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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Preventing culture flip with workers?
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1889 is offline 1889

King
Limbo
May 2004
time: 22:23
  Old Post 21-04-2005 23:10
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Preventing culture flip with workers? Support Apolyton, buy Civilization III: Complete

Does the presence of your own citizens make a city less likely to flip? Could I add workers to a city to make it less likely to flip?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 22-04-2005 00:12 Visit joncnunn's homepage!
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Support Apolyton, buy Alpha Centauri

nope.
Removing foreign citizens makes a city less likely to flip

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 22-04-2005 14:16
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#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Doesn't adding your own workers help though? I never do this, but I thought it did.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:23
  Old Post 22-04-2005 15:11
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Tired of ads?

I think it does, because then you decrease the percentage of foreign people in your city.

If for instance a city has 2 foreign people and to own (2/2) adding 2 own workers to the city will make it (2/4).

IIRC the foreign people are always mad at you when at war with their motherland, so in the first example half the population is mad at you and in the second it is reduced to one third which is mad at you. This would probably decrease the chance that a city culture-flips, but I am not certain.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:23
  Old Post 22-04-2005 18:10
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Support Apolyton

AFAIK, ratio has nothing to do with it. It's the absolute number of Foreign citizens.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 22-04-2005 19:55 Visit joncnunn's homepage!
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Get a bigger avatar today!

It's not a ratio calculation, but absolute number of foreign citizens like punkbass says.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:23
  Old Post 24-04-2005 05:03
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Got spare money?

One important factor is the distance to the capital. Some cities with big culture and only my citizens fliped because are too far away.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 25-04-2005 21:37 Visit joncnunn's homepage!
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Lose 30 kilos (of popups)

Another important factor is culture. Both cultural ratio of the respective overall empires and directly friendy and enemy cultural influence.

In Conquests, the AI is programmed to raize cities when they capture a city whose empire has a lot more culture than they do.

Drakan is offline Drakan
King
Málaga, Spain
Jun 2004
time: 06:23
  Old Post 12-05-2005 20:17
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Inflate your Upload Space

I starve the captured cities down, mm'g them every turn turning everyone into clowns. I put them to build workers. They almost never flip, unless they are really near an enemy capital.

Last edited by Drakan on 13-05-2005 at 13:03

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:23
  Old Post 14-05-2005 17:11
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Full PM-box? Change here!

The best way to prevent flipping is to have a government which can pop rush (despotism, feudalism) and then pop rush library, temple and barracks in the conquered city using incremental pop rushing technique.

Also, whenever such city grows to 2, pop rush it back to 1 until you remove that last pesky foreign citizen. After that there is no danger of flipping any more.

Also, capture the next city and if not easy to defend, give it to some other nation. I often do that and rarely have a single flip.

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