 |
|
Zeiter
|
|
Hey, I wonder if the possibility exists of infiltrating the Data Angels via GeoMatrix?
As for using a needlejet against the Gaians, we have to be aware of the possibility of the Gaians probing back their base from Yang, as well as probing all kinds of other goodies. It would be better if we could count on Yang to protect his new acquisitions with probe defenders, but we can't.
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
|
|
some further moves:- AU's crawler and Irobholm's crawler sent to FS to proto unit there, then retired. Changed production to a Tree farm and rushed with 44 credits )next turn we can let FS grow, or reassign a crawler to minerals convoying)
- Fungiformer at FL rushed for 26 credits
- Fungiformer at Ironholm rushed for 24 credits (it's crawler was deployed to FS, so the rush price increased)
- Crawler rushed at Rio Grande for 6 credits
- Crawler rushed at Santiago Citadel for 12 credits
- 2 Tomcats completed sensor at Minas Tirith turned loose to plant a farm there on that rolling rainy tile
- Returned FL's Skanky to the monolith to heal prior to another round of worm-hunting
- Sent the Unity Rover at MT up the Rojo and into the fungal wall, but no luck with worms this sortie
Reserves now stand at 180 ec's
Last edited by Googlie on 25-04-2005 at 20:04
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
|
|
MY-2168 further moves:- Messena’s (now) Elite hoplite moved from OA’s monolith north, to join the road back to Messena for garrison duty (pop expands to 3 in 2172
- Tomcat-RG moved SW to join the Messena road to the OA monolith road – after completion will join its FB buddy two tiles north for farming there
- changed 2NS tomcat orders to roadbuilding, then forest
- Iaca’s infantryman meets a spore launcher – captures it!
- Moved TH’s worker to the nut special, and the crawler north to convoy minerals
- FL’s AA down the road towards the NN at Tegea Harbour
- sent FS’s B-4 to destroy the fungal tower at Mendelev College, but the odds were 3:4 against, so headed for Gagarin Memorial suburbs to put on a show for the population there
- Took the Njord out of range of Argi’s soon-to-be-commissioned Missile Tactical Noodle, and twinned it with the General Tacticus (Morgan has no ‘Gator Boats but there might be a probe team on a trannie)
- ran a 4-tile sortie with the F-6 at GM to see if it had better odds against that fungal tower – 3:3 (actually something like 4.37 to 4.12) so I desisted and returned to base
- moved the units heading to MT into base, there to await the arrival of the Cruiser Transport to take them .... where?
- put crawlers everywhere in the builds as a holding measure
- changed production at SC2 (the other “retire this” design) to a Children’s Crèche for future popbooming
Edit ; later save now appears a few posts below
Last edited by Googlie on 25-04-2005 at 22:14
|
|
|  |
 |
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:22
|
|
Googlie, please, quit the Crawler frenzy already.
List of cities that could be switched to Rec Tanks:- Fort Buster
- Arcadia University
- Minas Tirith
- Tegea Harbour
- Fort Buster
- Sector Craterwest
The thing is, we need the food, not only the production the Crawlers are bringing. Also, we are running short on good tiles to Crawl, so we must take a break. Rec Tanks can be built quickly or rushed relatively cheap in most bases. Besides food and production, they would boost the economy somewhat, which seems to be more than needed...
Once we get more Forests, we can get more Crawlers out, but it makes little sense to keep building them now.
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
|
|
Some additional unit movements:- Moved the Elited hoploite at SC's monolith down to Gythium Harbour
- Moved the B-4 at Craterwest to Minas Tirith - will assist in CAP operations with Hive units in the vicinity
- Loaded the transport at Minas tirith with the Steppenwolf, the missile rover and both missile infantrymen, and sent it to the fungus in the Straits of laconia, with the SCC Minas Tirith as cover. Kepp our options open with that instaforce
- sent a B-4 from Craterwest to provide air cover for the fleet, lest the hive decide to sneak attack with an arty barrage
- ran a B-4 sortie from Craterwest to Rio Grande, up the offshore fungus, to sniff out anyhting that might be lurking there
- Put 2NS new unit on garrison duty
- Moved Craterwest's injured B-4 to FB to heal to 100% at the Aerospace center there
- Put a fungal gin freighter in build at Minas Tirith, 2 Nuts Strand and Iaci, as the Disco Volante will pop a pod next turn and I'm not sure which of these 3 bases is closest
All units have now completed their moves, so turn is set to go
Last edited by Googlie on 26-04-2005 at 19:09
|
|
|  |
 |
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:22
|
|
The turn looks great. Some questions/suggestions:
How about rehome the OA B-4 to SC3 (where it currently is)? Focuses more of our air unit support to SC3, freeing up minerals elsewhere.
