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Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 04-05-2005 15:09 Visit Broken_Erika's homepage!
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LMAO ,I love the shield on that guy, what ship graphics shall you be using?

beingofone is offline beingofone
Warlord
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Apr 2003
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  Old Post 05-05-2005 19:01 Visit beingofone's homepage!
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quote:
what ship graphics shall you be using?


That would be up to Fairline. He is meticulous in his historical accuracy as well as very good at creating units, when he isn`t altering units someone else created. Maybe that was just an ornery rumor started by a 10 year old newbie LOL.

I am almost done with the unit manifest Fairline, should give you lots of breathing room as I still have alott of tweaking to do.

Erika - I can`t remember meeting a girl as young as you with your passion for history. Where were you when I was a teenager? All the girls I knew in High School were all interested in dating and oh yeah chocolate. They for the most part thought I was a nerd for my passion for history.

Good to see a young bright mind out there in the world.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:35
  Old Post 05-05-2005 21:18 Visit fairline's homepage!
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quote:
Originally posted by beingofone
That would be up to Fairline. He is meticulous in his historical accuracy as well as very good at creating units, when he isn`t altering units someone else created. Maybe that was just an ornery rumor started by a 10 year old newbie LOL.




Careful, or I'll go all high and mighty and shouty, like I did in the industrial gfx thread. I'm a bit embarrassed by that

I only have a Greek trireme; there's no beating Bernd Brosing's ships, so I would recommend you use those.

quote:

I am almost done with the unit manifest Fairline, should give you lots of breathing room as I still have alott of tweaking to do.


Go ahead and PM me your list. I have just completed my rehash of Greek units, which I'll post in the ancient gfx thread. There free to use of course, and I'll modify as required depending on your requirements. Then again, I could simply repaint somebody else's units for you, as apparently I'm known to do

beingofone is offline beingofone
Warlord
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Apr 2003
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  Old Post 10-05-2005 19:02 Visit beingofone's homepage!
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Quick update

Each unit in the game will simulate an entire small army.
Hit point = 1000 men
Attack strength = shock and morale
Defense strength = adjustable because of game engine but basically elan and discipline
Firepower = training and equipment
Increased stats = improved tactics (such as the Theban crescent phalanx)

Many of the Greek stats will be similar with subtle variations such as more firepower for early Spartans.
I am using board wargame combat factors to put together the armies. So my calculator is getting a good workout.

Hardly any terrain modifiers because almost all battles of this time period were on a flat or rolling field. The system seems to be working for the historical desired effect.
Should be finishing beta soon, I still have to plug in world wonders and clean up the tech tree.

Fairline, cool new units and thanks for the correction on the Macedonian phalanx, I had the name of the Diodachi period DO`H.

SCREENSHOT -
The Battle at Leuctra, 371 B.C. the Spartans get crushed
Sparta Thebes
Hoplites 10000 6500
Peltasts 1100 1000
Cavalry 1000 1500

Attachment: leuctra.png
This has been downloaded 157 time(s).

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 10-05-2005 21:20 Visit fairline's homepage!
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quote:
Originally posted by beingofone
I am using board wargame combat factors to put together the armies. So my calculator is getting a good workout.


Nice to see another hex-head. What was the board game? - IIRC there was an Avalon Hill (?) Greek wargame, whose name escapes me.

quote:
Hardly any terrain modifiers because almost all battles of this time period were on a flat or rolling field.


Largely true - but don't forget what finally did for the Macedonian phalanx was it's inability to cope with uneven ground compared to the Roman legions; the phalanx was unbeatable on a well-chosen flat battlefield so long as it's flanks were secured.

quote:
Fairline, cool new units and thanks for the correction on the Macedonian phalanx, I had the name of the Diodachi period DO`H.


I have just started redoing my early Romans, Carthaginians and Samnites - so send me your current units file and I'll update as required.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:35
  Old Post 11-05-2005 00:21
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Gareth, the Avalon Hill wargame you're referring to was called "Alexander." It was a set-piece battle of Arbela/Gaugamela. It was unique in that it had different sizes and shapes for different types of units. Leaders were small, round counters, while the phalanx was an extra-large, square counter.

beingofone is offline beingofone
Warlord
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Hello fellow grognards and uber - geeks LOL.
Exile and Fairline, I might have guessed - hex heads just like me.
Yup Exile is right, it is now called Great Battles and made by GMT games GMT

I miss the days of pushing cardboard counters on a map. I am still learning with PC.
I was lucky and we had a group of 15 that played everything from WW2 and modern back to ancients.
We once played War in Europe and War in the Pacific at the same time, linking the two games together. It was a two year game .

