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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 29-04-2005 01:13
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FG: Battleships Full PM-box? Change here!

As mentioned in the other thread there was a little talk about starting this as a forum game
You all know the basic rules of the game so I'm not going to explain them here

This thread is mostly just ment to see if there's any interest at all to start this as a forum game, so if you're interested post here


But I'm guessing there'll be little interest for this, so this thread will probably just fade away... but can't hurt trying

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:18
  Old Post 29-04-2005 02:19
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Avatar Enlargement: We've got the solution

Never go into sales.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 29-04-2005 03:13
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Don't worry, I wont


But I wasn't trying to "sell" the game anyway, just posting to say this game could be an option
Since I'll be the gm I probably wont be playing myself, so it wont matter for me if anybody signs up for it or not
It's just giving some people the chance to play this game against others...

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:18
  Old Post 29-04-2005 03:52
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I nominate DrSpike.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 29-04-2005 03:56
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Inflate your Upload Space

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:18
  Old Post 29-04-2005 04:09
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I can't beleive I missed the other thread (though I am now used to watching for the "FG" identifier), but I had previously considered this as a likely possibility for a forum game.

Like someone else suggested in the other thread, I like the idea of several players playing one game, with different size ships all firing simultaneously. The more players the bigger the grid.

Last one standing (floating ) is the winner.

I would be interested. I haven't checked out the link to the flash game, but if you are set on that, I would check it out and consider that as well.

* Sparrowhawk

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 29-04-2005 04:16
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I believe the flash game is SP only, so I guess I'll have to do the graphics myself

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 29-04-2005 04:18
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Hmm ... multiplayer battleship? Interesting ... I'll think about a ruleset for that tonight. It is possible.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 29-04-2005 04:28
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Battleship is not a SP only game just so you know

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:18
  Old Post 29-04-2005 19:22
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We'll see.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:18
  Old Post 30-04-2005 01:23
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Subtle Rah, very subtle.

I'd like to be in, sounds like fun.

We could make an HTML table.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 30-04-2005 02:05
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I might be in - you need to post some FG: battleship rules.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 30-04-2005 02:14
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What rules we play by is still open for suggestion (this is a democracy afterall )

Here's the options so far (tell me if there's some options I haven't seen yet and I'll add them):

1) When two player have signed up I'll start a game with those two. There will be a scoreboard, but nothing special
2) A tournament where the loser of each game is kicked out and the winner goes to next round. Maybe this could be best of 3?
3) Each game is made from 2 teams, each team has 5 members and each member chooses it's own shot

Then there's the other rules about how many shots per game:
a) Some people play with a shot per ship except the 5-tiles ship that gets two shots. When you lose a ship you have less shots for the next round
b) A different way of playing it is with a specific number of shots (like 1, 3, 5, whatever)


How do you guys prefer to play it?
A tournament would be nice, but getting 16 players might not be possible...

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:18
  Old Post 30-04-2005 02:40 Visit Kassiopeia's homepage!
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Suffering from ads?

I suggest that all major arguments and disputes be solved by playing Battleship. Asher and Agathon will have several games no doubt. Beats pistols and ten paces at dawn though doesn't it?

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:18
  Old Post 30-04-2005 02:51
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As a qualified second I have to disagree.
However, the game does have potential, and I'm sure Rah will allow it its chance. Too much spam, and it dies, but if enough people are prepared to play properly then I don't see why it couldn't enjoy another 19 threads or however many Hangman has got now.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 30-04-2005 16:07
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Players so far:

Sparrowhawk
snoopy369
alva
DrSpike
duke o' york
Asmodean
Dauphin
Lord Nuclear

So how do you guys want to play this game?

Last edited by Adagio on 01-05-2005 at 03:54

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 30-04-2005 16:35
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Well you must have an idea of how it might work.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 30-04-2005 16:43
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As posted earlier I do have a few ideas how to play it, but I want to know how you want to play it
Do you prefer that we wait for enough people to join a tournament, or should we just do it with "free play"

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:18
  Old Post 30-04-2005 21:28 Visit Asmodean's homepage!
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Sounds like a good idea...I'm in.

Asmodean

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 30-04-2005 21:32
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Lose 30 kilos (of popups)

quote:
Originally posted by Adagio
As posted earlier I do have a few ideas how to play it, but I want to know how you want to play it
Do you prefer that we wait for enough people to join a tournament, or should we just do it with "free play"


Well 1 match between two players to test the FG treatment sounds prudent.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:18
  Old Post 30-04-2005 22:15
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How about playing with just the one field instead of two? We could even introduce friendly fire then.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:18
  Old Post 30-04-2005 22:19
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A rebranding is needed:

American Battleships - now with friendly fire!.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:18
  Old Post 30-04-2005 22:21
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I'll join a team for a test game.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:18
  Old Post 01-05-2005 00:42
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I would join if I get chance to shoot at Dauphin.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 01-05-2005 01:11
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Put an end to popups!

If we get 3 more players we can start a game with 5 vs 5

But how do we do the thing with ship sizes? Should I just give some "random" ship sizes for each player like this:

For each team:
Player1 gets the 5-tile ship
Player2 gets the 4-tile ship
Player3 gets the 3-tile ship
Player4 gets the 3-tile ship
Player5 gets the 2-tile ship

This does seem a little unfair since Player5 will then have the highest chance of surviving

Each player gets to choose where on the map the his/her ship will be placed and has one shot (but remember it's a teamwork game)
If a player dies the team loses one shot


Is this how you want to play it? Yes? No? Other rules?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:18
  Old Post 01-05-2005 01:15
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quote:
Originally posted by alva
How about playing with just the one field instead of two? We could even introduce friendly fire then.


