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kiurkugord
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be always tecnologically advanced without losing money?
i'v noticed that if i don't stay at 90 or 100% of the money spent on research after a while the tecnological advisor says me that we are a underdeveloped people instead that tecnologically advanced and if that happens i lose all the advantage i eventually had over my opponents,but if i stay always at 90 or 100% i can't help but losing money!!!!!!!!!
is there some strategy to stay at the top of research (the bar of the tecnological research at 90 or 100% )and to have a lot of money at the same time?
i can't manage to do both!!!!!!!!!
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Sabre2th
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One thing that a lot of people don't pay much attention to is the value of a tech. AI civilizations will put a huge value on a technology if only one civ (you) has it. The best way to exploit this is to research a tech off the branch that the AI typically follows, and then to trade it for a whole mess of other techs.
The Gunpowder->Military Tradition bit is quite good for this if you don't mind the other civs having those. It will work just about anywhere in the tech tree, but is especially good if you can get a couple of techs ahead of them in that branch, as the techs are worth even more then.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:37
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quote: Originally posted by Hot_Enamel
Remember though... you dont have to be the tech leader all the time.
Techs are cheap if you get them late. (either by self study or purchasing from the AI)
Stay behind the AI, and build/conquor. Then pull ahead only when your economy can afford it. |
Good advice right here. Ask yourself if you really need the tech the AI has yet, rather than falling prey to the thought that if they have, you have to, as well.
For instance, if an AI civ shows up with Fascism while you're happily building away and enjoying a time of peace and prosperity, you really don't gain anything by trading for it, except to strengthen your opponent. Even if you went to war that turn, it would be a while, if ever, before you'd need a wartime government (obviously sooner on higher levels, though). By waiting, you increase the chances that it will get traded amongst the AIs, thus making it much cheaper for you.
Another example is Nationalism, especially if you have some Scientific neighbors about to enter the Industrial Era. Wait and see if they pop it as a free tech. Even if you do need it ASAP, you can, as I'm sure most of us have at some point, gift/trade a smaller scientific civ into the next era and cross your fingers.
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trev
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Adelaide, Australia
Feb 2003 time: 15:07
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Generally while the AI's are peaceful, they are willing to pay good money for techs from the middle age onwards. Sales of techs to one well developed AI should pay for the costs of your empire, sales to the others should give you profit to be banked. Sell techs for both gold and lux/strategic resources. Build Libraries and universities first as well as marketplaces, do not build banks and stock exchanges with this strategy, they cost money for no return with zero science.
Trading techniques are most crucial, sell up to date techs only for a good return to the largest civs, this may not be when you first learn it, but several - 20 turns later, check them each turn until they pay a reasonable price, then sell it to all advanced AI's in the same turn so they cannot onsell it. Sell older techs to the lesser civs whenever they have at least 10 gold/turn spare. This prevents them from purchasing from the other AI's. Never research what an AI has already researched, just wait until it is partially obsolete and trade for it cheaply. This particularly applies to Nationalism, Communism, Fascism, Espionage. Let the AI's divert their resources to this learn and purchase them later when partially obsolete cheaply. Remember they will give you these techs AND substantial gold per turn for Atomic Theory and Electronics, so be patient and get these then.
For long periods of the game on emperor through to deity, I can use these techniques and bank 500+ gold per turn, some of which is saved, some goes to rushbulding universities, courthouses, marketplaces and police stations. I will often keep in the bank 10000 gold plus, so that if the AI's go to war, and cannot keep paying out the large gpt deals, you can still run 100% science for 50 - 100 turns. Go to Democratic gov't if possible also, the lower corruption of this gov't is really useful in speeding up science in this strategy.
Generally if you have a tech lead and are not at war at the time this tech is learnt, you can afford the period of anarchy, even with a non religious civ. The money banked (this is huge as you do not pay the costs of your civ during anarchy) during the period of anarchy will pay for a lot of rushbuilding afterwards.
At levels below emperor, sometimes the civs do not have so much spare money, so the gpt deals tend to be smaller.
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