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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 03-05-2005 22:06 Visit Googlie's homepage!
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Further moves:

  • Disco volante popeed that pod, got a sonar, that revealed a gaian laser foil by the Ruins. Also revealed another nearby pod, so popped that, and got a fungal gin freighter at Minas Tirith
  • Moved Disco Volante east skirting southern pole
  • Tegea Harbour Crypteia successfully infiltrated the PK’s – but got returned to Iaci Base (see general covert ops thread for some interesting info re Air power)
  • Sent the trannie and Invincible east to pick up the Crypteia and return it to TH
  • Moved fort Liberty’s Crypteia to TH, for the more exposed coastal base protection
    Moved Iaci’s wormhunting hoplite into the river fungus tile to his east
  • swung sporelauncher northwest thru the fungus and back, trying to scare up some mindworms
  • Moved Heimdall to Invincible’s protection, and moived Iaci to cover the trannie heading for TH (and can head for that seapod below Iaci )

Last edited by Googlie on 03-05-2005 at 22:24

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 03-05-2005 22:52 Visit Googlie's homepage!
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Got spare money?

More moves:

  • moved GH’s Crypteia into MT’s suburbs
  • Sent MT’s B-4 on a recce through the southeastern fungus – Hive troops still there

Attachment: 2169 - hive threat.gif
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 03-05-2005 23:17 Visit Googlie's homepage!
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Correction - the Gin freighter is at Iaci base

(Phew!!! - In thought I'd lost it at MT - knew i hadn;t changed production there, and couldn't work out where it'd gone)

Heimdall can pick it up when it - or the Pegasus - picks up the Crypteia for reassignment

GGLIE

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 03-05-2005 23:26 Visit Googlie's homepage!
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Yet more:

  • Moved Skanky thru FL and onto river towards Manaic¡¦s unforested square to investigate
  • TH¡¦s Elite CDF continues to AU and takes up drone control duties there
  • Moved the commando hoplite in FB downriver southeast en route to the Santiago monolith.
  • Moved the SC4 hoplite to FB.
  • Moved the SC2 hoplite to SC4
  • parked MT¡¦s 10% damaged B-4 over our forest mineral tile there for CAP
  • Left the stalled trannie in the Stxy channel
  • repositioned healed B-4 from FB to craterwest
  • ran a sprtie over ocean fungus with RG¡¦s B-4 (but finished outside base ƒ¼ )
  • Rats ¡V sent messena;s hoplite into the fungus wormhunting instead of back to base to ready for drone control when pop expands ¡V will still make it in time though
  • brought the slow unity foil back into the Straits of Thebes for its intended ferry duty between the 2 continents


I haven't moved any formers or crawlers pending decisions on terraforming, MM moves, etc

Over to Maniac

Attachment: acdg3-sparta, 2169unitmoves.zip
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Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:17
  Old Post 03-05-2005 23:30 Visit Modo44's homepage!
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Did Yang move his units towards or away from our territory? Or are they just sitting there, having a picnic?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 03-05-2005 23:49 Visit Googlie's homepage!
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Avatar Enlargement: We've got the solution

He's actually bolstered a couple - that rover by MT's forest/min tile was just 1 last turn - now it's 2

And we'll need to keep an eye on that trannie to see where it's headed - hopefully towards Morgan territory (We can either shadow it with our own trannie - 2 extra mp's help there - or look for it from the air)

Attachment: 2169 - hive trannie.gif
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Modo44 is offline Modo44
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  Old Post 04-05-2005 00:04 Visit Modo44's homepage!
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Now that or neighbours have planes, we need to start having interceptors. Are any of our bases not popbooming, Maniac?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 04-05-2005 01:37 Visit Googlie's homepage!
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we have a couple of F-6's - one at Craterwest and the other at Gagarin memorial, and we've been using the MM crawler-cash-in manoeuver to build them

We have 4 bases with completed crawlers in the bases that could be candidates for F-6's (Citadel, Olympus Academy - which has an Aerospace - Vlad and Rio Grande), and Fort Buster, with an Aerospace, commissions a crawler next turn.

So I'd suggest we just build one this turn at OA and another next turn at FB

But Morgan isn;t buyilding any noodles - just interceptors (his population riots if he goes offensive aircraft)

Amd the Hive just have 1 noodle built (in the Hive) and it is currently in manuWarrens, presumably to take on Morgan. he is building 3 more though, but they'll prolly knock their heads against Morgan Interceptors anyway

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:17
  Old Post 04-05-2005 01:42 Visit Modo44's homepage!
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Got spare money?

