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Flubber
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With a view of the Rockies
Aug 2000 time: 22:12
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I agree with Chaos theory in that it is very difficult to assign points. The inpact of going from 1 to 2 to 3 on anindicator is rarely incremental.
For instance I would value getting from +1 ECON to +2 more than I would the jump from 0 to +1.
Growth-- getting to +5 is nice but +6 is magic
etc etc
Then opf course there is the question of what size world we are talking about. Tiny and I start valuing morale more and efficiency a little less. Huge and perhaps I don't care so much about morale since the chance of early war is smaller but I want that high efficiency.
I'm not saying it can't be done . . . but since this community has never agreed on the relative merits of the factions, I see any system as being the source of endless bantering and debate.
It could be fun to try some totally unbalanced combos
How about the "Lovers"
Growth +2
Probe -2
Morale-2
Police -1
Aversions to Police State and Power
Believe in the expression of human sexuality. This leads to a a very high birth rate. The population is very open with their information to outsiders and very opposed to things military. Average in industrial capacity .
My view-- Probably too strong-- +2 Growth means that you are always faster to plant bases and you can pop-boom in FM. I probably should saddle them with a more significant negative like -1 industry.
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