 |
Should we start a new democracy game
This poll is closed. |
| Yes!!! I want to lead or proud country to further glory |
   |
1 |
25.00% |
| Maybe - I might be able to post from time to time |
   |
2 |
50.00% |
| No - it's time to move on |
   |
0 |
0% |
| I'd prefer to smuggle curly bananas into the EU |
   |
1 |
25.00% |
| Total: |
4 voters |
100% |
|
|  |
 |
|
rjmatsleepers
|
|
My impression is that there is not sufficient interest for another game - but I'd love to be proved wrong.
RJM at Sleeper's
|
|
|  |
 |
|
Cataphract887
|
|
i would be willing to participate(returning to civ2 a bit)
thats my impression too,however,that there is not enough interest
|
|
|  |
 |
|
caesar007
|
|
hi , i am new to this .... what exactly is a demo game? several people use a few turns and you pick the best save to continue ?
it sounds interesting , do you accept players that don't have alot of experience ...... ?
|
|
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by caesar007
hi , i am new to this .... what exactly is a demo game? several people use a few turns and you pick the best save to continue ?
it sounds interesting , do you accept players that don't have alot of experience ...... ? |
In a demo game as originally conceived, the citizens elected a leader and a cabinet. The cabinet advised the leader on their areas of responsibility and the leader then played a number of turns. The leader would then tell the citizens about the results, usually with a few screen shots. There would be general discussion about the position, perhaps stimulated by polls posted by the cabinet. And the whole cycle would begin again. We would elect a new leader and cabinet every month.
During the last game, participation dropped to the point where we could not elect a leader. We decided to finish the game using the "better ball" format you describe - several people playing from the same position and then choosing the result to take forward.
We accept everyone who want's to participate, whatever their experience. At the moment, however, we don't seem to have enough participants to begin a new game. We'd probably need 8 or more for a real demo game. We could probably manage another "better ball" with 4 (although 6 would be better).
There is only 1 active game at the moment - the OCC game in the general thread - you would be very welcome to join that.
RJM at Sleeper's
|
|
|  |
 |
|  |
 |
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by StuporMan
I would not recommend doing both of these options, unless we can find Xin Yu!
If I might make a suggestion, I would recommend disallowing the use of Monarchy, and perhaps Democracy. I also like the idea of taking the first random start. I find that often these positions are very limiting in and of themselves.
I like the idea of having no wonders AND no dips or spies. This would mean no embassies which would certainly make life difficult.
No huts is another good option.
I am also assuming we are limiting ourselves to a SS victory.
So, I guess if I was making a vote it would be for:
- 0% science
- No Monarchy
- No Democracy
- No wonders
- No dips/spies
- No huts
- First random start
- Spotless Rep
StuporMan |
That's quite a combination. With 0% science, no huts and no dips/spies, the only way to get a new technology is by gift/tribute, trade or city capture. We might get a tech or two by gift/tribute, but we would have to capture quite a few cities before we reach trade. Unless we're very lucky with the start position we would be sending a mass of warriors against our first enemy city. If we were very unlucky with the start position, we'd be stuck on our own on an island, waiting for someone to make contact with us.
RJM at Sleeper's
|
|
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by Broken_Erika
If you want i can produce an "alterative civ2 rules and units set" for your democracy games, just to make it a little more interesting, i have made decent ones before, but i never really got much feedback on them, |
Thanks for the offer. My preference is playing the standard rules and units with some additional (self imposed) constraints. However, let's see what others think.
RJM at Sleeper's
|
|
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by StuporMan
RJM,
You forgot one last option, Xinning. I said 0% science, I did not say no scientists. I also did not limit the number of cities. Therefore, we could research via a group of size 5 cities. So getting trade would be greatly delayed, but does not require conquest.
StuporMan |
Yes I did forget about scientists - and I also forgot that trade won't help unless you are contributing at least 1 beaker yourself.
It would be an intriguing set of constraints. The impact of the starting position would be quite important. I nominate StuporMan as starting despot. Perhaps you could post a poll to see whether there are enough people to make the game possible.
RJM at Sleeper's
|
|
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by StuporMan
Basically any info on how this style of game is supposed to work would be useful to me at this point.
StuporMan |
In the "standard" democracy game only the leader plays the game moves. He or she plays an appropriate number of moves and then tells the population what the results were. This can be either a game save or some screen shots.
The leader can appoint advisors - or they can be elected by the citizens. Each advisor focuses on a particular aspect - science, city planning, military, etc.
The leader tells us when he (or she) plans to play and advisors suggest what to do next - eg what to build in which cities. If something unexpected happens during play, the leader can cope with it or can stop and call for a discussion.
Advisors can post polls on any aspect of the current situation. For example, how should we treat civ X? (war, treaty, alliance) Poll results are not binding, but if they are ignored, the leader should explain why and risks impeachment by the citizens.
The current situation and future strategy can be discussed by the citizens. In this case, it's probably worth discussing how we cope with the restrictions - particularly 0% science.
In extreme situations the citizens can vote a leader or advisor out of office. Originally we elected a new leader every month, but I suspect this time round anyone who is willing to be leader will be able to remain in office as long as they want to.
I think we need at least half a dozen people interested to make it work - a leader, 2 advisors and 3 citizens. We adjust the style of the game to suit the situation - particularly the number of players. In the last game when the numbers dropped, we switched to the "better ball" format in order to finish.
RJM at Sleeper's
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|