I see. In that case, there is no rush yet. A better use for those Crawlers would be to build some infrastructure.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:17
  Old Post 04-05-2005 19:55
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btw is great collective a target to invade? it is kinda obvious but is a great place to get the hive and the sue for peace

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 04-05-2005 20:38
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Will play soon, after dinner.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:17
  Old Post 04-05-2005 20:58 Visit Modo44's homepage!
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Good to see you, Maniac. I was beginning to wonder if I should have some fun with the Spartan economy.

quote:
Originally posted by DeathByTheSword
btw is great collective a target to invade? it is kinda obvious but is a great place to get the hive and the sue for peace

Well, it does seal an important land choke point against the Hive. However, I would prefer that we clear all the land between us and Great Collective before actually taking that base. This would make our territory much easier to defend, and Yangs very vulnerable. Just taking Great Collective will "only "grant us a nice sea passage.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 04-05-2005 22:32
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In the middle of playing - just posting a midturn save, and lots of questions:

  • The Spartan Federation enacted democratic reforms - change to Democratic Politics.


Military movements

  • Spartan Kel moved to Fort Soup to provide garrison when it grows next turn.
  • Wanted to move the hoplite to the fungal river square in Northern Arcadia, but my hand slipped a bit just before I let go off the left mouse button and the hoplite went north instead.
  • Argonite B-6 flew to Fort Soup for repairs.

Build orders

  • Argos, Ironholm (for use at AU) and SC3 (for local use) set to CDF training.
  • Río Grande and Vladivostok set to formers production.

Engineering Corps

  • Wombat-FL moved a tile west according to Googlie's suggestion to cultivate a farm there (after removing the fungus).
  • Tomcat-SCW1 joins Tomcat-FB2 to plant a forest NW of Río Grande.

Worker relocations

  • Its nutrient tanks being completely filled, worker relocated from the 2-1-0 farm to the 1-2-1 forest. Or do we want to grow Argos to size 3 the conventional way, and keep focusing on nutrient production?
  • Minas Tirith 2-1-0 worker moved to the new 3-1-0 farm.
  • SC3 worker moved from a crater farm to a forest - only one more nut needed to fill the nutrient tanks.




Questions & Suggestions:

  • How about moving the IH probe to FS, and the FS probe to FL?
  • Did we want to build another Crypteia in Arcadia?
  • Switch production in TH to a former? It's the base closest to the nutrient bonus, so it could reach that tile soon.
  • Fort Liberty: another former for the same reason?
  • How about temporarily rehoming two FS units to other bases? That way FS has 20 minerals production, and we could produce a former or a Crypteia in a single turn.
  • For Wombat-IH, instead of moving S-E to remove fungus and cultivate a farm on (84.16), how about moving W-NW and build a condenser on (79.13) for AU use? It could start building it this turn already, while terraforming the other tile would take some turns for movement and removing fungus.
  • What should our Northern Fleet around Gagarin Memorial do? (If no other suggestions are made, I'll just move them over fungal tiles to try and stir up some Isles of the Deep for cash or capture.)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 04-05-2005 22:33
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Got spare money?

Let's not forget the save file of course.

Attachment: acdg3-sparta-2169economy1.zip
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Modo44 is offline Modo44
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Jul 2004
time: 06:17
  Old Post 04-05-2005 22:49 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
[*]Wanted to move the hoplite to the fungal river square in Northern Arcadia, but my hand slipped a bit just before I let go off the left mouse button and the hoplite went north instead.

[paranoia mode]I sense an Angels probedoing its work....[/paranoia mode]


quote:
Originally posted by Maniac
[*]Did we want to build another Crypteia in Arcadia?

Are all bases protected?

quote:
Originally posted by Maniac
[*]Switch production in TH to a former? It's the base closest to the nutrient bonus, so it could reach that tile soon.
[*]Fort Liberty: another former for the same reason?

How long will it take? If it is quick, then do so.

quote:
Originally posted by Maniac
[*]How about temporarily rehoming two FS units to other bases? That way FS has 20 minerals production, and we could produce a former or a Crypteia in a single turn.

Yes, definately worth it.

quote:
Originally posted by Maniac
[*]For Wombat-IH, instead of moving S-E to remove fungus and cultivate a farm on (84.16), how about moving W-NW and build a condenser on (79.13) for AU use? It could start building it this turn already, while terraforming the other tile would take some turns for movement and removing fungus.

I thought Arcadia did not really need that? Am I missing something again?

quote:
Originally posted by Maniac
[*]What should our Northern Fleet around Gagarin Memorial do? (If no other suggestions are made, I'll just move them over fungal tiles to try and stir up some Isles of the Deep for cash or capture.)[/list]

One trannie and one offensive vessel need to be there anyway for the "just in case"... uh... case. So, while there, letting the offensive ship try to get some cash is a good idea.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 04-05-2005 23:32
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quote:
Originally posted by Modo44
Are all bases protected?


All coastal bases are, but not all inland bases.

quote:
How long will it take [to build the condenser]? If it is quick, then do so.


The more formers we build, the shorter it will take. But anyway, a condenser farm on (85.25) would provide seven nutrients, so providing enough nutrients to grow seven additional citizens (assuming they would all work 1-2-1 tiles). As good as a tree farm in other words.

quote:
I thought Arcadia did not really need that? Am I missing something again?


We don't need condenser farms to grow to size seven, but we do need them to grow above size seven. As to control drones, we'll need to appoint some doctors, which don't produce their own food.

