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ravagon
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Australia
Sep 1999 time: 13:18
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I don't know about this one. I saw a preview some time ago and just couldn't make up my mind. Too many rpg's these days turn out to be shooters-in-sheeps-clothing ...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:18
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They call a RPG a first person game where you shoot at monsters. What's a FPS then? As far as I remember, you can find various weapons in FPS games. So they are just making a bit of "levelling up" and calling it an RPG? But then I go back to playing NetHack and ADOM rather than Diablo2 so I4m probably off the trend.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:18
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It is not unprecedented - Deus Ex was a FPS with some RPG elements. Perhaps this game takes the idea to another level (no pun intended).
Last edited by Skanky Burns on 30-04-2005 at 05:52
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ravagon
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Australia
Sep 1999 time: 13:18
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Well they are ex-Blizzard so I presume they've come up with an answer to that.
Not to say that it's a good answer by any means of course ...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:18
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quote:
Without battle.net, it's going to be tough for it to gain an MP following. |
They talked about a dedicated server. IT won't be battle.net but another game, but should serve the same purpose as well.
As for requiring skills to shoot in a FPS, I don't buy it. Maybe in the most modern ones, but when I played Castle Wolfenstein, Doom or Duke Nukem, I didn't really need any skill to hit the opponents. Clicking like crazy and mostly moving and maneuvering were what mattered.
RPG are supposed to play a role, things like interacting with NPCs, and have a kind of scenario.
I like Diablo, but it was already quite far from a RPG and this is going to be even farther.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:18
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The real problem with RPG is that making "role play" requires non player characters able to interact with the player, and considering the vast amount of silly things a player can think of, it's almost impossible to code/script NPCs that would behave in a half consistent way. So RPGs become massively multiplayer because it's much more interesting to interact with real people than with limited bots. I'm sure many people who (have the time to) play MMORPG actually role play, even if the game has no more role playing things inside than Diablo. But Diablo MP is limited to cooperative hack'n'slash or duels, since there is no storyline behind.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:18
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Well, most NPCs are crap and most people playing MMORPG are also crap (you have the choice between spending your life in an artificial life or being unable to socialize in the artificial world). Still, I belive games where NPCs have good interaction abilities are quite rare. There are some games like that (Arcanum, Kotor...) but even there you are restricted to certain paths or interactions and must follow the main quest, whereas tabletop RPGs allow way more freedom. I don't think it's possible to provide a computer based game master and that's why gamemakers are treading easier paths: shooters/hack'n'slash/roguelikes on one end, massive multiplayer on the other.
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