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Exile
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of the Benighted Realms
Sep 2000 time: 23:18
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First of all, thanks to everyone for being such a cool community. Help abounds. That's a good thing and far too often overlooked or taken for granted.
Gareth; thanks and you'll be hearing more from me. lol.
Curt; Yep, I've had a number of protection programs for quite awhile, including zonealarm and several anti-spyware progs. Didn't help. A hijacker got in and I couldn't pry it loose. Also, there were a number of "things" on my HD that I didn't put there and were taking up space and done without either my permission or knowledge. That had to end. The firewall caught all these perncious little bastards whenever they tried to communicate outward . . . but they were still there. Unacceptable.
Being; thanks. No idea when I'll get back around to AoB. It's not abandoned, but the progress will be slow for now.
Jorrit; Yep, I DO need the 2.42. My AI is remarkably unagressive now. The program also doesn't inform me when my units were killed. And there was a conflict with the labels.txt. I resolved it, but it was a quandry for awhile. 888 to 873 at the top of the labels column. I tried doing just what you described--unzipping the patch directly into a backup copy of the main Civ2 program. Still gave me error messages, but that was before I worked out the labels problem. Perhaps I'll try it again. And, despite your explanation, I'm still at a loss as to how to install the vbrun thing. Where is Carl Fritz when you need him? Helloooooooooo Carl ?
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beingofone
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U.S.A.
Apr 2003 time: 05:18
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Exile,
I seem to remember having a problem like that, try downloading the Indeo Video Codecs at Cedric Greens site
Cedric
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Exile
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of the Benighted Realms
Sep 2000 time: 23:18
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1.) Yes, Jorrit, I've seen the little window hundreds of times when playing SP. There is no doubt that it should be there.
2.) Once again, I've played literally hundreds of SP games in which the goto command functioned MUCH better than it currently does. It never worked perfectly, but it formerly worked a lot better than now. In Imp1870, I often play as the Americans, and send most of my trade units by ship to various European ports. Once the trade units are dropped, my habit has been to hit the 'G' button, which brings up the city list and goto command. Then I simply slap the return button on the keyboard, because the first city that comes up on the list alphabetically is Boston, and this is the most convenient port for sending trade to Europe. Without flaw, the ships took the command and made their way back toward Boston, only stopping if they encountered a naval unit of another civ. Now, when I do this, the ships just move in a circle of about 3 or 4 squares, and stop, canceling the command. The difference is clear and unmistakable. Whatever patch I WAS using, it made the goto command function FAR better than it does currently. I tested this commmand in other oceans in Imp1870 and the ships on the Asian side of the Pacific almost made it back to American Pacific ports, but failed to take commands that sent them to Australian & Asian ports from the American side. This NEVER happened before the reinstall. Moving ships across a giga-map is tedious and time consuming. Being able to give them orders to go to a specific port is a great boon, and one that I want back again.
Does anyone know how to get in touch with finbar?
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