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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > The Unit Killed Trigger
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 29-04-2005 08:47 Visit :) Smiley's homepage!
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The Unit Killed Trigger Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Does the Unit Killed trigger only work for conventional battles, or does it also work for the following other conditions:

1) Disbanded due to lack of shields
2) Killed in stack or aboard ship
3) Killed by change terrain
4) Spy captured
5) other conditions?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 29-04-2005 09:05
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Suffering from ads?

Nay, in MGE it only works when a unit is killed in battle.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:18
Post  Old Post 29-04-2005 09:12
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Lose 30 kilos (of popups)

(1) It doesn't trigger if you purposely disband a unit. Having one automatically disband 'should' work the same way?
(2) Yes for killed in a stack. I think it works the same way for killed on a ship but I'm not completely certain.
(3) Very much doubt it
(4) Ditto [Edit: Now that I think about it didn't Alex do something with this in his Spartacus scen?]
(5) Nuked - Definitely not for a unit 'caught in the blast'. I don't think so if it's the targetted unit either but I can't remember with certainty.

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
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  Old Post 29-04-2005 09:18
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I dunno about 2. I remember this being a very fickle problem. If the unit in question is being carried by a ship then it won't work. I don't know about land battles.

ravagon is offline ravagon
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Australia
Sep 1999
time: 13:18
Post  Old Post 29-04-2005 09:42
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I'm pretty sure normal stack-kills do trigger. Those combined-domain kills though (carrier-air?) I'm not so sure about ... and I don't think I've ever seen it applied to air units (has anybody done anything with the US shooting down adm. Yamamoto for ex?) period, or domain 3 units either...
I'm only going by FW here.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:18
  Old Post 30-04-2005 03:35 Visit curtsibling's homepage!
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Tired of ads?

1) Disbanded due to lack of shields

Nope.

2) Killed in stack or aboard ship

Yes.

3) Killed by change terrain

Nope.

4) Spy captured

Nope.

5) other conditions?

Only if directly involved and is killed in a normal aerial/land/sea battle.

Stacks apply.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 30-04-2005 04:07 Visit Broken_Erika's homepage!
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quote:
Originally posted by Harry Tuttle
Nay, in MGE it only works when a unit is killed in battle.

"our great fearless leader has died! shall we act?
nope, he wasn't killed in battle so pah!"
mabe if the unit was the one in the stack that idid the fighting,then it might work, but that pretty much counts as killed in battle,
what exactly are you trying to do?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 30-04-2005 07:33 Visit :) Smiley's homepage!
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Avatar Enlargement: We've got the solution

I'm trying to create an unkillable unit that respawns.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 30-04-2005 08:18
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Well I know how to guard against #1 and #4. Make the unit have NON for city association and the civ Democracy.

Boco is offline Boco
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who was once King for a week.
Jan 2001
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  Old Post 30-04-2005 18:34 Visit Boco's homepage!
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Who controls the unit? Harry's idea works for human- but not AI-controlled units. The AI often rehomes NON's. Looks like you're toying with roles to eliminate the shield requirement. Fanatics, Spies, and Traders fit that bill, but they each come with their own constraints. Fanatics, you likely know. Spies can work...if you're willing to limit spies via Game.txt to bribing only, and can put up with a civ bouncing them back to your capital on occasion. Traders work well, unless you bump into a foreign city. Then it's gone with no trigger.

Sounds like the unit is mobile. Is that right? Where do you want the respawn to occur?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 30-04-2005 21:48 Visit :) Smiley's homepage!
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Respawn would be at a fixed location. My question about #4 was if a unit was a spy, and failed a mission, would it regenerate?

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