binTravkin and Sebel were in the game (I imagine we could get Googlie or Darsnan to CMN in that case).
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If binTravkin is the CMN instead of a player, I would hope that he would play-test the scenario reasonably extensively before releasing it or perhaps recruit Googs or Lord D to do so. I always playtest games I CMN several times for a considerable amount of game-years to make sure (a) that there are no obvious oversights, like some factions being able to see others' area of the board or some of the stuff mentioned above, and (b) that the AI is not disproportinately hard on any particular players or particularly easy for any player(s) to eliminate. I would think that a serious playtest should expose any game-breaking problems.
Last edited by johndmuller on 26-04-2005 at 03:05
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:22
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quote:
i won cgn22 game in cooperative-mode, i'm doing quite well in cgn26, either...
i'm also playing here:
- Cult of Worls and Fungus game
- Alpha Omega game
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Note that it was practically the other player who did all the job, not mentioning that it was 2vs1 victory.
Go compare it for example with JohnDMuller's expierence.
quote: As to binTravkin being the CMN and the flame war going on here, I think it would be more interesting if both binTravkin and Sebel were in the game (I imagine we could get Googlie or Darsnan to CMN in that case). |
My answer is no.
Reasons:
1.I've asked for a game against Sebed 2 times. Both times he ran. Even unsigned from one as soon as saw I've signed in. For me he has proven his cowardice.
2.I already have 1 game with him, where he in his usual manner signed up after hearing that the player who needed to be replaced (KK) had built most powerfull faction. A person which runs from games and then signs up after hearing that there's some handicap for him is not worthy to even listen to IMO.
quote: If binTravkin is the CMN instead of a player, I would hope that he would play-test the scenario reasonably extensively before releasing it or perhaps recruit Googs or Lord D to do so. I always playtest games I CMN several times for a considerable amount of game-years to make sure (a) that there are no obvious oversights, like some factions being able to see others' area of the board or some of the stuff mentioned above, and (b) that the AI is not disproportinately hard on any particular players or particularly easy for any player(s) to eliminate. I would think that a serious playtest should expose any game-breaking problems. |
Don't worry.
Im very familiar with playtesting.
And Im going to devote a good bunch of time to this game to ensure it's interesting for players.
I've already mastered a way how to make AIs competitive in the late game and will probably play the game over the weekend, because Im pretty amazed myself, how will it turn out.
"Who's Who" sound nice, doesn't it?
I've never been good in thinking up names..
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