It would be fun to sit down at a big table with everyone here and play a monster again. Alas , I am getting old.

Last edited by beingofone on 11-05-2005 at 13:23

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:35
  Old Post 11-05-2005 19:22 Visit techumseh's homepage!
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Got spare money?

Yup, those were the days. I still have close to 100 old boxed and magazine games, including the original "Afrika Korps".

Exile is offline Exile
King
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Sep 2000
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  Old Post 11-05-2005 20:39
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LOL! Support Apolyton, buy Civilization 2

Not surprised, Brian. I bet most of the people in SL are just the same--old hexgrid-wargamers.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 12-05-2005 03:51 Visit Broken_Erika's homepage!
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quote:
Originally posted by Exile
Not surprised, Brian. I bet most of the people in SL are just the same--old hexgrid-wargamers.

i too like hexgrid wargames, same as my brothers,
ever play any of the "axis and allies" board games?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
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  Old Post 12-05-2005 04:59 Visit Boco's homepage!
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[utter hijack]
What is a hex wargame? Never heard of 'em!

Contest: what's your oldest S&T ish still in your possession.

Can't decide whether my next project will be based on Alesia or Khalkin-Gol.
[/utter hijack]
Most of the set piece battles were indeed fought on clear terrain, but there were a lot of examples of mobile light troops holding off heavier troops in broken terrain. If it fits your theme, it'd be fun to have to choose between mobile (even alpine) but weak light troops and heavy slowpokes.

fairline is offline fairline
Prince
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  Old Post 12-05-2005 11:14 Visit fairline's homepage!
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quote:
Originally posted by Boco
Most of the set piece battles were indeed fought on clear terrain, but there were a lot of examples of mobile light troops holding off heavier troops in broken terrain. If it fits your theme, it'd be fun to have to choose between mobile (even alpine) but weak light troops and heavy slowpokes.


Exactly - the general movement to ditching armour by Greek armies in the late 5th/early 4th Centuries was almost certainly a result of the success of peltasts of the Thracian model. The Lakedaimonians took note of the success of peltasts against their supply columns and probably as a direct result implemented radical changes to their army: they adopted the mora or combined-arms division and got rid of hoplite body armour. The Athenian general Iphicrates was a key figure in the general trend in the later Classical period for hoplites to become lighter-armed and peltasts to become heavier.

The theory is this trend was reversed somewhat by the heavier-armoured Theban phalanx of the 4th-Century which was copied and developed by Philip of Macedon.

You should definitely attempt to reflect the usefulness of peltasts, Beingofone; alpine movement and rough-terrain defensive modifiers are a must in my view. Some jiggery-pokey with movement values should help with the desired effect - move-1 for hoplites, high movement modifiers for roads, poor movement for non-alpine troops on rough terrain should ensure the hoplites and phalangites are kept on the planes and roads and make peltasts and psiloi worth building.

Last edited by fairline on 12-05-2005 at 11:20

techumseh is offline techumseh
King
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quote:
Originally posted by Boco
[utter hijack]
What is a hex wargame? Never heard of 'em!

Contest: what's your oldest S&T ish still in your possession.


Believe it or not, it's #2. It has some rules for miniature tanks, of which I still have 40 or so plastic Soviet and German tanks of various types in OO scale. We used to play with a tape measure on the living room floor, using encyclopedias as terrain.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 12-05-2005 13:45 Visit Broken_Erika's homepage!
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quote:
Originally posted by fairline

You should definitely attempt to reflect the usefulness of peltasts, Beingofone; alpine movement and rough-terrain defensive modifiers are a must in my view. Some jiggery-pokey with movement values should help with the desired effect - move-1 for hoplites, high movement modifiers for roads, poor movement for non-alpine troops on rough terrain should ensure the hoplites and phalangites are kept on the planes and roads and make peltasts and psiloi worth building.


That should allow for some nice strategic manuevers,

beingofone is offline beingofone
Warlord
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Apr 2003
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  Old Post 12-05-2005 18:43 Visit beingofone's homepage!
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quote:
Contest: what's your oldest S&T ish still in your possession.


I think mine is Stonewall Jackson`s battle at Kernstown so techumseh has me beat.



quote:
Most of the set piece battles were indeed fought on clear terrain, but there were a lot of examples of mobile light troops holding off heavier troops in broken terrain. If it fits your theme, it'd be fun to have to choose between mobile (even alpine) but weak light troops and heavy slowpokes.


