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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:18
  Old Post 01-05-2005 06:39 Visit Master Zen's homepage!
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1355 AD Orders - X-Day minus 1 Avatar Enlargement: We've got the solution

3 more nukes this turn, last turn we built 3 but did not use them becaue the only target we could hit was Dissidentville and that's the target we DON'T want to hit yet.

Bad news, war weariness has finally reared its ugly head and all of our cities which were on WLTKD are not anymore. Still, no need to use the slider yet since only 2 cities could potentially riot (Trafalgar and Dreadnaughtica). I will be checking the F1 screen constantly to keep everything in order.

Finally, here's Histograph pixel-count data from last turn:

Score

1 - GoW - 225
2 - ND - 180
3 - GS - 108
4 - Vox - 88
5 - RP - 2
6 - Lego - 0


Power

1 - GoW - 220
2 - ND - 192
3 - GS - 109
4 - Vox - 78
5 - RP - 3
6 - Lego - 1


Culture

1 - Lego - 189
2 - GS - 141
3 - GoW - 100
4 - ND - 82
5 - Vox - 62
6 - RP - 29

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 03-05-2005 21:40 Visit Master Zen's homepage!
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Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:18
  Old Post 03-05-2005 23:55
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Support Apolyton or Terrorists Win

DAMN THAT CULTURE RATING!!!!

Master Zen is offline Master Zen
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of naughty
Jan 2003
time: 23:18
  Old Post 04-05-2005 00:40 Visit Master Zen's homepage!
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Increase the size of your Attachments

don't worry, if GS and Lego are eventually wiped out, we'll be #1

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:18
  Old Post 04-05-2005 00:49
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Increase Your PM Length

We have culture?

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 04-05-2005 00:58 Visit Master Zen's homepage!
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Help yourself to an AD-FREE life

in-game yes. out-game no

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 04-05-2005 01:03 Visit Master Zen's homepage!
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btw, Togas is being a whiny b*tch in the Game Discussion thread. Feel free to troll...

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:18
  Old Post 04-05-2005 08:35
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Suffering from ads?

Well, I guess I DID build that temple out of the whalebones...

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-05-2005 12:31 Visit Master Zen's homepage!
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Invasion plans Lose 30 kilos (of popups)

GS has disbanded Dissidentville, our planned invasion city. We need an alternative landing site. I have made this map with the possible sites. All sites north of the yellow line are those we can land in 1360 AD (X-Day). All sites south can only be hit the turn after.

Personally I don't want this invasion to be postponed but I think the site NW-NW-NW of Tempest is the best as it allows us to hit Arashi the turn after. Note that GS is doing a full scorched earth policy which means it is highly unlikely the invasion will be a speedy business.

Also note that it will be impossible to take a city on the invasion turn. We'll have to land in the open, fortunately the terrain and lack of roads/RRs means that GS cannot counterattack.

I am open to suggestions, in the meantime the save is postponed

Attachment: invasion.jpg
This has been downloaded 15 time(s).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 07-05-2005 17:48
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Lose 30 kilos (of popups)

What is the plan ?

We could just build a city at that site.
Transport nukes in and just keep bombing ?

I dont have the save to really look at the map...but I am happy to go with your plan.
It will also mean they will have to cut all of their lux.

Is ND landing any troops ?




Does GS have any plan at all ?
Space ship win ?

Donegeal is offline Donegeal
King
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Jul 2002
time: 05:18
  Old Post 07-05-2005 18:13
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Yeah, can we bomb the RR tile just W of Arashi then build a City on one of the three tiles along the coast? Nuke the crap out of them from there; to hell with a large invasion.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-05-2005 18:34 Visit Master Zen's homepage!
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Got spare money?

quote:
Originally posted by Hot_Enamel
What is the plan ?

We could just build a city at that site.
Transport nukes in and just keep bombing ?

I dont have the save to really look at the map...but I am happy to go with your plan.
It will also mean they will have to cut all of their lux.

Is ND landing any troops ?




Does GS have any plan at all ?
Space ship win ?


We HAD a plan which was to land at Dissidentville. However, if we land there 1) we'll be in a tile which offers no defensive bonuses and 2) we'd be at the mercy of a GS 45 tank + 55 M.I. counterattack. Not pretty.

The tile I suggested will leave us able to hit Arashi, and has defensive bonus (it's a hill), plus, since there's no transport means that GS can't attack it.

And yes, ND is planning to land once they clear the southern seas of the GS navy (a tough call)

Donegeal is offline Donegeal
King
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  Old Post 07-05-2005 20:12
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Inflate your Upload Space

Actually, if we bomb the RR like I said, GS counterstrike wouldn't be able to hit any of the three tiles I indicated (unless they are able to build a road in one turn with that lone worker on the tile Arashi. What is that tile anyway? A hill or a grass?

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:18
  Old Post 08-05-2005 03:37
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They have theri uranium hooked up again.

