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What to do with the 6 useless former Carthegian cities? (Time out:0 days after 22-04-2005, 14:22)
Abandon them.
Spill resources on them, defend them and bring them culture
Give them to someone else.
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McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:22
  Old Post 22-04-2005 14:20 Visit McMeadows's homepage!
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Foreign Affairs II Support Apolyton, buy Civilization: The Boardgame

Senators,

We acquired 7 towns from Carthage when peace was negotiated under emperor Aquavian Lungarius. All those towns are now undefended and lie in desert areas.

The emperial proposal is to abandon all towns except for the incense one. This town will be be adequately defended. Abandoning the other, useless towns will prevent either active or passive acquisition of them by Carthage.

Except from keeping the cities and wasting resources to defense and culture there is of course the option of donating the cities to another nation.

emperor Maximus Meadae II saluts you all

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:22
  Old Post 22-04-2005 17:35 Visit McMeadows's homepage!
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First 2 votes go for spilling resources. I really don't get it. WHY?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:22
  Old Post 22-04-2005 17:56
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Keep'em and irrigate. Use them for trade bait at a later date when they might prove useful in negotiations.

McMeadows is offline McMeadows
King
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Mar 1999
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  Old Post 22-04-2005 18:12 Visit McMeadows's homepage!
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desert and no rivers near... useless I tell ya...

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 22-04-2005 19:04 Visit Modo44's homepage!
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Correct me if I have mistaken something, but are those not automatically forts? Did they not get a Temple and Walls each? That means they should be albe to hold against most enemies rather easily, especially once the borders expand.

Voted for keeping them. You need not add any culture, though — it should be there already.

McMeadows is offline McMeadows
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Mar 1999
time: 06:22
  Old Post 22-04-2005 19:11 Visit McMeadows's homepage!
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Please give some good arguments to keep them. Emotional arguments don't count.
They're weak, don't grow and need resources to defend.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:22
  Old Post 22-04-2005 19:13 Visit ormuzd's homepage!
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agree with emperor, we don't need those cities. Better to throw our legions at big Carthage cities and raise them instead defending those useless ones

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
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  Old Post 22-04-2005 19:28 Visit Modo44's homepage!
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Losing ground is never a good thing. So don't give up terrain. Those are Roman citizens, damnit!


The game is won anyway. We have the cash to rush some Garrisons and a few Legions to protect those cities, and still have it left for other needs.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 22-04-2005 19:29 Visit joncnunn's homepage!
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Any city helps toward domination.

They have free Temples & Walls.

The only city improvment they need is a Baracks. Dirt cheap to rush. No need for workers, the area is corrupt anyway.

So Rush Barracks and Garrrisons/Leg IIIs in all of them.

The ones nearest Egypt could in addition cash rush some HC to use against Egypt.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:22
  Old Post 22-04-2005 23:47
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Sorry, but several of these cities don't have access to the trade network and therefore can only build spearmen.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 22-04-2005 23:55 Visit joncnunn's homepage!
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And rushing of workers on cities without access to trade network, to connect them.

quote:
Originally posted by roadcage
Sorry, but several of these cities don't have access to the trade network and therefore can only build spearmen.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:22
  Old Post 23-04-2005 00:00
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How does a pop 1 city rush a worker?

answer, by abandoning itself

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:22
  Old Post 23-04-2005 02:02 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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give them to the Goth's?

That could be entertaining

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 23-04-2005 04:22 Visit joncnunn's homepage!
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ok, if all those cities are pop 1, have aprox half of them pop rush a worker (the ones with the least food potiential) abandoning itself so we have workers to connect the other half to the trade network.

quote:
Originally posted by roadcage
How does a pop 1 city rush a worker?

answer, by abandoning itself

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:22
  Old Post 23-04-2005 08:10 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Emperor,

you may not want emotion... but are getting votes

Modo44 is offline Modo44
Emperor
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Jul 2004
time: 06:22
  Old Post 23-04-2005 11:15 Visit Modo44's homepage!
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quote:
Originally posted by Paddy the Scot
Emperor,

you may not want emotion... but are getting votes

Well said. Well said indeed.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:22
  Old Post 23-04-2005 11:53
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I offer the following compromise....

Listed all seven cities in decreasing order of attractiveness. I can make a case, for keeping 3 cities total and urge discussion.

Giza - On grid, has Incense, must keep. Now at max potential pop of 2. Change build to worker to reduce carthage citizenry to one thus reducing flip risk. This worker (slave) can start to conect El-Amarna. Then make barracks then LIII's. Whenever pop expands to 2 slip in another worker (roman), then back to LIII's. Surplus LIII's above garrison req's can make roads and/or forts.

New Rusicade - On Grid 1 pop with no surplus food. Has Barracks. Close enough to Giza to be a supplemental LIII producer. Surplus LIII's above garrison req's can make roads and/or forts.

El-Amarna - Not on Grid 1 pop with 1 surpus food. This is where the surplus LIII's can road. Highly likely that Carthage will build a road for us since they cannot complete the road from Heliopolis to Alexandria without connecting us too! Keep making the spear now in production in hopes that a road either Alexandria or our other holdings completes in time for us to switch to LIII. When size 2 make a worker (roman) to road and irrigate the plains tile in city radius. Once the plains is irrigated, the theoretical max pop is 3.

The other 4 cities are all too far from Giza to be rushed unit pumps (for Giza) in addition--

Hippo - on grid size 1 with 1 surplus food 2 plains and several hills. closest water 4 tiles deep into carthage influence, 1 neutral tile and then 2 more tiles in our territory useful in city radius. If water could be brought in within a reasonable number of turns this city would be worthwhile, especially if we decide to breakout from Polyroman Carthage as this city is good staging site for Gabes assault.

Now the theoretical minimum turns for water to a useful tile is 19 turns basis turn 1 rush LIII turn 3 rush another LIII, turn 8 worker makes naturally as food bin fills, turn 13 rush LIII for garrison, turn 18 worker makes naturallyas food bin fills.
LIII's pre-road so that 1st worker starts irrigating furthest tile on turn 9, next tile on turn 11, next tile turn 13, the neutral tile on turn 15, our influence tile out of radius on turn 17, 2nd worker joins on turn 18 completing and releasing 1st worker to the useful tile, turn 19 2nd worker joins and completes irrigatiion on useful tile.

To put in perspective, game will most likely display victory screen before a useful tile is irrigated.

New Hippo - off grid size 2 with no surplus food. 1 wooded grass, 7 hills. No hope of water. Carthage may build a road to Carthago for us putting us on the grid. Units made here would have to capture Carthago, then 2 turns march to Gabes linkup.

Leptis Minor - on grid. Every tile is desert, theoretical irrigation is 4 turns after Hippo or 23 turns total.


New Sabra - off grid Every tile is desert, no hope of water.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:22
  Old Post 28-04-2005 12:12
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Keep them all and garrison them! Roman blood was spilled in the battles that led to the capture of these cities from the Carthaginians. Let the continued presence of Roman garrisons in the heart of that Philistine Hannibal's lands be a continual source of embarrassment and shame to him and his wretched people!

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