I am not debating with you guys, help me out, I am looking for solutions to try and make the scenario enjoyable and yet realistic. I appreciate the feedback.

I thought about this question.
I know you all know this, wargames can be simulated at three levels tactical, operational, and strategic. Sometimes you can mix and match say tactical and operational but given the design limits of Civ, you could not mix tactical with strategic.
If we were talking about a tactical battle, I would agree with all three of you. In a tactical situation skirmishers and light armed troops would be paramount. Possibly even at an operational level. But at a strategic level the peltast and light infantry formations stayed with the main body. The one exception would be cav formations. They fought on the same field and participated in the same battles as the hoplites. In other words they were non- existent at the strategic level.
The one exception for the Greeks that I know of is when the Athenians destroyed a Spartan unit of hoplites with peltasts of about battalion strength (600). The Thracians and Dacians had units composed almost entirely of peltast type units, I think this is where Iphicrates learned it.
I am designing a scenario at strategic level, I tried mixing operational, tactical, and strategic units in my last scenario King David. You remember Fairline, I had slingers and skirmishers in it. I was never really happy with the results, it just did not simulate warfare of the period.
I wish the game engine allowed for detachments and reattachment, then it would be problem solved.
My solution at this point ( unless someone comes up with a better idea), is to show skirmish tactics by improving the "army units" by increased stats.
I am open to new ideas.

I never could stand the ridiculous moving 1 hex a year game system of Civ, it was the first thing I altered in the rules text many moons ago. It was and still is in my opinion the most unrealistic thing about the Civ games and scenarios. In fact in Chariots of War and Legion it drives me batty to.
As far as roads go, they (as far as my studies go) were virtually non- existent in Greece. The reason was the Polis city States independance, as the same roads that make it easy to travel are good access roads for your enemies. Same goes for Italy.

My attempted solution to this overall dilemma is to make it really, really tough to build units and maintain them. At the same time making the units an "army" worth building. Each City can field its own army and this is a very good simulation to do that.

I know I don`t sound like it but I really am open to everyones imput, just explaining what my thoughts on this are.

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 12-05-2005 21:49 Visit fairline's homepage!
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I understand and agree with you about the use of separate formations of light troops at this scale. This still leaves the question of legion versus phalanx, if your scenario goes as far as the third century (ignore me if it doesn't ). In the normal course of events the phalanx should outfight the legion every time; it was the tactical flexibility of the legion, particularly in respect of it's greater ability on rough terrain, that proved to be the undoing of the hellenes. Again, I'm just bouncing ideas here and won't be upset if you dismiss them

Just as a side note reagrding roads and movement: point taken about the lack of roads in Greece, but should you wish to use this idea for a future scenario I recommend you check out Sengoku Jidai by DV. It's possible to give units low movement values which restrict their movement off-road, while allowing them to travel relatively large distance via roads which have had their movement modifiers substantially adjusted.

Exile is offline Exile
King
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Sep 2000
time: 23:35
  Old Post 12-05-2005 23:38
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My oldest S & T is the one with the Destruction of Army Group Center in it. I actually have a few issues of The General too.

Brian, I have near 200 HO scale vehicles, German & Allied, fully painted, (except the roco/minitank allied stuff), organized into divisions, and near 1000 fully-painted troops. In addition, rather than encyclopedias, I own a wide range of trees, buildings, and even mockup, contoured hills. When we used this stuff, which was years ago, I owned two large plywood slats that were painted green. We used masking tape as roads. I devised a set of rules on my own which we playtested and worked. All this stuff is still in big boxes in one of my closets. My kid saw this stuff last time he came to visit and his eyes went wide. "Well, it might be fun to play with soldiers, dad."

Ok, ontopic;

The issue of tactical vs. strategic is a primary one for scenario designers. It was the reason I almost eliminated the machine gun unit from Imp1870. Too often, spiffy new unit graphics are thrown into a scenario without realizing that, in strategic terms, these units did not play a decisive role. The same can't be said for items like the t-34 or the P-51. Those WERE decisive in a strategic sense.

I have the same problem with most ancient/medieval scenarios. In the interest of "color," many designers use graphics of light troops that, by themselves, simply didn't make a strategic contribution to warfare. My own test is this; picture the unit in question by itself. Could it effect real conquest over a large area? If so, use it. If not, don't. Unit slots are usually at a premium anyway, so this is also a way to conserve valuable slots.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
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  Old Post 13-05-2005 07:00 Visit Boco's homepage!
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Well, techumseh wins the Ex-hex prize.
techumseh #2
Boco #16
Exile #36
beingofone #67

The poster prize!


