Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Dealing with global warming
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
jaegar is offline jaegar
Settler

May 2005
time: 05:18
  Old Post 04-05-2005 06:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Dealing with global warming Support Apolyton buy from Amazon

Hello everyone, a new fan here on my 3rd game here. I'm just getting comfortable with the game mechaniques and wanted to have tons of industry heavy cities this time around.

After building Genejack factories in my core continent, mindworms started to pop everywhere and I got a warning about sea level rising to 333m.

The worms I'm willing to deal with (they're quite profitable too) but I've spent the last 20+ turns or so to terraform the continent - forest, boreholes and all that - not to mention building a pleasing looking magtube network linking all my cities. And a quick check of all the 'endangered' squares show that in 20 years my beautiful shapely continent is going to be mangled by the sea.

I know I can use my terraforming army to raise 1000m in the endangered squares, but since that screws with the rivers and hills (aestethic thing) and deprives quite a few cities of beaches, I consider this a last resort. How does everyone else deal with sea level rise? I cant help but think there's a terraform command for formers to somehow make the endangered square safe heh.

p/s : being a new player, I cant understand half the threads around here because of the abbreviations... please go easy with me

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:18
  Old Post 04-05-2005 06:55 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

One thing you can try is to convene council and try to get a resolution passed to instal a solar shade. You might need to call up leaders beforehand and grease their palms a little, 'cos there's always a rotten apple or two in the bunch that'll vote against it just out of sheer cussedness

And, of course, you sometimes don't need to work on the endangered tile. Often just raising an adjacent tile lifts the coastal ones as well and that way you can look for minimising disruption to your rivers/magtube network, etc

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:18
  Old Post 04-05-2005 07:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Dealing with global warming Support Apolyton

quote:
Originally posted by jaegar
p/s : being a new player, I cant understand half the threads around here because of the abbreviations... please go easy with me


Refer to the topped FAQ thread for a (partial) list of acronyms and abbreviations. Let us know if there are other terms that aren't covered there.

The FAQ also has other useful information.

Welcome to the forum!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:18
  Old Post 04-05-2005 09:36 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

If global warming really bothers you, you can remove it by editing alphax.txt, though that won't affect your current game.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:18
  Old Post 04-05-2005 15:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

For future reference you might also want to understand the dynamics of ecodamage. Simply stated, after your first ecodamage "pop" every treefarm, hybrid forest, centauri preserve and temple of planet you build adds one to your clean mineral limit.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:18
  Old Post 04-05-2005 20:11
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

It is also helpful to understand how raising land works. Basically there are adjacency rules such that every tile must be within one elevation "level" of every tile adjacent to it.

The levels are basically 1000m increments. Lets say you have a tile that is at 1020m that is adjacent to 3 of your endangered coastal tiles. If you raise the 1020m tile, it will go to 2020 and the 3 adjacent tiles will each go to a a level above 1000 but it will wreck your coastline since none of them would now be coastal ( a tile with elevation in excess of 1000 cannot be on the coast since water has elevations less than 0)


I often wished that you could build a dike to protect a given tile from sea level rises since I share your frustration about having to wreck your coastline to prevent submersion. The other solution would be if you could do partial raises . . . Wouldn't it be cool if you could raise a tile in increments of 250m (with correspondingly reduced former time). Then you could just raise up your endangered tiles. I hate it when I have to choose betwween losing my boreholes or my tidal harnesses.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:18
  Old Post 04-05-2005 20:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

I thought you could do partial raises? Or at least in a ghetto manner. I thought that every 2 turns or so the tile the former is working on rises and that only at turn 8 is the full height achieved.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 04-05-2005 21:53
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

No, it doesn't work that way. Rising sealevels do happen every 4 turn or so 'till the twenty year mark is reached. But former raising/lowering happens only when the work is done.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:18
  Old Post 04-05-2005 23:25
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Hmmmm, I wasn't sure, because when doing energy parks I typically do mass terraformers in raising land. Its not always easy to see who raised what and when.

Everyone find Geomodder to be correct?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 05-05-2005 02:07
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

Ouch, my credentials are in question.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:18
  Old Post 05-05-2005 02:12
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

:P No, I just need a larger sample of people. I'm uncertain that incremental rising does occur, you're regarded as an authority and are certain that it does not. One more against ought will be enough for me.

Noones infallible remember

Mead is offline Mead
King

Aug 2003
time: 00:18
  Old Post 05-05-2005 03:34
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Senethro
Hmmmm, I wasn't sure, because when doing energy parks I typically do mass terraformers in raising land. Its not always easy to see who raised what and when.

Everyone find Geomodder to be correct?


I can't say that Geo is correct, right, or of sound mind.

However, my experience has been the same as his. Your formers work to raise the area and the turn their work is completed the land 'heaves' upward on that turn.

There are no partial raises.

If you have different formers working on raising different nearby tiles then it might 'look' like the land is being raised in phases as each completed tile 'heaves' upward.


Mead

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:18
  Old Post 05-05-2005 11:58
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Mead
I can't say that Geo is correct, right, or of sound mind.


Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 05-05-2005 14:02 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Chaos Theory
If global warming really bothers you, you can remove it by editing alphax.txt, though that won't affect your current game.


