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Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 02-05-2005 03:02
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#1 Report this post to a moderator
Best Mods for better random maps... Support Apolyton, buy Galactic Civilizations

I always have trouble searching on Apolyton, so I just gave up after half an hour...I was wondering where I could find some good mods...actually, I just want mods that change the settings for random maps, since the original ones suck and make one square like continent with little dots of islands around it...

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:18
  Old Post 02-05-2005 04:55
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Smacksim made some pretty good efforts in adjusting the worldbuilder section.
Check this out. It's his thread on the worldbuilder.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:18
  Old Post 03-05-2005 12:02
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Put an end to popups!

Man, you even can't imagine how useful link you gave!!!

It's just what I need for my CMN experiments!
(not to invent the wheel again)

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 03-05-2005 16:42
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Tired of ads?

Isn't it?

Btw, have you ever heard of mindbusters?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:18
  Old Post 03-05-2005 16:45
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No, who/what are they?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:18
  Old Post 03-05-2005 18:09
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Tired of ads?

IIRC, Mind Worms with the Planet Buster ability

In other words..... 0 defense against Mind Worms. You either kill them, or they kill you

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:18
  Old Post 03-05-2005 18:35
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Ehh, it's agreat idea as well!

Planet kicks your butt!

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 03-05-2005 19:35
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Actually, when I first fathomed this idea, I suggested sealurks to be used as their prerequisite unit. That way players have way more time to expand ad build. Also, 'planetbombing' wouldn't occur so much for sealurks are spawned not so much.

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:18
  Old Post 03-05-2005 19:51
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Is there no danger of ending up in an endless loop here?

mindbuster explodes => planet angry => more mindbusters spawned => more exploding busters => planet even more angry => ...

?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:18
  Old Post 03-05-2005 20:17
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No, MW PBs dont create ecodamage since the 8th faction does not have any bases to generate ecodamage from.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:18
  Old Post 03-05-2005 20:38
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quote:
Originally posted by livid imp
No, MW PBs dont create ecodamage since the 8th faction does not have any bases to generate ecodamage from.


But they can be captured by "Green" Factions (or anyone running a Green oriented SE setting) and then can be slung at the enemy at will.....

What I've been experimenting with is giving the LoC's a needlejet chassis, and the Fungal Tower a Carrier Special Ability. So far thought the AI doesn't seem to want to use it correctly..... I've also given the Fungal Tower a Gravship chassis in the hopes that this would allow them to be popped at sea, but alas this doesn't seem to occur (however a CMN can still place them onto sea tiles to give sea-bearing Factions something else to deal with!)

Getting back onto topic why Smacksim's mod to the random map generator is superior to anything I've seen, and I've spliced his mod into my own alpha(x).txt files to assist when I build maps for PBEM's and SP Challenges!


D

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:18
  Old Post 03-05-2005 22:25
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quote:
Originally posted by GeoModder
Actually, when I first fathomed this idea, I suggested sealurks to be used as their prerequisite unit. That way players have way more time to expand ad build. Also, 'planetbombing' wouldn't occur so much for sealurks are spawned not so much.


Sealurks would probably be a bad idea. How would you stop a sealurk from hitting a city? A sealurk would just come out of nowhere, invisable, no way to stop it. At least with MWs you can clear out the fungus around your cities. and keep empath rovers handy

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 04-05-2005 00:51
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I'm explaining this badly.

I'd changed the chassis to noodle or chopper one, and replaced those + the weapon in the #units list on the sealurk spot and linked it to another graphic.

Essentially, they're meant as a sort of sudden planetoid impact and to force a player to pay more attention to space defenses like Flechettes and ODP's.

So real sealurks wouldn't appear ingame anymore, just a rare planetoid, and those players with more ecodamage are of course a bit more likely to get 'hit' by one.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:18
  Old Post 04-05-2005 03:03
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couldnt you still build them(the worms) yourself and have zillions of pb's?

the planetoid idea seems cool.did\does that work?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 04-05-2005 04:49
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It works, yes. But afaik most people trying this out just tested the general idea with mind worms. The trick here is balance, meaning using a unit that 'spawns' only rarely, not as common as mind worms or IoD's.

Of course the unit mustn't be made producable.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 05-05-2005 01:20
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Enter the AD-FREE zone

Take out mindworm PBs, add in mindworm fungal payloads...

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:18
  Old Post 05-05-2005 04:54 Visit Zoetrope's homepage!
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That's what a Fungal Tower is supposed to be for. I support GeoModder's observation that it's best to associate such broad area effects with rare native units. Unless one craves a real challenge - in which case one still wants them to be non-capturable.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:18
  Old Post 05-05-2005 13:00
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Fungal payload mindworms is a sound idea!

Imagine if a MW attacks you..

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:18
  Old Post 05-05-2005 15:43
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quote:
Fungal payload mindworms is a sound idea!


No, it's not. Considering in the early game, I get at least one attack that I can't get to in time.

quote:
Imagine if a MW attacks you..


Think about this...Dee or Cha Dawn. *shudder*

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