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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:36
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Cheers, John! Nomatter how much of an effort it was it is highly apreciated! 
Anyway, for what it's worth, here's the beta. I've done some minor play tests myself, and I'm not very pleased with the way it works. There's simply just too few civs, and the only way to include other ethnic gangsters than Italians, I had to place them in the barbarian slot. So, the non-Italian gansters goes frantic on everyone, and so does the police on them.
Also, another observation I made was that the AI is absolutely in no way able to think about consequences for their actions. They take no consideration to the fact that there is an event that generates FBI agents every time a NYPD officer is whacked. So, for SP this seems fairly hopeless. I'm pretty fed up right now. I just hope this won't be my "The Blitz" 
But nonetheless, I've spent hundreds of hours on this scenario so far, so I'd apreciate comments of any kind if anything can be improved. Keep in mind that this is only a very early beta version. I'm open to change proposals.
Some hints before starting to play:
MOBSPEAK:
Don't think that it is my English there's something wrong with when reading the pop up windows and the meeting with the AI. I've done my best to translate all the text files to mobspeak, to add some flavour to the scen.
BE CAREFUL:
Be extremely careful with attacking police officers of any kind, as they will immediately call on the FBI for assistance. Also, killing civilians is not a very good idea. By killing other ethnic gangsters, you will only encourage them to rise up against you, so bear this in mind before playing. But then again, it's your job to keep unorganized bullies away from your neighborhoods to protect your interests and the people living there.
TERRAIN INFO:
Irrigation, Farmland and Mining have been renamed Bars, Restaurants and Hotels. It has most of the same effects as in vanilla civ, but do take a look at the terrain section in civilopedia for a more detailed description. All terrains have their own distinct feature.
Don't bother building roads, as the effect of roads have been disabled.
Also, the terrain transformation time has been drastically reduced, in order to encourage the players to go into the construction business, which has a history of mafia relation in NYC.
Here's what they transform to:
Non Habitated ---> Low Dense Res.
Low Dense Res. ---> Residential
Residential ---> Upper Class Res.
Upper Class Res ---> Commercial
Docks ---> Industrial
Commercial ---> Industrial
Industrial ---> Estates
Park ---> Estates
Estates ---> Commercial
So, don't hesitate to transform terrain. It will only take you 5 turns. Irrigation etc 4.
ADDITIONAL INFO:
Cars are in reality naval units and the roads are ocean with pollution as an overlaying terrain. Global warming has been removed from the scenario, and no roads lead into the Hudson river or any other NY water surrondings.
To keep up with the AI tech race you should prioritize trade.
Enjoy, but don't enjoy too much, remember to report back! 

Attachment: mafia_beta_v1.0.zip
This has been downloaded 31 time(s).
Last edited by Eivind IV on 25-04-2005 at 20:14
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Sarsstock
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Say Eivind, I hate to do this to you as you already have enough concerns on hand, but I wasn't able to download the pics you wanted use in the title up until now, I was just ready to stick them into the title graphic and they seem to have been removed. Any chance you can post them again in a zip folder?
Also, what was the official name you wanted this game to be given?
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Tigey
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NEver comment on something before downloading it... I think you've found a way around the problems I suggested...
Last edited by Tigey on 25-04-2005 at 23:22
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:36
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@Curt:
Thanks for taking a look, Curt! 
quote: Originally posted by curtsibling
*This baby needs sounds! I will help you if needed! |
Whatever you can offer is apreciated! I do however have some sounds on my comp, but I just withheld them since this is only beta version. But sounds will indeed come.
quote: Originally posted by curtsibling
*Are the cars meant to be called 'Automobil'?... |
Yes, it is. Is that incorrect? I thought that was what cas were named in the old days...
quote: Originally posted by curtsibling
*Veteran should be renamed to 'soldier' or some other mafia honour rank. |
I agree! 
quote: Originally posted by curtsibling
*A diplo conversation was began between two piles of crates!
(Not really a bug, but it looked damn funny all the same!) |
The old familiar dumb ass AI 
quote: Originally posted by curtsibling
*The diplo box must be resized, it is too wide. Try 300-400 width. |
I just the standart withs. I'll try to withen them 
quote: Originally posted by curtsibling
*Whores in crates! What are these sicko Mafia doing? |
That does sound a little off, I agree 
quote: Originally posted by curtsibling
*The 'non-amphibious unit' message is a good one! |
Thanks! 
quote: Originally posted by curtsibling
*More to come!
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Thanks for the feedback, Curt! All points noted. I only adressed some of them here 
@Harry:
quote: Originally posted by Harry Tuttle
On the Intro Information "t he Brooklyn Docks"
On the Intro Information "American po pular culture" |
I've noticed that as well. The thing is that It looks fine in the *.txt-file. But somehow the intro text divides several words for reasons I don't understand. But I've noticed this in many scenarios.
quote: Originally posted by Harry Tuttle
For commodities: "Buttlegging"? |
It's a word I picked up from a mobspeak site. It's bootlegging untaxed cigarettes. I'll come back with better and more explanations in the readme for the release 
quote: Originally posted by Harry Tuttle I do love the scenario. I am currently kicking the **** out of the Bonnano's, just like Curt is. The NYPD are really pissed off and are mowing through the droves of Harlem gangs running Upper Manhattan. I can see that the Bronx will become a problem for me as there are about twenty hoods making inroads into Queens. I'm sure the cops will be a pain in the butt soon enough. I'm sure I could talk about unit strengths or whatever, but I'd rather mow through everything in site. The whole theme is just fun.
Eivind, this is a kickass scenario. I just love carving out my little niche in NYC! Add some sound, some wonderful bits from the Sopranos and The Godfather, and this scenario will be golden.
Add some sound, some wonderful bits from the Sopranos and The Godfather, and this scenario will be golden. |
Thanks, Harry! I do actually have both Sopranos and Godfather sounds on my comp for the scenario. They're already in the sound folder, and I'm playing with them. I also came over a brilliant scenario theme So, sounds will indeed come.
quote: Originally posted by Harry Tuttle
I am noticing one annoying problem that I think is a bit unfair. I attacked NYC and war was declared. The NYPD activated their alliance with NYC and now I'm at war with the cops. This isn't so bad, but everytime a cop attacks me, and loses, I get docked $1500. Maybe this amount should be lowered to only a few hundred. |
Will be corrected!
quote: Originally posted by Harry Tuttle
I can't say enough, this is exciting. I'll add some more stuff if I can find anything. |
Thanks for the feedback, Harry! 
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Sarsstock
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Just a small little note, Shea Stadium didn't open until the start of the 1964 baseball season. Unless the "Shee" stadium you refer to in the game is indeed another stadium all together that is.
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Johnny McCool
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This is just the kind of scenario of been looking for. The only other Mafia scenario I've found was on CivFanatics, but the damn thing was in french or something. I'll give you my thoughts on this in a few days when I have time to play.
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Johnny McCool
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Argh! I'm getting an invalid page fault that shuts down the whole program whenever I try to run the scenario. Any ideas on how to remedy this? I am using MGE by the way.
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