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I've purchased MGE, being enraged about the high cost (b/c "it's a entire new game", etc.). I played it, being surprised about the new graphics (exp./only in the boxes).
And I talked to my neighbour civilization,
being horrified that my relation to them was set to "Hostile, Peace" one turn after the first encounter. 
I tried everything. Making presents (huge presents), declare war to their enemies, but never the relation staid at the setting it was when the turn ended.
Now I know the reason: after one turn of friendship, the relation-value is set to "100" (changeable in the CHEAT-Menu), but I don't know why. Therefor, many scenarios (e.g. the "crusades" that came with CiC) don't work, because important aliiances (e.g. w/ byzantines) are cancelled in the first turn. After getting the patch 3 this problem still appears, but now seems to be a bit manageable (possible, that I'm wrong with that), but now there's a new problem.
I'm not able to save a game!!! Every turn there's made an "Autosave", but I am not able to use "[Ctrl] + [S]" nor "[Save Game] from [Game Menu]" nor "[Save as Scenario] from [Cheat Menu]".
Does this bug only appear in the German version? Is there any way for me to patch it on my own? (Perhaps with game.txt or menu.txt? Will there be any additional patch to MGE?
Two questions, some of you should have asked to themselves...
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"When a man lies, he murders some part of the world. These are the pale deaths, which men miscall their lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home?"
Cliff Burton (1962-1986), 1988 ("To Live Is To Die")
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Hostile is nothing to worry about all my AI is enraged at me throughout the game and I do just fine, even on diety.
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Webmaster---Come to the Civworld Forums
"If you cannot beat them, don't join them, instead corrupt them, make them join you, then throw them off a cliff."
"Greatness is measured by how evil you are, the more evil, the greater you become."
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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I honestly don't see how MPG is any worse than the original civ2, as far as the ai-s go. The same things happen when you play civ2 version 2.42: allies defect, civs go from worshipful to enraged in between turns, what's new?
As far as making alliances work, there is a simple way: set it so that the two sides refuse to talk to each other in the scenario.
Unfortunately, none of the civ-games out there (not even SMAC) have figured out how to make ai-s follow predicatable diplomacy patterns, instead of split-personality politics.
Still, this is no reason to single out Multiplayer Gold in your attacks, as it's just as good as normal civ2...
-KhanMan of the Sayen
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Neon Deon
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Smash,
MPG was meant to be a full version. SP and MP combined. Microprose dropped the ball and wont pick it up. There really should be a patch to fix this problem.
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