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reznod
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Is it possible to make it so fungus does not just pop into existence? I don't mind if it grows off of other fungus that is already there just I don't want it to pop into existence. I have tried editing many of the entries in the alpha(x) file but none seem to cause the fungus to stop popping. Any help would be great.
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Petek

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Berkeley, CA
Jul 2000 time: 21:13
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I don't think there's any way to eliminate fungal pops completely from the game. The pops are caused by having ecodamage in your bases, which in turn is caused primarily by excessive mineral production.
However, once you understand how ecodamage works, you'll realize that you actually want one or two fungal pops. Read this article:
http://apolyton.net/misc/column/175_ecodamage.shtml
To summarize:
* Don't build any Tree Farms or Centauri Preserves until after you've had your first pop.
* Force a pop in one base by increasing its mineral production.
* After the first pop, every Tree Farm, Centauri Preserve, Hybrid Forest or Temple of Planet that you build increases the ecodamage limit by one mineral. Each pop also increases the limit by one.
Thus, by forcing a pop, then building lots of Tree Farms, etc., you may never have another pop.
This work by Ned, Blake and Fitz was, in my opinion, one of the most important discoveries about how the game works.
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