Do workers die when hit by nukes ?

2 workers on the uranium & 1 on the tile to the left.
They can hook up their uranium after each turn we bomb it.

Donegeal is offline Donegeal
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time: 05:18
  Old Post 08-05-2005 05:59
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Yes, workers die when nuked. All zero HP units die when nuked (except other nukes).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 08-05-2005 06:11
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quote:
Originally posted by Donegeal
Yes, workers die when nuked. All zero HP units die when nuked (except other nukes).


I dont know the tech position of GS.. but we may have to nuke their uranium again .. and again .. and again.


I think MZ's landing spot is fine.
But bring in a settler, transport some nukes and just bomb them to hell.
If it's a slow invasion...then so be it.
But we should take their uranium deposit as a priority. (By building another city north of arasi

Donegeal is offline Donegeal
King
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Jul 2002
time: 05:18
  Old Post 08-05-2005 06:33
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Lose 30 kilos (of popups)

Its a safe bet we are going to get nuked. MZ, see if you can offer SF to GS in a peace deal. If we can, then in the next couple of turns we are going to get hit by a nuke. Spead our forces around. Bomb the sh!t out of the land around the uranium two tiles peed in all directions (use nukes to supplement bombing raids).

Regarding MZ landing proposal, that site (NW-NW-NW of Tempest) is W-W of Arashi, and WILL get attacked by GS. Landing on the Hill N of MZ proposal will NOT get attacked (if we nuke the tile NW of Arashi).

Actually, looking at the pic, if we have 2 nukes, actually hitting the Uranium source and then the Hill inbetween Tempest and Arashi will accomplish the goals of killing those bastard workers and clearing the nessicary tiles of improvements.

Hot_Enamel is offline Hot_Enamel
Emperor
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Aug 2002
time: 14:18
  Old Post 08-05-2005 08:09
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MZ,

Its hard without the save. (For me anyway)
Your plan seems fine, can it be done with a nuke to Arashi at the same time ?

send the save if you get a chance.

name@optusnet.com.au
replace "name" with hot_enamel

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 09-05-2005 06:40 Visit Master Zen's homepage!
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Increase the size of your Attachments

We WILL nuke Arashi this turn to kill off the workers and the uranium.

Regarding my proposed landing site, we would bomb the RRs to it to prevent a GS counterattack. Despite this we can still capture Arashi since it's only 1 tile away.

Donegeal is offline Donegeal
King
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  Old Post 09-05-2005 06:54
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You mean you are going to nuke the Mountian to the NE of Arashi? The one inbetween the city and the uranium? You do realize that if you do this, we will need to use something to kill two more GS workers that they will put there from the exsiting Rail network.

Hot_Enamel is offline Hot_Enamel
Emperor
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Aug 2002
time: 14:18
  Old Post 09-05-2005 06:58
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Put an end to popups!

Just thinking out loud ...

What is the turn sequence ?

If they have tanks in Arashi..
We nuke them to 1 hp right ? I dont know how this works.
But the Arashi barracks survive.
Then their units may become fully healed again ?
Thus allowing them to attack


Do they even have space flight yet ? Or aluminium ?

Is it possible to be building a uranium unit (submarine) and then switch it to a tactical nuke..even if their source is knocked out ?

Donegeal is offline Donegeal
King
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  Old Post 09-05-2005 07:57
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quote:
Originally posted by Hot_Enamel
Just thinking out loud ...

What is the turn sequence ?

If they have tanks in Arashi..
We nuke them to 1 hp right ? I dont know how this works.

It is based on a percentage. they loose about 50% of their units, and the ones that survive are damaged.
quote:
But the Arashi barracks survive.
Then their units may become fully healed again ?
Thus allowing them to attack

The next turn, yes, just like normal. That is IF the barracks survives (I belive that they loose 50% of their improvements as well). These numbers change if the city is not actually directly hit, but I am not sure how.

quote:

Do they even have space flight yet ? Or aluminium ?

Don't know. MZ has that answer.

quote:
Is it possible to be building a uranium unit (submarine) and then switch it to a tactical nuke..even if their source is knocked out ?

No. In order to switch to a nuke, they need to have uranium hooked up, regardless of what they were building.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 09-05-2005 08:00 Visit Master Zen's homepage!
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Good questions... that I don't really know the answer to. :S

We can nuke the mountain tile or we can nuke the uranium tile directly. The mountain tile means that we'd hit/kill units in Arashi. The uranium tile means GS could not send a unit there in 2 turns.

GS does not have Space Flight as of this turn. It is unlikely they are even near it. Plus, IIRC you need both Uranium AND Aluminum to build Tac Nukes, and ND nuked the Aluminum tile.

Here's the save if anyone wants to check it out (Pword is "Daisypuff")

Attachment: fritz_demogypt staatsoberhaupt der demogyptians, 1355 n[1].chr..sav
This has been downloaded 0 time(s).