Even though it does sound interesting there's a few 'bugs' in this:
Let's say team1 is fastest at sending me the ship-placement, then team2 sends in their choices, but one of team2's ships is placed in the same tile as one of team1's ships. In a situation like this both players will have to move that specified ship... and the new ship-placement could then be in another ships place and so on


Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:18
  Old Post 01-05-2005 02:24
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The bigger bug feature is, of course, you'd have to be really stupid not to co-ordinate with your team and tell them where your ship is so that no-one targets you. (Unless your teammates are gits and deliberately target you anway).

But I repeat my earlier post.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 01-05-2005 02:45
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Here's multiplay rules.

Each player gets thier own grid. Size of the grid to be determined, but 4x4, or 5x5 should be sufficient.

Each turn a player can do one of the following:
a. Lob two shots at any player (or one shot at two players) by specifing player name and grid location. (these locations are annouced to all players.
b. Lob one radar pulse bouy at one player's grid location which will tell everyone(or just him..hmmm) if there is a ship in a 1 square proximity (9 squares total), but does no damage.
c. Cloak one of his ships which makes the radar pulse bouy not see it.
d. Move one of his ships one space. This is announced to the players.

Ships are 1 square big. And each player gets two.

Comments? Suggestions?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 01-05-2005 03:39
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quote:
Originally posted by Spaced Cowboy
Here's multiplay rules.

Each player gets thier own grid. Size of the grid to be determined, but 4x4, or 5x5 should be sufficient.

Each turn a player can do one of the following:
a. Lob two shots at any player (or one shot at two players) by specifing player name and grid location. (these locations are annouced to all players.
b. Lob one radar pulse bouy at one player's grid location which will tell everyone(or just him..hmmm) if there is a ship in a 1 square proximity (9 squares total), but does no damage.
c. Cloak one of his ships which makes the radar pulse bouy not see it.
d. Move one of his ships one space. This is announced to the players.

Ships are 1 square big. And each player gets two.

Comments? Suggestions?


Too complicated... and probably waay too slow. 1 square big ships, 2 of them total, on a 25 square grid? And the ability to move? No, that game would take months ... though the smaller grid might speed it up some, i think moving and the other options slow it down too much.

I was thinking about this earlier the other day ... you basically have two ways to do it, which have both been already mentioned.

1. Just like 2 player but more players.
2. A single ocean, bigger, with all players' ships sharing the same ocean.

The advantage of (1) is it's simple and plug-and-play with regular battleships rules; (2) is a bit more competitive and probably quite a bit faster. (2) would allow (require, probably) somewhat more complicated rules; some ideas i had:
(2) Option (I)
a) Players start on different edges of the grid (can be a hexagonal grid if necessary for 6 players, etc.); can move ships two squares (battleship and carrier) or three squares (destroyer, sub, cruiser) each turn. Valid uses of a movepoint are: Forwards, Turn 90 degrees, or Full Reverse (backwards). Turns are executed so the center of the craft (in 3 or 5 spot ships), or the spot behind the center (in 2 and 4 spot ships) remains in the same place.
b) Ships may only fire three squares away from them (battleship, carrier, submarine) or two squares away from them (destroyer, cruiser), diagonal or straight (think civ-style 21 square radius for 2 squares).
c) Ships can *see* one square away, so if they are within one square of a ship, they see it. Any square 'seen' by a ship that turn is visible to the player between turns; the 9 square radius from where your ship originally was, through the one or two moves, to the final point.
d) Ships can fire one shot per turn, each, for a total of 5 shots per player per turn (if they have all five ships); however, they give up a move point if they fire. Shots may be fired at any point in the turn, before during or after movement; so any square within the required radius at any point in the turn is okay.
e) Grid is larger, total size based on player number; 4 players would share a 100 square grid, increasing by 15 or so squares for each player. This should allow for enough time to position ships prior to engagement; GM may allow the first few turns (when it is certain no combat can occur) to be posted in a single message, if he/she desires.1
f) If two ships collide, both lose the square they collided on. If they colide on more than one square, they lose more than one. If they had already lost that square - they suffer no penalty.

That's the basic idea for option (I).

Option II:
a) There are five ships, placed by the GM, on a 10x10 board.
b) Each player gets one shot per turn.
c) The GM posts the results of the shots in either graphical or ASCII form.
d) Any player that makes a hit, gets another shot, in a 'bonus round'; only one bonus round per round (you can get up to two shots, no more, before everyone gets another shot.)
e) The first player to submit a shot that hits, in terms of the GM's time of recieving the private message, gets the shot; the next player's shot to hit the same square misses. (Or you can post shots openly, perhaps?)
f) The competition can either be for number of ships destroyed over time, or percentage of hits over time, or anything else that seems interesting.

Does either one sound good? Option II is a much faster game, and cooperative (like Hangman); you could limit the players to a certain number of rounds in order to be successful, and give credit to GMs who have setups that are harder to beat (or not beaten). Option I is probably slower, particularly when the number of players decreases dramatically.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:18
  Old Post 01-05-2005 03:42
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I'll be willing to try this.

 
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