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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Creating a Colony
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Neal the Neophyte is offline Neal the Neophyte
Warlord
Utah
Jul 1999
time: 05:17
  Old Post 27-04-2005 08:41
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#1 Report this post to a moderator
Creating a Colony Support Apolyton, buy Civilization 2

I can't seem to make a colony. Yes, Im aware of the action buttons, but clicking on them and the point that I want to create a colony does not work. I tried with workers on the square and off the square. The condition of the square being outside my cultural boundary is understood. The manual and on screen help gives no clue as to exactly how to create a colony.

Help appreciated.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:17
  Old Post 27-04-2005 08:46
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You don't get the create colony button until the worker's on top of the resource. There's a "colonize to" button, I think, but I've never used it. What are you trying to colonize?

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:17
  Old Post 28-04-2005 00:20
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Hmmm, maybe you need a road to said luxury/resource for the colonize action to work, but I'm not sure, I've never had any issues with it.

Neal the Neophyte is offline Neal the Neophyte
Warlord
Utah
Jul 1999
time: 05:17
  Old Post 28-04-2005 05:29
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I was attempting to colonize a resource outside my cultural boundary. After posting my problem, I played another game as was able to create a colony using a worker. I'm a little hazy on the exact circumstance (hour 10 into the game and the rosters were announcing dawn), but I believe that I did not yet have a road to the resource. In previous attempts I had already constructed the road. That may be the key.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:17
  Old Post 28-04-2005 05:57
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The reason I asked is that in my first game of CivIII, I was eager to try out all the new features and sent a worker out to form a colony... on some cattle. Needless to say, the results weren't encouraging.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 28-04-2005 06:04
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Avatar Enlargement: We've got the solution

Was the site inside another civs border? Culture borders disband any colony and probably prevent making one. I don't make them, so I forget the details.

jatf is offline jatf
Settler

Mar 2005
time: 05:17
  Old Post 28-04-2005 14:43 Visit jatf's homepage!
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IIRC colonies are only possible on luxuries or strategic resources.

JATF

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 28-04-2005 20:00
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Put an end to popups!

I don't think you need a road to create a colony, only to connect the colony to the emoire, but it has been years......

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 29-04-2005 02:06
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by vmxa1
I don't think you need a road to create a colony, only to connect the colony to the emoire, but it has been years......


No you don't, you just have to place the Worker over the resource and select the build option. You can road it later.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 29-04-2005 02:09
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Re: Creating a Colony Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Neal the Neophyte
I can't seem to make a colony. Yes, Im aware of the action buttons, but clicking on them and the point that I want to create a colony does not work.


Well that's your problem. If you have a Worker that's not actually on the resource, you have hit CTRL-B. It will then build a road to the resource and build the colony as soon as it arrives on the resource.

eewolf is offline eewolf
Chieftain
Florida Coast
Mar 2002
time: 21:17
  Old Post 29-04-2005 03:30
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Inflate your Upload Space

there is another possibility. oil and rubber can appear on marsh but you cannot build a colony on marsh. if this is the case, you must get some workers out there to clear the marsh first, then build the colony.

in the epic game, it would be easier to just send a settler and build nearby.

i often create scenarios that encourage open land by restricting city building terrain and/or slowing down settler building. this makes colonies useful. and the ai will get with the program eventually (late med. early ind. usually) and build colonies. it also creates road/rail covered land that belongs to nobody and must be protected and maintained. this makes forts and outposts more useful, too.

patcon is offline patcon
Warlord

Jan 2004
time: 00:17
  Old Post 29-04-2005 05:12
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1. move the worker to the tile not in anyone's territory containing a lux or resource (cattle don't count because they wouldn't bring anything into your civ)
2. on the next turn, have the worker "build colony" - this will "use up" the worker

The colony will not provide any benefit unless it is connected to your cities by a road.
Do NOT bother building a road on the tile before creating the colony, as a colony is automatically connected to adjoining roads, same as a city.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 29-04-2005 05:54
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Avatar Enlargement: We've got the solution

Better yet do not bother making a colony, make a city or expand your borders.

Neal the Neophyte is offline Neal the Neophyte
Warlord
Utah
Jul 1999
time: 05:17
  Old Post 30-04-2005 02:02
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Got spare money?

I'm not really that eager to make colonies, but I had put myself into a position where I was in mortal danger of losing my only source of iron, didn't have a settler available, and needed to insure that I didn't lose iron. My problem with making the colony testifies to how seldom I try to do so.

I was able, through superior tactics, game expertise, and heart thumping heroics, to save the resource - in other words, I lucked out.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:17
  Old Post 30-04-2005 02:51
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Help yourself to an AD-FREE life

quote:
Originally posted by Solomwi
The reason I asked is that in my first game of CivIII, I was eager to try out all the new features and sent a worker out to form a colony... on some cattle. Needless to say, the results weren't encouraging.


I'm sure you're not the only one having attempted that one

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:17
  Old Post 01-05-2005 17:08
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Support Apolyton, buy Civilization III: Complete

I never built any colonies back when I had Civ3 installed. Most of the time it just wasn't usefull

Neal the Neophyte is offline Neal the Neophyte
Warlord
Utah
Jul 1999
time: 05:17
  Old Post 02-05-2005 05:52
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To putthis one to bed and answer my own question, I have confirmedthat you cannot buid a colony on a resource that already has a road. The "Colony To" works very much like "Road To", but again, you cannot already have a road on the colony.

Colony bonus: if you put a worker on the resource (without a road) and press the Colony button, you get both a colony and the road on the square simultaneously.

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