Modo44 is offline Modo44
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  Old Post 04-05-2005 23:46 Visit Modo44's homepage!
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Got spare money?

I think defending coastal and all get-there-in-one-turn-after-landing bases is enough Crypteia for now.

And I meant how long will it take to make the Formers. D'oh, the English language sucks sometimes.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:17
  Old Post 04-05-2005 23:52
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  • FB forest worker moved to 1-2-0 crater tile. No energy loss fortunately - the forest energy was lost to inefficiency anyway. Then the old RG crawler moved a tile SW to the now empty forest. To tone down RG mineral production, the new RG crawler rehomed to FB and harvests the mineral forest. We've got too many crawlers and too little terraformation around the crater, so I suggest we crawler-hurry a F-6 in FB next year.
  • Messenan worker changed to doctor to prevent drone riots.
  • RG B-4 and SC4 hoplite rehomed to SC3. SC3 is still producing one mineral, meaning it'll finish the CDF just in time for when it grows to size 4.
  • Two Fort Soup hoplites rehomed to IH & FL, meaning FS now produces exactly 20 minerals.
  • Missile artillery moving back to MT.
  • Tomcat-VV and -SC2 are moving to the Eurotas Valley where they can start building condensor farms next year.
  • Fungal gin freight moving down south to mine near Minas Tirith.
  • GH crawler going south for the same reason. Crawls in some nuts en route.
  • The Northern Fleet went IoD-hunting. SCC Vladimorei had succes and flamed one for 2O credits. Ship 30% damaged - will return to port next year.
  • New SC2 crawler works the mine emptied by the fungal gin freight.
  • New OA crawler used to hurry the children's creche at Santiago Citadel.
  • New VV crawler works the newly planted forest between VV & OA. (Just for this turn of course - next turn the new OA citizen will have to work that forest)


Things still need to be done:

  • Hurry AU & SC2 production.
  • Move Wombat-IH.
  • Build Crypteia in FS?

Attachment: acdg3-sparta-2169economy2.zip
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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 05-05-2005 06:03
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No further comments these last hours, so I finished the turn.

  • Wombat-IH moved to tile south of AU to construct a condenser.
  • Shuffled the IH & FS probes to respectively FS & FL. Then next year the FL probe can go escort the new UoP colony pod, and the FS probe can proceed to FL.
  • Fort Soup production set to a former and not a Crypteia. I realized btw, if we're gonna research Neural Grafting, I guess it's better to wait a couple turns until we can build bioenhancement centers and elite probes.
  • Shuffled the AU crawlers a bit to bring one more in range of FS (in case we want to build a hab complex there in the near future).
  • AU & SC2 both hurried for 8 credits.

Attachment: acdg3-sparta-2169end.zip
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Maniac is offline Maniac
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Jul 1999
time: 06:17
  Old Post 05-05-2005 06:07
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Little addition: SC1 still had a mineral shortage of one after the switch to democratic. I fortunately noticed it before pressing "End turn". SC1 hoplite in OA rehomed to OA.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 05-05-2005 06:19
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Breaking news! Civil war within the alien faction!

Attachment: aliencrossfire2169.jpg
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 05-05-2005 20:01 Visit Googlie's homepage!
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Good turn!!

Are we sure, though, that there aren't any Morgan 'gators lurking - after all, getting their hands on a cruiser hull would be worth braking truce during the peace conference - they must realize that with their rapidly growing interceptor corps they are becoming almost untouchable until we get fusion power

And, for 2170 - use the B-4 (or even the F-6) in Gagarin Memorial to flame that fungul tower 4 tiles south - maybe softening it first with an arty barrage from the Njord. It's an easy 60 credits in the kitty

Next year's orders for the 2 MT tomcats? Build a road over the mine, then continue a road to 2Nuts, de-fungussing 63:31 en route?

(I'll start a 2170 thread and copy these there)

Attachment: 2169 - northern fleet.gif
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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 05-05-2005 21:34
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quote:
Originally posted by Modo44
And I meant how long will it take to make the Formers^.


Two turns in Tegea Harbour, three in Fort Liberty (with a little hurrying).

quote:
D'oh, the English language sucks sometimes.


I couldn't agree more.

wuy3 is offline wuy3
Chieftain

Aug 2003
time: 23:17
  Old Post 09-05-2005 10:12 Visit wuy3's homepage!
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quote:
Originally posted by Maniac
Breaking news! Civil war within the alien faction!


How is that possible!??

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 10-05-2005 00:48 Visit Googlie's homepage!
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Well, with smax, you'll often find that you pop a pod and get 4 to 6 mindworms and a couple of spore launchers. The latter 2 immmediately fire on each other

In Maniac's case, above, it was a sealurk that appeared and took on a spore launcher carried on an Isle of the Deep

wuy3 is offline wuy3
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Aug 2003
time: 23:17
  Old Post 10-05-2005 02:15 Visit wuy3's homepage!
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So its a bug that wasn't fixed in patch 2.0?

 
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