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Kloreep

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of the pillow
Jun 2002 time: 00:28
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Forgot to take screens other than Demographics. There's a AM warrior 6-3 of IT next to a barb warrior 6-6 of IT. A Bowman is 4 of IT and can protect the city if either threatens it.
The barb warrior that was on the hill last turn (http://apolyton.net/forums/showthre...threadid=132716) moved to the mountain, next to the bowman. The Bowman is still in the same spot, forted.
Babylon and Innana's Throne have a temple and a barracks, respectively, about to complete. PoA is about to grow to size 3 and will probably cut down on the build time of 6 for its settler when it does.
City build issues: Babylon needs a new build following the Temple. I suggest barracks.
Inanna's Throne needs a new build following the Barracks. I suggest a Spearman so we have a 2-defender we can set up vs. other teams without worrying about them triggering our GA. (A temple would be nice, but the homeland is real light on military at the moment and I think we should beef it up. Besides, the spear will be like a cheap temple minus the culture if it stays in IT.)
2350 BC worker issues: What to do with BW1 and BW4 3 of Felinicity? (The plains tile they're on is now irrigated and roaded.) I think one should move 2 to irrigate another river plain, and the other should move 3-3-3, help BW3 road, and then team up with BW3 to rush in a road to the horse. If we don't team up workers, it'll take about 10 turns, perhaps a little more, to road to the horse tile, and we should be able to settle it in about 7-8 turns.
Upcoming worker issues in 2310: What to do with BW3, currently mining the grass 6 of PoA. See above for my proposal; I think BW3 should team up with either 1 or 4 to road that horse
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