 |
|  |
 |
|
Frankychan
|
 |
In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:35
|
|
I recently finished up a game as the Usurpers and I can say that I got my tail reasonably kicked. I started off on the continent with the Freshwater lake, with my main nemesis Foreman Domai controlling the Sunny Mesa and later expanding into the Jungle.
Anyway, late in the game, Domai created a HUGE airforce and MASSES of troops. I pushed Yang into the sea and made him my 'thrall' as well as the University. Morgan was eliminated by Domai, and Domai was on the way of eliminating Cha Dawn.
Well, I was doing good and landed on the Drone continent and was having some success until he launched a massive wave against me, pushing me off his continent. Things weren't going very well until Sunspot activity blacked out comm.
I took it upon myself to do the 'honorable thing' and launched a fusion buster at his bases in the jungles. Next turn, sunspot activity ended and everyone declares vendetta on me? WTF? After that, the planetbusters started flying. I got hit with 3 fission busters, and at my last count, I launched 3 Fusion busters, 5 Quantum Busters, and 2 SinBusters at everyone. Every human base I obliterated. I got hit with a total of about 4 fission busters....the game ended just as the Drones had some nervegas units on their way. This game was very interesting and Planet was almost underwater.
This game taught me that playing the Aliens is EXTREMELY DIFFERENT than the human factions. First off, I learned that once you commit an atrocity against a human faction, they all turn on you...even your thralls. Secondly, I learned that their growth is very different than the humans. I tried doing the ICS thing and it didn't work properly. My bases consistently went into Drone riots that I couldn't keep under control like I normally could. Third, diplomacy with the humans is difficult.
Basically, I just want some general strategies on how to play the aliens. I'm a build & conquer person and if I can have a few submissive allies, then I'll spare them. I just couldn't grasp on how to play them right. But then again, I haven't had much practice on playing them...
...although right now I'm trying to do a modified OCC game as the University ('modified' meaning I have 3 instead of one... )
|
|
|  |
 |
|  |
 |
|
BlackCat
|
|
I'm a little confused - what do you build to aviod Riots ?
|
|
|  |
 |
|
BlackCat
|
|
What with HGP, VW/networknodes (or holo theatres if that miss) - research hospitals ? That should give a talent and minus three drones - later there are nano hosp that removes yet another drone. Ascetic virt gives room for one more police unit, and there are others so the core colonies should at least be able to handle at least 5 without trouble.
|
|
|  |
 |
|  |
 |
|
joncnunn
|
 |
Maryland Heights, MO
Sep 2002 time: 23:35
|
|
The primarly ones are Rec Commons, Network Nodes, and the Virtural World secret project. (Without VW, that's Hologram theaters)
Depending upon your police rating, military units can also help. Non-lethal doubles the effectiveness.
There's also a few structures not normally built for their happiness effects that never the less help a bit.
Be advised that Gene Jack factory causes an extra drone, so I only recomend that structure on a base that would normally produce 10+ minerals without it.
When it's just a few cities with problems, you can turn some of the citizens into specalists. But if several core bases are having problems, increase the psych slider.
And of course the pysch slider. 0 to 20% would be in the normal range; perhaps 30% for a University player who missed out on VW.
Avoiding Drone riots themselves is actually extremey easy in SMAC. Just bring up the base overview screen after all movement but before ending the turn. Those bases you see in red will go into a drone riot if not fixed that turn. Non red ones will not unless they grow that turn or else you reduce MP present / increase Pacifism / change police rating / lower psych after checking.
One temporary solution, especally if communications are currently out is nerve stabling. I would rountinely lower psych rate to 0% the turn that communications were knocked out and nerve stable every base with more drones than talents during it, reapplying in 10 turns.
A permenant solution for a problem base is the Punishment Sphere. No drones ever from that base, but minus 50% research. Such a base can also be used to support your army if your under a very low police rating.
There are several projects that also help with happiness. Human Genome is adviable almost immedately, Virtual World shortly thereafter, then AV [well usally not built for happiness reasons, but the +1 police rating may help there]. later on the longectivity vacine, self-aware colony [acts as a police unit when allowed] , and then the ultimate in happiness managing tools, the Telephatic Matrixx.
quote: Originally posted by BlackCat
I'm a little confused - what do you build to aviod Riots ? |
Last edited by joncnunn on 27-04-2005 at 02:37
|
|
|  |
 |
|
Senethro
|
|
Surely the best way to solve riots is to ensure they never happen? In early game this consists of fast expansion keeping the population spread out.
I haven't quite got my own drone control stratagy worked out yet as I've just changed from pop-booming to ICSing. I use recreation commons as standard for any faction that can Free market/wealth.
|
|
|  |
 |
|
BlackCat
|
|
My CV riots are typically in my border colonies/captured bases that haven't build infrastructure yet, so it isn't a problem - all of my core bases are under strict control - mainly by talent, but if nessecary by psych allocation.
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|