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Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 02-05-2005 02:18
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Atomic Eagle II: The Price of Freedom - Development Increase Your PM Length

Progress Report:

City Placement - 100%
City Historical Population Estimate - 100%
City Improvement Placement - 100%
Terrain Improvement Placement - 100%
Historic Rail Line Placement - 100%
Dynamic Food Routes - 100%
Unit Placement - 0%
Unit Creation - 25%
Tech Tree - 25%
Events - 0%
Sounds - 50%
Icon Art- 50%
Unit Art - 5%
Terrain Art - 95%
City Art - 100%
Overall Gameplay Values: 50%

Current Import to ToT: 0%
Playtest: 0%

Last edited by Harry Tuttle on 02-05-2005 at 05:00

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:18
  Old Post 02-05-2005 03:29 Visit curtsibling's homepage!
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Got spare money?

You got the food supply fixed?

Great show!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
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  Old Post 02-05-2005 04:41
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Yep

There will be three distinct food producing regions that will be strategically important in the scenario. The region specific triggers will be flagged events that rely on four major cities from each region being captured to work. Once the cities are captured the intermediary cities will be wiped off the map by a change terrain event, effectively cutting the food supply route and plunging the end route cities into a food shortage.

Muhahahahahahhahahahahahahahahahahahahahaha.

I finally got off my ass to do the work today.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:18
  Old Post 02-05-2005 04:49
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Will this be like the last one with different phases, or will you be able to play as the Reich or what have you right from the start?

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:18
  Old Post 02-05-2005 04:52
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He intends to create a RedFront-esque scen, with the Human Player as the US.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
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There will be no phases in this one. There might be a batch file or two to run, but the gameplay will be like Red Front.

I may include a few mini-scenarios to play, like I did with the "SS Assault" scenario in the first game, but there will be no weird switchovers or reloading.

In essence, this will be a strategic slugfest. No bones about it.

And yes, the game will be designed to be played as the U.S. with the Germans as the main AI civ. You can however choose to play as a few of the other civs if you wish, but only if you are up to a major challenge.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:18
  Old Post 02-05-2005 04:59 Visit curtsibling's homepage!
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Tired of ads?

This one is bound to be a winner!

Do you plan to use the full ToT unit slots?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 02-05-2005 05:01
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Yep, every single one. Complete with a few heroic units.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:18
  Old Post 02-05-2005 22:46
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Glad to see this is up and running again Harry! I'll try to have the title ready for aproval faster than you can say "Uncle Sam Wants You".

So you say we can choose to play as afew other civ's eh? Does this mean Canada and Mexico would be playable? That would certainly make for challenge in itself is it was the case.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
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  Old Post 02-05-2005 23:53
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Cool I'll have to think about the playability factor of Canada and Mexico. I don't want any friendly suffocation from unit movement to occur. Maybe I'll have a different ruleset if a player wants to play as the other Civs.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:18
  Old Post 03-05-2005 00:27 Visit Broken_Erika's homepage!
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I have some canadian specific ww2 units if you want them, Ram tanks and a kangaroo APC, basicly a ram mk1 or ram mk2 with the turret removed,
plus many sextons used ram tank chassises as a base,
if you do include canada, all you would probably need is the infantry and mabe the kangaroo carrier, other than that us tanks and aircraft would probably work,

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:18
  Old Post 03-05-2005 00:49
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No pressure to include my home and native land there Harry, I just assumed Canada was one of the civ's you mentioned when you stated that there would be afew other more challenging civ's to choose from, not that the US wouldn't be challenge enough.

Truth be told, I'd rather play as the United States in any case as it only stands to reason that since the war will either be won or lost on American soil, both Canadian and Mexican governments would commit they're regular forces and volunteers to fight for America on American soil itself. Also I'd tend to agree Harry that if you make Canada and Mexico too strong as they're own civ's you'd likely get wayward Mexican units marching into Arizona or California and Canadians marching into Upstate New York .

Also, though I'm still not up to the level of Curt and Gareth when it comes to unit design, I've learned quite a bit working on Jules Verne and I'd love to help should I ever be needed on this project.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 03-05-2005 02:29
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Thanks guys I will probably be asking for some help later on when I get the units fleshed out. The Canadians will most likely have some of the better Commonwealth units and the Mexicans will have a guerilla unit that can be gained by events.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:18
  Old Post 03-05-2005 07:31
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Where is the war fought, the USA or Europe?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 03-05-2005 07:32
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North America, more specifically the continental United States.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:18
  Old Post 03-05-2005 09:52 Visit techumseh's homepage!
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Got spare money?

If you want any help with ToT rules or events, just ask.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 03-05-2005 20:41
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Put an end to popups!

I probably will, thanks

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 06-05-2005 08:32
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I have 81 unit slots available. Let's pretend that 5 are used for "special" units.