What would happen if that Hive unit moved into the mineral forest? Given the focus of the AI on nutrient production, won't we run the risk that the worker relocates to a rolling-rainy tile instead of the four-min mine? If that happens, we'd run out of minerals and some units would be disbanded. To prevent this, how about relocating the 2-1-0 worker to the mine for now?
quote: Tomcat SCW-2 moves thru FB heading for the airbase build slated for 50:8 |
IIRC you suggested to build an airbase on (47.17). That's why the unit moved south last turn. (Though of course, an airbase around that location is also useful.)
Regarding Tomcats FB2 & OA1. Those are both cultivating a farm on a flat rainy tile with a river. Of course a personal opinion, but is it worth building a farm on those instead of a forest? 1-2-2 instead of 3-0-1? Especially since we can build tree farms, and can build condensers on rolling tiles if we want, 3-0-1 doesn't seem that good a production to me.
quote: changed production at SC2 (the other “retire this” design) to a Children’s Crèche for future popbooming |
I assume you meant OA. There's little terraformation around that base though, so it would take a long time before it's ready for popbooming. Therefore how about changing that production to a crawler (and hurry it a mineral IIRC)? Then we can use it to build infrastructure in the Laconian or crater bases, which are the most terraformed bases on our Peloponessos continent, and thus most easy to popboom at the moment.
quote: hence the proliferation of crawlers |
I agree. We could use a couple more formers though in Peloponessos to build terraformations faster. Therefore how about switching production in GH and SC3 to formers? Those bases are among the least productive we have anyway, so I guess it's better to build the cheap and easily hurryable units there.
A minor Crypteia matter: I noticed the Crypteia in SC4 is put on hold. How about moving it to GH, and moving the Crypteia currently in GH to MT? That is, when we're planning to take over Hivean bases in the near future at least, and could use some probe defences. If we don't plan that, moving the probe to MT wouldn't be necessary I assume.
|
|
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
|
|
quote: Originally posted by Maniac
How about rehome the OA B-4 to SC3 (where it currently is)? Focuses more of our air unit support to SC3, freeing up minerals elsewhere. |
Done
quote: What would happen if that Hive unit moved into the mineral forest? Given the focus of the AI on nutrient production, won't we run the risk that the worker relocates to a rolling-rainy tile instead of the four-min mine? If that happens, we'd run out of minerals and some units would be disbanded. To prevent this, how about relocating the 2-1-0 worker to the mine for now? |
I made the move, but would the hive re-enter our territory just 1 turn after withdrawing? Moot anyway, as I say, as I've taken your suggestion
quote:
IIRC you suggested to build an airbase on (47.17). That's why the unit moved south last turn. (Though of course, an airbase around that location is also useful.) |
LOL - I couldn't remember, and couldn't find the thread, so sent them thataways
quote: Regarding Tomcats FB2 & OA1. Those are both cultivating a farm on a flat rainy tile with a river. Of course a personal opinion, but is it worth building a farm on those instead of a forest? 1-2-2 instead of 3-0-1? Especially since we can build tree farms, and can build condensers on rolling tiles if we want, 3-0-1 doesn't seem that good a production to me. |
It was only to help faster pop-booming - the treefarms are still a few turns away - after creches and maybe even rec tanks and rec commons - so the extra nuts give us the boost as soon as creches are built and we change to DEM
Nobiggie, though, as the forests are good for minerals to speed the facilities, etc, so it's 6 o' one, etc.
Made the suggested change
quote: I assume you meant OA. There's little terraformation around that base though, so it would take a long time before it's ready for popbooming. Therefore how about changing that production to a crawler (and hurry it a mineral IIRC)? Then we can use it to build infrastructure in the Laconian or crater bases, which are the most terraformed bases on our Peloponessos continent, and thus most easy to popboom at the moment. |
for 3 credits
quote: I agree. We could use a couple more formers though in Peloponessos to build terraformations faster. Therefore how about switching production in GH and SC3 to formers? Those bases are among the least productive we have anyway, so I guess it's better to build the cheap and easily hurryable units there. |
Done
quote: A minor Crypteia matter: I noticed the Crypteia in SC4 is put on hold. How about moving it to GH, and moving the Crypteia currently in GH to MT? That is, when we're planning to take over Hivean bases in the near future at least, and could use some probe defences. If we don't plan that, moving the probe to MT wouldn't be necessary I assume. |
Done (but it'd have been better just to contine the firsat probe onwards - it's Elite and would ahve reached MT next turn, whereas the MT one that tagteamed is only veteran, and will take 2 turns to reach MT from where it's parked. No matter - we aren't about to take a base next turn anyway!! (unless it's a Gaian one)
Turn complete
(Hasn't been sent on yet - we still have a few hours, so I'll wait to see if there is general acceptance of selling docair to the Angels (use the argument that they won't need to steal it from Yang and risk his wrath)
100 ec's sound good?
I'd wait a turn before trying with the PK's 'cos if we do sell it now they might sell to the Angels this next turn, before we get a chance
Attachment: acdg3-sparta, 2168 completed.zip
This has been downloaded 3 time(s).
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|