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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 06-05-2005 12:04 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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1990bc Enter the AD-FREE zone

1990bc


Movement Orders

"Interior"

Hammerhead (warrior 3/3) - fort at Bohkara
First Rider of the Apocalypse (horseman 4/4) - fort at Bohkara
The Wanderers (warrior 3/3) - fort at Bloodview
Bloodletter (swords 4/4) - fort at Bloodview
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall
The Faithfuls (horseman 4/4) - fort KBH

George (worker) - to build road to the bards.

Harry (worker) - to build road 8-8 of Ta-Tu. 2 turns to get to start. 3 turns to build the first road. can reach that square in exactly 5 turns

Mildred (worker) - Build road to oasis (7 total turns), then build mine on oasis (6 more turns).

Bob (new worker) - road

Stan (Porker Worker) - to capital for trade

Laurel (Porker Worker) - to capital for trade

"North"

Black Lightning (horseman 4/4) - .

Soothsayer's Savages (horseman 5/5) - 4

"East"

Banshees (scout) - 6

"South"

Horde Long Eyes (scout) - 8,8

"Stationed in A-M"

Scarface (swords 4/4) - fort
Cardial Crusher (swords 4/4) - fort
Devourer of Light (swords 4/4) - fort
Bloodshaft (archer 4/4) - fort
Far Striker (archer 4/4) - fort

"West"

Bataar (warrior 5/5) - 9

Shadow Striker (swords 4/4) - 9

Grim Death (swords 4/4) - 9

Bloodseeker (swords 4/4) - 9

Long Blades (swords 4/4) - 9

"Unit Audit"

Horseman = 3

Swordsman = 8

Spearman = 0

Archer = 2

Warriors = 5

Scouts = 2

Workers = 4

Liberated Workers = 2

Settler = 0

Total units = 26
Build Orders

"Khan's Blood Hall" pop 5 - horseman in 4
Growth in 9 turns
For the next 20 turns it should build 5 units, then build a spearman and settler. This will give it time to grow to exactly 6 and then reduce to size 4.

"Ta-Tu" pop 3 - horseman in 6
Growth in 9 turns
unit 1 done 9 turns after start, unit 2+ done 8 turns after start.

"Bokhara" pop 4 - horseman in 1
Growth in 18 turns
This city will take 10 or 20 more turns to grow again (depending upon irrigation). During that time it will yeild either 4 spt or 3 spt.
Assuming 4 spt: 3 turns for unit, then 8 for follow units
Assuming 3 spt: 4 turns for unit, 10 for follow units.
If a settler group is produced, it will take 13 turns @ 4spt or 17 turns @ 3 spt.

"Bloodview" pop 4 - horseman in 6
Growth in 6 turns
currently getting 2 spt growth in 3. This gives net 10 shields. After growth we will have to use the gold for happiness. This gives growth in 7. Meanwhile, we will get 21 shields during that time, giving us the unit. Thus we will take 11 turns to build a unit, after which we will likely take 10 turns per unit. It will take 17 turns to produce a settler group @ 3 spt.

"Filiolus Ala" pop 3 - settler in 12
Growth in 2 turns
grow in 4; grow in 5 or 15. If, on second growth, the shield is not lost to corruption, settler (started after spear) will come in 7 turns (unless we can move a laborer to get yet 1 more shield near the end in which case we get it in 6). If shield is lost, laborer will take 10 turns after second growth for a total of 12 or 15 turns.

Tech Reseach

Monachy - Currently now _ Turns

Treasury

169 Gold - at a gain of "32 gpt" to the treasury
(recieving 9 gpt towards Monachy research)

Science Slider at 0%
Luxury Slider at 10%

Trade Negotiations

...

What Techs and Resources do the other Nations not have

"Euphorica" Our Tech Allies

No Techs

Horses not connected

"A-M" Our Tech Allies

Literature
Code of Laws

Iron not connected

"Team Babylon"

Literature
Code of Laws

Horses not connected
Iron not connected

"Desolation Row"

Literature
Mapmaking
Code of Laws

"Lost Boys"

Literature
Mapmaking

Iron not connected

Attachment: glenmorangie home to fit.jpg
This has been downloaded 17 time(s).

Last edited by Paddy the Scot on 14-05-2005 at 23:59

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 14-05-2005 23:36 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Demographics

Attachment: 1990 demo.jpg
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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 15-05-2005 23:54
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Step-by-step SoZ building procedure Version 2. Please disregard Version 1 of this document I sent you 15 hours ago, Paddy. That version is flawed. I didn't know the exact position of our workers when I made that version and I also made an error in calculation in that document.



For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.

Turn 2 (this turn): KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.

Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.

Turn 4: KBH has 29 shields. FA worker builds mine. Bob and Harry move 6. George moves 9. Mildred moves 4-8-8.

Turn 5: KBH has 39 shields. Bokhara builds worker (named Bokhara worker). Bokhara worker moves 9-9-9. Mildred starts road. Road is completed instantly and slave workers are free to move. Slave workers start mine. Bob, Harry and George start mine. Mine is completed at the end of turn 5. Citizens of KBH are rearranged so KBH produces 11 shields per turn with one food surplus.

Turn 6: KBH has 50 shields. Bokhara worker, FA worker, George and Harry move 7 and are added to KBH. Slave workers move 7 and are returned to AM. KBH is size 9 and produces 16 shields per turn with no surplus of food. Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob and Mildred move 7-7-7.

Turn 7: KBH has 66 shields. Production in KBH changed to Statue of Zeus. Bob and Mildred mine grass 7-7 from KBH.

Turn 8: KBH has 82 shields.

Turn 9: KBH has 98 shields. Mine completed on grass 7-7 from KBH at the end of turn 9. KBH now produces 17 shields per turn.

Turn 10: KBH has 115 shields.

Turn 11: KBH has 132 shields.

Turn 12: KBH has 149 shields.

Turn 13: KBH has 166 shields.

Turn 14: KBH has 183 shields.

Turn 15: Statue of Zeus completed in KBH.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 16-05-2005 00:03
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So, in order to be able to build SoZ in time, we must commit all our workers to that task. This means that the following actions are mandatory this turn:

1) Change production in FA to worker. This worker will be completed next turn.

2) Move Bob and Harry 2-3.

3) Move George 4.

4) Leave slave workers where they are.


The following actions are recommended but are not mandatory as we can still recover even if they are not performed this turn:

5) Rearrange citizens of KBH to yield 10 shields per turn.

6) Change production in Bokhara to worker.

7) Change production in KBH to granary.


The following action is not directly linked with SoZ building, but may provide some reduction in the luxury rate required:

8) Change production in Bloodview to settler.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:19
  Old Post 16-05-2005 00:55
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I second ljubes suggestions

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:19
  Old Post 16-05-2005 02:20
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I second bongo's seconding of Ljube's suggestions!

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 16-05-2005 04:48 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Let it be known throughout the lands....

The Horde has begun its first National Wonder Program - Statue of Stone.

The Horde is under Red Guard operational security

Their is to be NO, I repeat NO talk of this project anywhere out side of The Horde Private Forum, and such comms between Horde members.

Let the building and shield storing begin.

Last edited by Paddy the Scot on 16-05-2005 at 04:54

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