Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Impassable terrain in TOT
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:19
  Old Post 06-05-2005 20:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Impassable terrain in TOT Support Apolyton, buy Civilization III: Complete

How do I make it?
Very important for my scenario, please help

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:19
  Old Post 06-05-2005 20:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The solution lies within these two parts, comrade

(1) A standard terrain line in ToT looks like this:

Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt

The important part now is the "no" between the "Pln" and the "Drt" letters. If you change that "no" to "yes" the terrain becomes impassable;

(2) The other important feature is in the "Advanced units fields" (usually this one is at the bottom of the Rules.txt): There are certain flags to be applied for each unit slot - one flag allows that certain unit to "override impassable terrain". This advanced flags section is labeled "G" (General flags).

Hope this was clear enough, otherwise I can only suggest you try the Cradle of Civ - that´s *the* ToT resources top spot on the web

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:19
  Old Post 07-05-2005 12:09 Visit beingofone's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

Heresson,
Are you working on a new scenario?

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:19
  Old Post 09-05-2005 15:22
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

No. Heraclius, as always.
I need impassable terrain to separate Arabia from the rest for some time; otherwise, the Muslims would jump at Byzantium too soon, before they conquer anything in Arabia.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:19
  Old Post 17-05-2005 15:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

I did what I was told, and then made a belt of the terrain I've chosen to be impassable. It exists, it was visible (after reloading) due to resource on one of the fields, but it doesn't seem to work, the units go through it without any problem.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:19
  Old Post 17-05-2005 16:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Did you check the Advanced units section too?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:19
  Old Post 17-05-2005 19:25 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The impassible terrain is only impassible to land units, not to air units. Maybe that's the problem?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:19
  Old Post 18-05-2005 01:58 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

What he said. Land and air units will enter impassable squares regardless of their @UNITS_ADVANCED settings. They will not, however, attack into impassable terrain unless the appropriate flag is set to 1.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:19
  Old Post 23-06-2005 22:56
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton

OK. It was a simple mistake. Well, two. I'm just getting used to using ToT. I mixed some things.
I checked myself that changeterraining destroys impassable terrain. That's good.
I need to check now if a city built on impassable terrain can be attacked and taken.

I had an idea with city on impassable terrain...
Or surrounded by it. In my idea, it'd build air units only and be at war with anyone. It'd be eagle nest in a fantasy scn I was thinking about.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:19
  Old Post 24-06-2005 02:38 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

Cities on impassable terrain are invincible to all but those units that can cross that terrain type.

It presents an interesting concept, for some scenarios!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0389 seconds (83.67% PHP - 16.33% MySQL) with 35 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net