Honorable mention for Exile!


And to fantasize!


You guys make good arguments about the balance of strategic vs tactical units. In fact, don't tell Fairline but I've been in the midst of dropping some of the more colorful artillery units from EA2 in favor of integrating them in with the infantry. Civ2 simply doesn't handle artillery or missile units very well, and there are compelling strategic arguments to use the freed slots for infantry to show the development of that arm during the campaign. I still have a slew of dedicated 'funny' tactical-sounding units that fill unique strategic niches, though.

Beingofone, take these as ideas aired with no knowledge of the context. A strategic argument may yet stand for a slot that fits an 'irregular' or 'light' troops description. Provinces in regions that were largely broken terrain often tended to field troops that did not fair well in pitched battles on open fields. They did, however, prevent the Greeks from controlling the more remote parts of Alexander's empire. The vision is yours, though. You've obviously given it serious thought, and I'd prefer that you come up with an approach that satisfies your goals. 'Course that won't stop me from throwing out ideas that don't fit your context.

Units with mf=1 are usually not used for the reasons you cite. If you want to enforce one attack per turn with no post-battle movement, as well as the effects of force marches, then mf=1 coupled with a high road bonus and/or terrain costs that are <1 (i.e. taking advantage of quirky integer math) can be useful. The downside of high road bonuses are low max mf values.

quote:
Some jiggery-pokey with movement values should help with the desired effect - move-1 for hoplites

Am I wrong in interpreting this suggestion as hoplites having an mf that is one less than other units (i.e. move minus 1)?

Last edited by Boco on 13-05-2005 at 07:18

beingofone is offline beingofone
Warlord
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  Old Post 13-05-2005 12:31 Visit beingofone's homepage!
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Fairline
quote:
This still leaves the question of legion versus phalanx


It will end in 337 BC. Just before the manipular legion, the Romans were still using the phalanx legion.

Boco
quote:
A strategic argument may yet stand for a slot that fits an 'irregular' or 'light' troops description.


The Thracians will be a handfull with their roaming peltasts.

Exile
quote:
My kid saw this stuff last time he came to visit and his eyes went wide. "Well, it might be fun to play with soldiers, dad."


After reading your post, I bet my eyes looked like your boys.
I am filled with envy for your HO collection.

quote:
My own test is this; picture the unit in question by itself. Could it effect real conquest over a large area? If so, use it. If not, don't


Excellent and to the heart of the question.

I am delayed in finishing, family crisis.
I can still work on this and stay in touch but it will be delayed.

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 13-06-2005 23:51 Visit fairline's homepage!
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Here are the final amended units graphics, with a couple of tweaks since I sent them to you Beingofone.

Is anyone else out there playtesting this scenario? It has a huge amount to recommend it: great map, choice of civs, large unit movement values that give a new dimension to civ play and excellent unit progression. I personally find the balance between attack and defense stats to be skewed too far in favour of defence, but then I'm an impatient and unskilled player. I'd be interested to hear other views on this and any strategies people have taken in their playtests.

Give this one a go: it is worth the effort.

@ Ken: why not post the updates you've made.

Attachment: west awakes units.gif
This has been downloaded 78 time(s).

fairline is offline fairline
Prince
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quote:
Originally posted by Boco
Can't decide whether my next project will be based on Alesia...


[delayed reaction]

Is that still on the cards Boco?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 14-06-2005 04:55 Visit Broken_Erika's homepage!
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Lose 30 kilos (of popups)

*drool*

Boco is offline Boco
Prince
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A good model (the hex game), lotsa ideas, and several sections of Rules.txt done, but I'm daunted by the terrain art.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:35
  Old Post 14-06-2005 12:03
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quote:
Originally posted by fairline
Is anyone else out there playtesting this scenario?


Playtesting might be to strong a word, because I have no time at all to play civ, as all my (too reduced ) civ time is dedicated to finishing my own scen...

