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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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quote: Originally posted by Spaced Cowboy
Snoopy,
Option 1 is a gm nightmare. Maybe I did not read it correctly, but it would involve sending maps to each player since they cannot see others ships on the main map.
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It's individual maps of course - but you can easily work that in a spreadsheet, i could make that easily. I don't deny it would be complex, but it's not that hard, either. I suggest it because it might be more *fun*.
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Option 2 would take longer than my proposal. At an average of say 50 square to win, would take fifty turns.
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With each player, 10 or more, firing once each? It would take a week at most. 100 squares, 10 updates at most most? Perhaps you don't understand what I mean?
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We could play my game on a smaller grid, say 3x3, and disable moving. |
I think i have a problem with the individual grids, is why i don't like your idea; it is too weird having to choose who to shoot at, and lends itself to the problems of NW, where it matters none what you do, but only who chooses to pick on you, but with less options defensively...
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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quote: Originally posted by Jonny
I'd play.
But, IMHO, you shouldn't have the capability of moving in the game. That makes it a lot more luck-dependent (and perhaps a longer game) than the traditional rules. You have to keep it simple, lest it go the way of Society. Just make it like regular battleship, but with everyone on one big board. There's one map, showing where shots have been fired, and if they were hits or misses. Each player has five ships and gets (number of ships left/2, rounded up) shots per turn. Any extra shots hitting a square on the same turn have no effect. Last one standing wins. |
That could work, except the board would end up being huge ... and I strongly dislike the shot calculation; normal battleship rules generally allow you a constant 5 shots per turn, because otherwise luck (who sinks the first ship) matters too much, as the rich get richer so to speak. Typically salvos of 5 or 3 or 1 are allowed to each player regardless of ship counts (at least in my neck of the woods).
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ColdWizard
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Random thoughts.
1 ocean for each team.
Varying number of shots based on ship size. Bigger ships get more shots but are easier to hit.
Free choice of ship size by players. Destroyer fleet vs Battleship fleet for example.
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