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Paddy the Scot

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Hordeland
Mar 2001 time: 14:19
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1910bc 
The Ordered Post
"Interior"
Hammerhead (warrior 3/3) - fort at Bohkara
The Faithfuls (horseman 4/4) - fort Bloodview
The Wanderers (warrior 3/3) - fort at Bloodview
Miss Watcher (spearwoman 3/3) - fort at Filiolus Ala
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall
Mildred (worker) - Build road to oasis (7 total turns), then build mine on oasis (6 more turns).
Bob (worker) - 6
Harry (worker) - 6
George (worker) - 4,1,4
FA worker (worker0 - 8,8,8
Stan (A-M Worker) - road
Laurel (A-M Worker) - road
"North"
Black Lightning (horseman 3/4) - 8,4 attacks Barbarian Camp, promoted to Elite, and gains 25 gold Black Lightning now (horseman 4/5)
Soothsayer's Savages (horseman 5/5) - 2,2 heading back to protect Ta-Tu from Cain the Babylonian (warrior 3/3)
"East"
Banshees (scout) - 6
"South"
First Rider of the Apocalypse (horseman 4/4) - 3,3
Thunderhoof (horseman 4/4) - 3,3
These two Horsemen will attack next turn and destroy the Tartar barbarian camp.
"Task Force Bloodshaft"
Currently within A-M territory.
Bloodshaft (archer 4/4) - fort
Far Striker (archer 4/4) - fort
Scarface (swords 4/4) - fort
Long Blades (swords 4/4) - fort
Cardial Crusher (swords 4/4) - fort
Devourer of Light (swords 4/4) - fort
"Task Force Bataar"
Currently within lands between us and A-M
Horde Long Eyes (scout) - 2,4
Bataar (warrior 5/5) - 2
Shadow Striker (swords 4/4) - 2
Grim Death (swords 4/4) - 2
Bloodseeker (swords 4/4) - 1, to prevent DR warrior Dave from scouting the location of Taskforce Bloodshaft.
Bloodletter (swords 4/4) - 2,2
"Unit Audit"
Horseman = 5
Swordsman = 8
Spearman = 1
Archer = 2
Warriors = 4
Scouts = 2
Workers = 5
Liberated Workers = 2
Settler = 0
Total units = 29
"Our Towns
"Khan's Blood Hall" pop 5 - granary in 5
Growth in 14 turns
"Ta-Tu" pop 3 - horseman in 4
Growth in 7 turns
"Bokhara" pop 4 - worker in 2
Growth in 16 turns
"Bloodview" pop 4 - settler in 4
Growth in 4 turns
"Filiolus Ala" pop 3 - worker in 5
Growth in 5 turns
Tech Reseach
Monachy - Currently now _ Turns
Treasury
254 Gold - at a gain of "27 gpt" to the treasury
(recieving 9 gpt towards Monachy research)
recieved 25 from Babrbarian hut
Science Slider at 0%
Luxury Slider at 20%
Trade Negotiations
...
What Techs and Resources do the other Nations not have
"Euphorica" Our Allies
No Techs
Horses not connected
"A-M" Our Allies
Literature
Iron not connected
"Team Babylon"
Literature
Code of Laws
Iron not connected
"Desolation Row"
Literature
"Lost Boys"
Literature
Attachment: movie-collage.jpg
This has been downloaded 23 time(s).
Last edited by Paddy the Scot on 17-05-2005 at 13:04
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Ljube
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Belgrade
May 2003 time: 06:19
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Due to the exemplary speed of our slave workers in their road building the following modification to Turn 4 orders is recommended:
Turn 4: FA Worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8.
Due to this one less worker is needed. So, we can change production in Bokhara from worker to spear. However, we must rearrange KBH citizens to produce 11 shields with no food surplus to achieve the same effect in the end!!!
Also, rearrange citizens of Bokhara to use ivory.
Our horses First Rider of the Apocalypse and Thunderhoof should move 6, or 2-2, or 2-3. They will attack the barbarian camp next turn.
Black Lightning should move 6-2 and Soothsayer's Savages 6-6 to protect the workers that will come there next turn.
One last issue: Do we change build in Ta-Tu from horse to spear? This will waste shields but provide us with one more vet spear to protect our Army West.
Since AM have officially requested a delay in our war schedule, we should join our taskforce Bataar, taskforce Bloodshaft and Bloodseeker in the jungle 9 from AM iron in three turns. Our Bloodletter should move 2, with the eventual aim of joining our Army West.
Edit: Another option is to build one more sword for our Army West in Ta-Tu.
Last edited by Ljube on 19-05-2005 at 05:12
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