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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Blood Oath Horde > 2070bc
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 06-05-2005 11:56 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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2070bc Lose 30 kilos (of popups)

2070bc

Movement Orders

"Interior"

Hammerhead (warrior 3/3) - fort at Bohkara
The Wanderers (warrior 3/3) - fort at Bloodview
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall

George (worker) - to build road to the bards.

Harry (worker) - to build road 8-8 of Ta-Tu. 2 turns to get to start. 3 turns to build the first road. Laurel (Porker Worker) can reach that square in exactly 5 turns, so Harry and Laurel (Porker Worker) can build next road in two more turns...thus 11 turns for road to square just south of city site.

Mildred (worker) - Build road to oasis (7 total turns), then build mine on oasis (6 more turns).

Bob (new worker) - road

Stan (Porker Worker) - Build mine on oasis or sugar or help where useful.

"North"

Black Lightning (horseman 4/4) - 9,8

"East"

Banshees (scout) - .

"South"

Horde Long Eyes (scout) - 7.7

"Stationed in A-M"

Scarface (swords 4/4) - fort
Cardial Crusher (swords 4/4) - fort
Devourer of Light (swords 4/4) - fort
Bloodshaft (archer 4/4) - fort
Far Striker (archer 4/4) - fort
Bloodseeker (swords 4/4) - fort
Long Blades (swords 4/4) - fort

"West"

Bataar (warrior 5/5) - 9

Shadow Striker (swords 4/4) - 9

Grim Death (swords 4/4) - 9

Bloodletter (swords 4/4) - 9

The Faithfuls (horseman 4/4) - 9,9

Soothsayer's Savages (horseman 5/5) - 8,8

"Unit Audit"

Horseman = 3

Swordsman = 8

Spearman = 0

Archer = 2

Warriors = 5

Scouts = 2

Workers = 4

Liberated Workers = 2

Settler = 0

Total units = 26
Build Orders

"Khan's Blood Hall" pop 5 - horseman in 2
Growth in 19 turns
For the next 20 turns it should build 5 units, then build a spearman and settler. This will give it time to grow to exactly 6 and then reduce to size 4.

"Ta-Tu" pop 3 - horseman in 9
Growth in 20 turns
unit 1 done 9 turns after start, unit 2+ done 8 turns after start.

"Bokhara" pop 4 - horseman in 3
Growth in 20 turns
This city will take 10 or 20 more turns to grow again (depending upon irrigation). During that time it will yeild either 4 spt or 3 spt.
Assuming 4 spt: 3 turns for unit, then 8 for follow units
Assuming 3 spt: 4 turns for unit, 10 for follow units.
If a settler group is produced, it will take 13 turns @ 4spt or 17 turns @ 3 spt.

"Bloodview" pop 3 - horseman in 11
Growth in 1 turns
currently getting 2 spt growth in 3. This gives net 10 shields. After growth we will have to use the gold for happiness. This gives growth in 7. Meanwhile, we will get 21 shields during that time, giving us the unit. Thus we will take 11 turns to build a unit, after which we will likely take 10 turns per unit. It will take 17 turns to produce a settler group @ 3 spt.

"Filiolus Ala" pop 3 - settler in 14
Growth in 4 turns
grow in 4; grow in 5 or 15. If, on second growth, the shield is not lost to corruption, settler (started after spear) will come in 7 turns (unless we can move a laborer to get yet 1 more shield near the end in which case we get it in 6). If shield is lost, laborer will take 10 turns after second growth for a total of 12 or 15 turns.

Tech Reseach

Monachy - Currently now _ Turns

Recieved Maths from A-M

Recieved Maths and CoL from Bards

Treasury

117 Gold - at a gain of "26 gpt" to the treasury
(recieving 9 gpt towards Monachy research)

Science Slider at 0%
Luxury Slider at 20%

Trade Negotiations

...

What Techs and Resources do the other Nations not have

"Euphorica" Our Tech Allies

No Techs

Horses not connected

"A-M" Our Tech Allies

Literature
Code of Laws

Iron not connected

"Team Babylon"

Literature
Code of Laws

Horses not connected
Iron not connected

"Desolation Row"

Literature
Mapmaking
Code of Laws

"Lost Boys"

Literature
Mapmaking
Mathematics

Iron not connected

Attachment: glenlivet more barrels 800.jpg
This has been downloaded 23 time(s).

Last edited by Paddy the Scot on 11-05-2005 at 20:17

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 10-05-2005 16:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Our Demographics

we have the top population and GNP again

Attachment: 2070 demo.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 10-05-2005 16:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Domestic Advisor

Attachment: 2070 domestic.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 10-05-2005 16:51 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Power Graph

Attachment: 2070 power.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 10-05-2005 17:08 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Help yourself to an AD-FREE life

Our Interior

Attachment: 2070 interior.jpg
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Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:19
  Old Post 11-05-2005 17:40
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Browse Apolyton AD-FREE

We are growing nicely

Long Live the Horde

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 12-05-2005 16:37 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton

onward ever onward

2030bc

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