I did not know this, which line is it? Or is it something obvious that even I can't miss like global warming: yes or no?

reznod is offline reznod
Settler

May 2004
time: 05:18
  Old Post 05-05-2005 18:31
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Change these lines:

Global Warming (Latitude DIVISOR for global warming) Smaller # increases effect of warming

And:

Sea Level Rises (Magnitude of sea level changes from ice cap melting/freezing)

Set the first one to something like 99999 and the second set to 0. Doing this you may have a global warning message pop up if you have extreme eco damage but it will not cause the water to rise.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 06-05-2005 00:44 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Browse Apolyton AD-FREE

thanks, I'm not sure if I'll do it though, as global warming is there for a reason.

Nabvrimn is offline Nabvrimn
Chieftain

Mar 2004
time: 05:18
  Old Post 07-05-2005 23:21
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Remove this text

Also, scrap and rebuild any treefarms, hybrid forests, or eco preserves that were built before your first fungal pop. They don't have any effect.

BlackCat is offline BlackCat
Warlord

Jul 2004
time: 05:18
  Old Post 08-05-2005 00:12
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Nabvrimn
Also, scrap and rebuild any treefarms, hybrid forests, or eco preserves that were built before your first fungal pop. They don't have any effect.


Not quite true. They don't give clean mins, but they handle eco dam caused by terraforming, so don't scrap them all in one chop - you might get some unwanted fungal pops

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 08-05-2005 05:12
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton

Put bases tighter together, and eco-damage will slowly fade away as one of your worries...even better, do cybernetic and free market so you only have -1 planet...and of course, build the singularitory inductor...

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 08-05-2005 12:36 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

singularity inducer? doesn't that just blow your ecodamage sky high?

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 08-05-2005 23:32
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Inflate your Upload Space

The project not only gives you free quantum converters, but also reduces eco-damage caused by minerals...depending on the amount of minerals you have, this can make the eco-damage go up or down...ultimately, it's better than nothing...and free minerals are always a plus...

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:18
  Old Post 08-05-2005 23:56 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Got spare money?

Building the Singularity Inductor will very likely cause many pops and extreme global warming. To avoid this, either your mineral output needs to be very low, or you must have aggressively raised your clean mineral limit. Now, I enjoy having 20 pops all of a sudden since I view that as about 5000 credits, as long as I'm prepared to kill locusts.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 09-05-2005 00:46 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

it always raises my ecodamage. and it usually comes so late in the game, I usually build it after building voice of planet.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:18
  Old Post 10-05-2005 00:32
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Chaos Theory
Building the Singularity Inductor will very likely cause many pops and extreme global warming. To avoid this, either your mineral output needs to be very low, or you must have aggressively raised your clean mineral limit. Now, I enjoy having 20 pops all of a sudden since I view that as about 5000 credits, as long as I'm prepared to kill locusts.


Its pretty easy to raise your clean mineral limit in the late game-- In my latest I had 20 bases and I took 3 turns where each of them built and scrapped a preserve each time. Those 60 clean minerals on top of the existing limit meant that I only had a couple of bases showing ecodamage even after I built that singularity thingee AND the BMT on the next turn. I love to see a base producing a hundred minerals with no consequences

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:18
  Old Post 10-05-2005 03:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

That late, I'd be more likely to build a nanohospital, quantum lab, and satellite than three centauri preserves.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 10-05-2005 03:08 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Flubber


Its pretty easy to raise your clean mineral limit in the late game-- In my latest I had 20 bases and I took 3 turns where each of them built and scrapped a preserve each time. Those 60 clean minerals on top of the existing limit meant that I only had a couple of bases showing ecodamage even after I built that singularity thingee AND the BMT on the next turn. I love to see a base producing a hundred minerals with no consequences


that's an exploit.

BlackCat is offline BlackCat
Warlord

Jul 2004
time: 05:18
  Old Post 10-05-2005 03:14
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Maybe it's just because i'm fond of extra huge maps, but in my latest game I had 213 mins in my best base and zero damage, and that without exploiting before I mobbed out the last resistance to my superiority.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:18
  Old Post 11-05-2005 05:58
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Chaos Theory
That late, I'd be more likely to build a nanohospital, quantum lab, and satellite than three centauri preserves.


All the bases had the nano and quantum labs within 1 turn of them becoming available IIRC. I also had more sats up of each type than my 11 pop so extra sats were not required.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:18
  Old Post 11-05-2005 06:02
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Dissident


that's an exploit.


I suppose but if they had a sensible way you could deal with ecodamage I would adopt it. They don't and I was just building stuff for fun anyway

Remember that this is the game that I didn't allow myself to capture an enemy base until I had emptied EVERY base on planet of defenders and could capture all bases in a single turn.

Considering that I had forgone so many allowed ways of play, I don't feel the slightest bit bad

I still think you should have the option of building a dike and MAINTAINING your Coastline

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:18
  Old Post 11-05-2005 06:23
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Dissident


that's an exploit.

DP


To follow up, I don't blame anyone that tries to avoid ecodamage-- The formers method of dealing with it are just so clumsy

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0682 seconds (93.81% PHP - 6.19% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net