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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 06-05-2005 12:08 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
1910bc Lose 30 kilos (of popups)

1910bc

The Ordered Post

"Interior"

Hammerhead (warrior 3/3) - fort at Bohkara
The Faithfuls (horseman 4/4) - fort Bloodview
The Wanderers (warrior 3/3) - fort at Bloodview
Miss Watcher (spearwoman 3/3) - fort at Filiolus Ala
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall

Mildred (worker) - Build road to oasis (7 total turns), then build mine on oasis (6 more turns).

Bob (worker) - 6

Harry (worker) - 6

George (worker) - 4,1,4

FA worker (worker0 - 8,8,8

Stan (A-M Worker) - road

Laurel (A-M Worker) - road

"North"

Black Lightning (horseman 3/4) - 8,4 attacks Barbarian Camp, promoted to Elite, and gains 25 gold Black Lightning now (horseman 4/5)

Soothsayer's Savages (horseman 5/5) - 2,2 heading back to protect Ta-Tu from Cain the Babylonian (warrior 3/3)

"East"

Banshees (scout) - 6

"South"

First Rider of the Apocalypse (horseman 4/4) - 3,3
Thunderhoof (horseman 4/4) - 3,3
These two Horsemen will attack next turn and destroy the Tartar barbarian camp.

"Task Force Bloodshaft"

Currently within A-M territory.

Bloodshaft (archer 4/4) - fort
Far Striker (archer 4/4) - fort
Scarface (swords 4/4) - fort
Long Blades (swords 4/4) - fort
Cardial Crusher (swords 4/4) - fort
Devourer of Light (swords 4/4) - fort

"Task Force Bataar"

Currently within lands between us and A-M

Horde Long Eyes (scout) - 2,4

Bataar (warrior 5/5) - 2
Shadow Striker (swords 4/4) - 2
Grim Death (swords 4/4) - 2

Bloodseeker (swords 4/4) - 1, to prevent DR warrior Dave from scouting the location of Taskforce Bloodshaft.

Bloodletter (swords 4/4) - 2,2

"Unit Audit"

Horseman = 5

Swordsman = 8

Spearman = 1

Archer = 2

Warriors = 4

Scouts = 2

Workers = 5

Liberated Workers = 2

Settler = 0

Total units = 29

"Our Towns

"Khan's Blood Hall" pop 5 - granary in 5
Growth in 14 turns

"Ta-Tu" pop 3 - horseman in 4
Growth in 7 turns

"Bokhara" pop 4 - worker in 2
Growth in 16 turns

"Bloodview" pop 4 - settler in 4
Growth in 4 turns

"Filiolus Ala" pop 3 - worker in 5
Growth in 5 turns

Tech Reseach

Monachy - Currently now _ Turns

Treasury

254 Gold - at a gain of "27 gpt" to the treasury
(recieving 9 gpt towards Monachy research)
recieved 25 from Babrbarian hut

Science Slider at 0%
Luxury Slider at 20%

Trade Negotiations

...

What Techs and Resources do the other Nations not have

"Euphorica" Our Allies

No Techs

Horses not connected

"A-M" Our Allies

Literature

Iron not connected

"Team Babylon"

Literature
Code of Laws

Iron not connected

"Desolation Row"

Literature

"Lost Boys"

Literature

Attachment: movie-collage.jpg
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Last edited by Paddy the Scot on 17-05-2005 at 13:04

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 12:17 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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National Wonder Program - Statue of Stone Got spare money?

Let it be known throughout the lands....

The Horde has begun its first National Wonder Program - Statue of Stone.

The Horde is under Red Guard operational security

Their is to be NO, I repeat NO talk of this project anywhere out side of The Horde Private Forum, and such comms between Horde members.

Let the building and shield storing begin.

-------------------------------------------------

For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.

Turn 2 (this turn): KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.

This Turn:
Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.

Turn 4: KBH has 29 shields. FA worker builds mine. Bob and Harry move 6. George moves 9. Mildred moves 4-8-8.

Turn 5: KBH has 39 shields. Bokhara builds worker (named Bokhara worker). Bokhara worker moves 9-9-9. Mildred starts road. Road is completed instantly and slave workers are free to move. Slave workers start mine. Bob, Harry and George start mine. Mine is completed at the end of turn 5. Citizens of KBH are rearranged so KBH produces 11 shields per turn with one food surplus.