The Naval units will be:

Landing Craft (Non Civ Specific)
Destroyer (Non Civ Specific)
Submarine (Non Civ Specific)


*Must Have units*


Ground - German:


German Infantry - Medium Attack / Low Defense

German SS Trooper - Heavy Attack / Medium Defense

German Fallshirmjager (Paratroopers) - Medium Attack / Low Defense with Paradrop.

German Rocketeer - Heavy Attack / Low Defense with "Helo"

German Undead Infantry - Heavy Attack / High Defense "Combination of Defense" attributes (psych factor)

German Panzer Grenadier (Mechanized Infantry) - Medium Attack / Medium Defense

German E-25 (Medium Tank) - Heavy Attack / Medium Defense

German E-50/75 (Heavy Main Battle Tank) - Heavy Attack / High Defense


Ground - American:


American Infantry - Medium Attack / Low Defense

American Army Rangers/Marines - Heavy Attack / Medium Defense

American Paratroopers - Medium Attack / Low Defense with Paradrop.

American Mechanized Infantry - Medium Attack / Medium Defense

American Sherman - Medium Attack / Low Defense

American M26 Pershing - Medium Attack / Medium Defense

American M48 Patton - Heavy Attack / Medium Defense

American Guerillas - Medium Attack / Low Defense


Now these outlines are just basic stats. I can see the American tanks being more mobile and having more movement points.

What other ground units should I include? Canadian units under US command? Mexican guerillas? Artillery? I would like a well rounded combination. I have 57 open slots now.

Harry Tuttle is offline Harry Tuttle

Prince
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Mar 2003
time: 00:18
  Old Post 06-05-2005 08:58
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Aircraft

American:

- Fighters

P-38 Lightning

P-51 Mustang

F-80 Shooting Star

F-84 Thunderjet/Thunderstreak (Fixed or Swept wings?)?

F-86 Sabre

F-89 Scorpion?

F-94 Starfire?

- Bombers

A-1H Skyraider

B-29 Superfortress

B-36 Peacemaker


German:

- Fighters

Horten Ho 229 (Fighter Variant)

Me 262?

Me Libelle

Me P.1101

-Bombers

Focke-Wulf Fw Ta 400 Heavy Bomber

Junkers "Unnamed" Ground Attack Aircraft

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:18
  Old Post 07-05-2005 00:37
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I'm not much of a fan of a set of units where there is a lot of near-duplication of A/D's. For example, would American and Canadian infantry have significantly different A/D's except for the Canucks better high sticking and cross-checking abilities? Irregulars (guerrillas) could be interesting if they have enhanced x-country movement and a high D to model their ability to hide and escape from the enemy as the mujahadeen did in Afghanistan.

Artillery would be critical if there will be a need to deal with city walls.

BTW, I am probably missing some info because I have not yet tried AE I, but what are the Waffen SS Zombies all about?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 01:04
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Well, the duplication would be very basic as both armies would have troops of near ability. The whole A/D stat thing is just to show similar attributes. The finished units will have the extra abilities added in to make them diversified so it's not so generic.

As for the Zombies, well, in the first AE, if you found a certain signal flare in the first part of the game you could go on a secret mission. This mission was to hike to Nepal with some ski troopers and ransack a Tibetan Monastery for the secrets that lay within. The Tibetan Monks protected the monastery by sending the living dead after you. These are similar to the real German expeditions to the Far East in the beginning of the real WWII.

So anyways, you beat the monks and brought back the secrets of the Tibetan Monastery. Halfway through AEI Rommel tells you he's going away on an important mission. This mission, supposedly, was to work on the dark arts that the Tibetan Monks guarded.

Long story short, Occult driven Zombie Nazis.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 02:59
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How about this. I eliminate the mech infantry for the Americans and bring in a jeep recon.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 06:34
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Alright, I need Elite Canadian units from WW2, anyone got a name?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:18
  Old Post 07-05-2005 08:08
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AFAIK, the only elite Canadian unit in WWII and subsequent years was the 1st Parachute Battalion. It was disbanded after an uproar about some highly questionable behaviour in Somalia.

Perhaps you might keep the American mech inf and add a recce unit. By '45, the American army was highly motorized, and independent tank and artillery units were available to support whatever infantry units needed them. To all intents and purposes, infantry could become mechanized infantry as needed.

A recce unit would be great. In most instances, with aireal photography and wireless intercepts, commanders should have at least some idea of what they are facing and would not have to blindly attack enemy cities.

I don't have a copy of my post (currently in the SL Twilight Zone at Poly) on a simple recce unit based on Nemo's little jeep in Second Front but I do have copies of the altered rules and game files. Let me know if these might be of use. The unit can only identify enemy units (no big deal), investigate cities (big deal) and run like hell (very big deal).