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 09-05-2005 08:03 Visit Master Zen's homepage!
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Enter the AD-FREE zone

Also, nuking the arashi tile on a turnly-basis is not a problem for us. We have 5 nukes this turn and will have 5 more next turn. That's more nukes than actual likely targets.

Hot_Enamel is offline Hot_Enamel
Emperor
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Aug 2002
time: 14:18
  Old Post 09-05-2005 18:30
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Put an end to popups!

Dang.. cant look at the save yet.

Bombs away MZ.
Land now & move to that target tile next turn.
Or wait and land there next turn.

I dont see much difference really.

Donegeal is offline Donegeal
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  Old Post 09-05-2005 20:03
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Hmmm... you are correct about the TAC needing both resources. The Uranium is not a priority if ND just nuked the aluminum this turn or last.

Still, if we land on, lets call it The sent of War Hill, we would be vulnerable to that ugly counter attack via the Rails near Orangesoda. If we hit that city with a nuke, we leave some infastructure but would still cut GS off from a counter attack.

Master Zen is offline Master Zen
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  Old Post 12-05-2005 06:38 Visit Master Zen's homepage!
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General

- Slider turned to 50% (Satelites in 11)


Rushes

- Plague City rushes 2 Marines, 1 Explorer, 1 Worker
- Leviathan rushes 1 Marines, 1 Artillery
- Iqualuit rushes 3 artilleries, 1 worker

City Builds

- Imperial City builds Tank, begins,
- Elipolis builds Transport (LST-32 IWS Spongebob)
- Plague City builds Tac Nuke, begins
- Killdaria builds Artillery, begins
- Temeraire builds Artillery, begins
- Leviathan builds Tac Nuke, begins
- Iqualuit builds Tac Nuke, begins
- Surfer's Paradise builds Transport (LST-31 IWS Devilfish)


Workers

- Pollution strikes Irongard SE-SE
- Pollution strikes Killdaria N-NW
- Pollution strikes Dreadnaughtica W

- 3 Workers clear pollution at Irongard SE-SE
- 3 Workers clear pollution at Killdaria N-NW
- 6 Workers clear pollution at Dreadnaughtica W

- 1 worker added to Killdaria (18)
- 2 slaves irrigate at Camp Cod SW-SW


Military

- Spy in GS... FAILED (111g)

War in the West (Lego)

- Bomber bombs 3/4 Inf. Inf 2/4
- Bomber bombs 3/4 Inf. Inf 2/4
- Bomber bombs 3/4 Inf. Inf 1/4
- Bomber bombs 3/4 Inf. Failed
- Bomber bombs 2/4 Inf. Inf 1/4
- Bomber bombs 2/4 Inf. Inf 1/4
- Bomber bombs 2/4 Inf. Inf 1/4
- Bomber bombs 2/4 Inf. Failed

- 4/4 Mech Inf attacks 2/4 Inf. Wins. MI 4/4
- 4/4 Mech Inf attacks 1/4 Inf. Wins. MI 4/4
- 4/4 Mech Inf attacks 1/4 Inf. Wins. MI 3/4
- 4/4 Mech Inf attacks 1/4 Inf. Wins. MI 5/5

- 4 Lego Infantry killed, no losses


War in the East (GS)

- Sub U-1 moves SE-SE-S, discovers GS Sub
- Jet fighter from IWS UnOrthOdOx recons at Arashi NW
- Jet fighter from IWS Ennet recons at Kill Me Please S

- Bomber bombs 4/4 Mech Inf. at KMP 2. MI 3/4
- Bomber bombs 4/4 Mech Inf. at KMP 2. MI 2/4
- Bomber bombs 3/4 Mech Inf. at KMP 2. MI 1/4
- Bomber bombs 2/4 Mech Inf. at KMP 2. MI 1/4

- Tactical Nuke launched at Arashi N

- Bomber bombs 4/4 Sub near Orangesodia. Failed
- Bomber bombs 4/4 Sub near Orangesodia. Sub 2/4
- Bomber bombs 4/4 Sub near Orangesodia. Sub 2/4

- Bomber bombs 4/4 Mech Inf at Tempest NW. MI 3/4
- Bomber bombs 4/4 Mech Inf at Tempest NW. MI 1/4

- Bomber bombs Santa Ana. Failed
- Bomber bombs Santa Ana. Failed
- Bomber bombs Santa Ana. Citizens Killed (9)
- Bomber bombs Santa Ana. Failed
- Bomber bombs Santa Ana. Failed
- Bomber bombs Santa Ana. Failed
- Bomber bombs Santa Ana. Citizens Killed (8)
- Bomber bombs Santa Ana. Failed


Other Rushes

- Nuke Sub rushed at Death Valley for 196g

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 12-05-2005 06:43 Visit Master Zen's homepage!
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pics 1

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Master Zen is offline Master Zen
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  Old Post 12-05-2005 06:47 Visit Master Zen's homepage!
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Pics 2

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