Turn 6: KBH has 50 shields. Bokhara worker, FA worker, George and Harry move 7 and are added to KBH. Slave workers move 7 and are returned to AM. KBH is size 9 and produces 16 shields per turn with no surplus of food. Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob and Mildred move 7-7-7.

Turn 7: KBH has 66 shields. Production in KBH changed to Statue of Zeus. Bob and Mildred mine grass 7-7 from KBH.

Turn 8: KBH has 82 shields.

Turn 9: KBH has 98 shields. Mine completed on grass 7-7 from KBH at the end of turn 9. KBH now produces 17 shields per turn.

Turn 10: KBH has 115 shields.

Turn 11: KBH has 132 shields.

Turn 12: KBH has 149 shields.

Turn 13: KBH has 166 shields.

Turn 14: KBH has 183 shields.

Turn 15: Statue of Zeus completed in KBH.

-------------------------------------------------

Last edited by Paddy the Scot on 17-05-2005 at 13:22

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 13:02 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

our Interior

Attachment: 1910 interior.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 13:06 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Increase the size of your Attachments

Demographics

Attachment: 1910 demo.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 13:07 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Victory Conditions Screen

Attachment: 1910 vic.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 13:09 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Power Screen

Attachment: 1910 power.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 13:12 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Our new settler

Attachment: 1910 our settler.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 17-05-2005 14:17 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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the latest turn

Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:19
  Old Post 18-05-2005 00:46
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should we be concerned with the swings on the Demographics screen?

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:19
  Old Post 18-05-2005 11:06
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Sons of Stone
should we be concerned with the swings on the Demographics screen?


Maybe they are adding workers for a wonderproduction?

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 19-05-2005 05:03
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Due to the exemplary speed of our slave workers in their road building the following modification to Turn 4 orders is recommended:


Turn 4: FA Worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8.


Due to this one less worker is needed. So, we can change production in Bokhara from worker to spear. However, we must rearrange KBH citizens to produce 11 shields with no food surplus to achieve the same effect in the end!!!

Also, rearrange citizens of Bokhara to use ivory.


Our horses First Rider of the Apocalypse and Thunderhoof should move 6, or 2-2, or 2-3. They will attack the barbarian camp next turn.

Black Lightning should move 6-2 and Soothsayer's Savages 6-6 to protect the workers that will come there next turn.


One last issue: Do we change build in Ta-Tu from horse to spear? This will waste shields but provide us with one more vet spear to protect our Army West.

Since AM have officially requested a delay in our war schedule, we should join our taskforce Bataar, taskforce Bloodshaft and Bloodseeker in the jungle 9 from AM iron in three turns. Our Bloodletter should move 2, with the eventual aim of joining our Army West.


Edit: Another option is to build one more sword for our Army West in Ta-Tu.

Last edited by Ljube on 19-05-2005 at 05:12

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 19-05-2005 05:23
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Re: National Wonder Program - Statue of Stone Support Apolyton, pre-order Civilization IV

The Horde has begun its first National Wonder Program - Statue of Stone.

For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.

Turn 2: KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.

This Turn:
Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.

Turn 4 (this turn): KBH has 29 shields. Change production in Bokhara to spearman. FA worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8. Citizens of KBH rearranged so KBH produces 11 shields per turn with no food surplus.

Turn 5: KBH has 40 shields. Mildred starts mine. FA Worker starts mine. Both slave workers start mine. Mine is completed instantly and Bob, Harry and George are free to move. Bob moves 7-7-7. Citizens of KBH are rearranged so KBH produces 12 shields per turn with no food surplus.

Turn 6: KBH has 52 shields. FA worker, George, Harry and Mildred move 7 and are added to KBH. Slave workers move 7 and are returned to AM. KBH is size 9 and produces 16 shields per turn with no surplus of food. Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob starts mine.

Turn 7: KBH has 68 shields. Production in KBH changed to Statue of Zeus.

Turn 8: KBH has 84 shields.

Turn 9: KBH has 100 shields.

Turn 10: KBH has 116 shields.

Turn 11: KBH has 132 shields. Mine completed on grass 7-7 from KBH at the end of turn 11. KBH now produces 17 shields per turn.

Turn 12: KBH has 149 shields.

Turn 13: KBH has 166 shields.

Turn 14: KBH has 183 shields.

Turn 15: Statue of Zeus completed in KBH.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 19-05-2005 10:10 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

oneward we march ... ... ... 1870bc

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