Leonidas is offline Leonidas
King

May 2000
time: 05:18
  Old Post 07-05-2005 08:28
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quote:
Originally posted by Harry Tuttle
Alright, I need Elite Canadian units from WW2, anyone got a name?



The Devil's Brigade

Combined U.S.-Canadian Force

General Marshall concluded that an elite force recruited in Canada and the United States would be the best military organization for conducting the raids and strikes; he selected an American, Lieutenant Colonel Robert Tryon Frederick, to assemble, organize, train, and command the U.S.-Canadian 1st Special Service Force.

Made up of three regiments of two battalions each, the unit became a separate branch of the service, with the crossed arrows of the Indian Scouts, by then inactivated, as its insignia. The men were trained in demolitions, rock-climbing, amphibious assault, and ski techniques, and were given basic airborne instruction.

More:

THE BLACK DEVIL BRIGADE:

THE BLACK DEVIL BRIGADE: The True Story of America's WWII super-elite First Special Services Force. Prepared by Joseph A. Springer. Formed in Montana by U.S. and Canadian army volunteers, the innocuously named 1st Special Service Force was to have undertaken virtually suicidal deep raids against German-controlled hydroelectric facilities in Norway and the Italian Alps.

Its members were the toughest of the tough in both armies-mainly hard-rock miners, skiers, and outdoorsman determined to close with the enemy while the majority of their countrymen waited for the far-off invasion of Europe. This virtually unknown unit, referred to simply as 'The Force' and unofficially as "The Devil's Brigade" had a combined strength of 2,500 men & suffered 2,300+ casualties including over 400 KIA/MIA during non-stop combat from Nov. 1943 - Nov. 1944.

Its original mission cancelled at the last minute, the superbly trained Force--as it was known to its members--was rushed to battle in the Aleutian Islands, where it took part in the tragicomic milk-run invasion of Kiska. Next, filled out by a fresh batch of volunteers from Canada and the United States, the Force was rushed to Italy, where it was used as a fire brigade, undertaking impossible missions for the U.S. Fifth Army.

It was in the deadly hill masses on the way to Rome that the Force earned its deadly reputation on both sides of the battle line--the can-do deadlock destroyers of the Fifth Army. Committed to the Anzio invasion, the Force carved an even deeper image on the darkest fears of its German adversaries. Incessant night raids were carried into the German rear, where at times dozens of German soldiers were silently slain and left dead for their increasingly fearful countrymen to see. During the long deadlock at Anzio, the Force night raiders were dubbed Schwartzer Teufel--Black Devils--by elite German battle formations as a mark of respect and fear.

Shortly after the breakout from Anzio, a dozen hand-picked Forcemen were the first Allied soldiers to enter Rome. The legend grew, but the Force was ground down. Often misused as line infantry, the risk-taking Forcemen suffered disproportionate casualties when closing with the enemy.

Following a key role in the invasion of southern France in 1944 and the loss of its nine-times-wounded commander to higher command, the Force eventually was withdrawn from combat and shut down, its Canadian contingent dispersed as combat fillers and its American contingent used as the core of a new standard infantry regiment. But the Force lives on.

In Canada, Forcemen and the Force ethos formed the basis of the Canadian Army's elite Special Air Service, and in the United States Army the Force is the direct lineal ancestor of the heralded Special Forces. The stuff of legends-and an overzealous movie-the Force story is even more exciting than the public has realized.

Last edited by Leonidas on 07-05-2005 at 08:37

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 09:10
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@ Agricola: Ok, the mechs can stay. I think a jeep recce would be a great idea, seeing as the battlefield will be quite large. Since it would only be used by the Human player I see no problems with giving it a scaled back diplo role. Quick and spry would be the way to go, with little if any attack points. I've seen Fairline's Jeep and i think it would be a good unit to have.

@ Leonidas: That's almost the same wiki entry I found. The Devil's Brigade would be a perfect unit to include. Made up of both U.S. and Candian soliders, I think it will fit in quite well. Do they have an insignia or was it totally black ops?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 09:13
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This is a request for Tech. Is there a decent event guide for ToT so I can get the Flag designation and unit pop events to work correctly? I want to also include a dynamic city capture/ unit pop event ladder in the game to depict German reinforcements in response to an American advance. I'll need to know exactly how the flags work and how many techs I might need to use for any sort of nesting for the ladder to work.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 09:16
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Wait, I found it.

Attachment: 1id-1bde.gif
This has been downloaded 80 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:18
  Old Post 07-05-2005 09:24
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I'm going to include 6 "hero" units in the game:

The Devil's Brigade
Dave Austin
Sgt. Rock

Reaper's Hand
Elsa Von Totenkopf
Baron Übel

Last edited by Harry Tuttle on 07-05-2005 at 10:09

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:18
  Old Post 07-05-2005 09:45
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Harry, the word "Todeskopf" does not exist in German. Might you want Totenkopf (skull or death's head) for the fair Elsa?

 
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