But I gave it a try, and here are a few comments:
1) it looks, and plays really fine!
2) it definitely has that "1 more turn" feel we all expect in a good scen (I intended to play just 3-4 turns to see how it looked, and I played a few hours instead... )
3) it needs commitment to play it efficiently: to understand the unit balance and the tech tree! This means it should provide an excellent "long term" entertainment!
4) and last, fully subjective: I just LOVE the horn sounding when some units attack!

fairline is offline fairline
Prince
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I agree Cyrion - the horn sound is great

As for unit balance, this is a bit tricky to fathom initially, given the large stat values. It's my one area of concern with the scenario - all units are extremely well-endowed defensively and I struggled to make a lot of headway in attacking cities. That said it's very satisfying to finally capture a city

beingofone is offline beingofone
Warlord
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Here is the latest version after much playtesting.

The West Awakens Test

Fairline

The units are superb as always Gareth.
Thank you sir for your hard work and attention to detail.



quote:
I personally find the balance between attack and defense stats to be skewed too far in favour of defence


I really need some feedback on this question. I was striving for historical accuracy and the warfare of the period was one of which you win a war by not losing. Burning enemy fields would force the choice of surrendering, bargaining table, or fighting a pitched battle. Waiting an enemy out until their army had to disband due to the begining of the harvest season. These guys had daytime jobs. This was the normal warfare of the period.
The Spartan and Athenian refusal to accept surrender after many years of war and near bankruptcy in the Peloponnesian War is one such exception, as is the Roman refusal to surrender after Cannae.
If this game moves to slow, historical accuracy or no, it will spoil the fun - and after all fun is the goal.

quote:
That said it's very satisfying to finally capture a city


LOL- for me 2, sometimes it takes the effort of your entire nation to take 1 enemy city
I will say when I played the Spartans I captured all of Messenia by the historical date of the end of the 2nd war 640 BC IICR.
I then trounced on Argos and captured this city and was besieging Thebes and had Athens pinched in a corner at about 590 BC. I was way ahead historically, but we all want to change history no?

I need a couple more opinions please. This may have been a fluke.

Erika

quote:
*drool*


You make me laugh - thats a good thing.

Boco

quote:
Can't decide whether my next project will be based on Alesia...


You must do Alesia or you will be punished again.
Where there is a whip - there is always a way.

Cyrion

Thanks for the compliments. If you enjoy the scenario it makes the 90 - 100 hours I put into this thing worth it.

beingofone is offline beingofone
Warlord
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Got spare money?

That 100 hours was just designing not including playtest time


As an afterthought perhaps I could start the scenario earlier.
Maybe before the Spartan conquest of Lanconia and that way you can gratify that need to crush something as the scenario begins? That would give the Spartans and the Carthaginians a good fight right at the beginning. Sparta subduing their territory and Cathage overunning Numidia.

Either way the fighting in the open outside the city walls is fun.

Are you tired of having hoplites from the neighboring city trample down your wheat,
hack up your grapevines, and chop down your precious olive trees?

Have you had it with those rascally Thracians swanning around your farms, heaving
javelins at your old rustics, and carrying off your lovely daughters?

Has the local Satrap come around for earth and water just TOO MANY TIMES?

WELL STOP COWERING BEHIND YOUR LONG WALLS! SUMMON
YOUR MANTIS, DUST OFF YOUR SALPINX, WAKE UP THE HERALD,
AND GATHER UP YOUR PANOPLIES…
IT’S TIME FOR HOPLOMACHIA!

ELELELEU!!!!!

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beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:35
  Old Post 23-06-2005 02:45 Visit beingofone's homepage!
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#58 Report this post to a moderator
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I have playtested every civ in this scenario and no matter who I play I end up way ahead of history.
So my conclusion is - it is balanced for single player as the cities cannot hold out against a determined siege.

Fairline if you still feel it is imbalanced please send me your adjustments to the defense and I will playtest those.


If not I will post the final version.

varwnos is offline varwnos
Prince
Thessalonike
Oct 2003
time: 07:35
  Old Post 23-06-2005 05:36
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#59 Report this post to a moderator
Put an end to popups!

In a map with a lot of cities placed very close to each other the only thing you can do is make siege near impossible without a vastly superior army to the defending one (and i mean a largge number of attacking units, something like 3:1 at least). This way you make things go the way of the player who has a big army in an area.
The computer, though, always sends few units at a time, so it is hard to help it crush you (???), if you dont decide to make at least a few civs unplayable.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:35
  Old Post 23-06-2005 22:17 Visit fairline's homepage!
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#60 Report this post to a moderator
Support Apolyton, buy Civilization 2

Beingofone: I agree, historical accuracy is preserved but at the cost of some frustration for me as a player; there were an awful lot of turns elapsed before I could make any headway.

Hey Varwnos, you're a bit of an expert in this period - give this scenario a try and let's have some feedback

 
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