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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Paradox Games (EU, EU2, Hol) > (EU2) Civil war?
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BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:21
  Old Post 01-05-2005 19:23 Visit BeBro's homepage!
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(EU2) Civil war? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

What kind of event is that, I mean you get the message "civil war" out of nothing, lose dozens of your provinces and armies are changing sides as well without the slightest sign of a crisis before (+stability, high treasury, in peace time)?

Is there anything you can do to prevent such an event from happening or is that also completely random?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:21
  Old Post 01-05-2005 20:08
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Have a high stability. It makes the event extremely improbable. But I agree, it's a crap feature as it is now.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:21
  Old Post 02-05-2005 00:55 Visit chegitz guevara's homepage!
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The worst part about civil war is losing your generals.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:21
Post  Old Post 02-05-2005 09:06
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Wow. I've only ever seen a single one and that was only a few months ago after a few years playing ...
Someone once told me that they were more likely if your empire consisted of a lot of off-culture provinces but I couldn't really confirm this.
Mine triggered at stab 1 or 2 and I didn't really have that many off-culture provinces - maybe a third of them at most.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:21
  Old Post 03-05-2005 04:00
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AFAIK the trigger for civil war is simply a stability lower than +2.
Just load the last autosave as most players consider civil war without "real" reasons as senseless. Depends on your houserules, though.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 03-05-2005 06:57
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quote:
Originally posted by Micha
AFAIK the trigger for civil war is simply a stability lower than +2.
Just load the last autosave as most players consider civil war without "real" reasons as senseless. Depends on your houserules, though.


I bet they don't reload when it happens to the AI.

Actually, you could probably mod it out if you feel it's "senseless" Personally, I like it. I wish it happened more often. It's a wild card that spices up the game, and shifts the power around.


Keep playing if you get a civil war - only one civil war can inflict a nation once in the game, so take heart in that you won't get one again, later on.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:21
  Old Post 03-05-2005 10:42
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In a Byzantium game I had a few months ago, I got a civil war thrice during a time period of some 30-50 years.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:21
  Old Post 03-05-2005 14:40 Visit BeBro's homepage!
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quote:
Originally posted by General Ludd
I wish it happened more often. It's a wild card that spices up the game, and shifts the power around.


Well, I can't say I like it. It is not mainly because of the problems and losses it brings, more the feeling that you are somehow "betrayed" buy the game, and the fact that it is one more element that let's the player only react.

These are the event I don't like much - you get some event, then have to deal with it. It usually seems to happen when you're already strong (I had one civil war with France, one with Spain), so may be the goal is to make life for the big powers a bit harder. I can even understand that, I just think they should use other means to get this result (for example, a better AI that actually presents a real challenge in wars).

For a civil war I think they should have modded it in several interconnected evetns, which drive you into a crisis, but which also open up chances for solving the problems. If you fail then the final result should be civil war.....but enough of the whining, may be it is an idea for EU3....

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 04-05-2005 07:21
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quote:
Originally posted by BeBro

For a civil war I think they should have modded it in several interconnected evetns, which drive you into a crisis, but which also open up chances for solving the problems. If you fail then the final result should be civil war.....but enough of the whining, may be it is an idea for EU3....



Yeah, that would definately be better - Crusader Kings has event chains like that, because it was developed with the intention of having non-linear events. Maybe EU3 will take a middle ground between scripted "historical" events and Crusader King style event chains.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:21
  Old Post 04-05-2005 14:40
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Hopefully. Both have its strenghts. BTW, as Johan has said that EU3 will come in 2006/2007 at earliest, we might just get to know more after Diplomacy, if we are very lucky.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:21
  Old Post 04-05-2005 18:13 Visit chegitz guevara's homepage!
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If there's an EUIII, it will come out at that time, at the earliest.

I'm not waiting. I'm gonna figure out a way to convert Vicky to EUIII.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 04-05-2005 20:49
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quote:
Originally posted by chegitz guevara
If there's an EUIII


Johan has made it pretty clear that he wants to make a EU3. Provided that Paradox doesn't stop making games all together, there almost certainly will be one.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:21
  Old Post 04-05-2005 21:43
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Johan has a hard on for all things EU though.

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