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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > Q on Reading Production & Increasing Prod'n - Do empty queues do anything?
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Changmai Beagle is offline Changmai Beagle
Warlord
Corporate Warlord of the Great White North & Warmer Climes
Oct 1999
time: 22:18
  Old Post 07-05-2005 04:50
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Q on Reading Production & Increasing Prod'n - Do empty queues do anything? Support Apolyton or Terrorists Win

I'm having trouble keeping track of whether I have enough production for my units. Can someone translate the civilization government numbers on production vor me? I think I get the food and gold ones (or not).

Can I do anything with a city that I don't want to produce buildings or units with? If I leave the queue empty does that production go to overall production, or is it lost?

Also, it seems that if I just say no to ending turn with insufficient resources, I get to the next move without losing units - even if I don't add more production anywhere. Is this correct? Or am I just feverish.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 10-05-2005 15:10 Visit Maquiladora's homepage!
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Re: Q on Reading Production & Increasing Prod'n - Do empty queues do anything? Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Changmai Beagle
I'm having trouble keeping track of whether I have enough production for my units. Can someone translate the civilization government numbers on production vor me? I think I get the food and gold ones (or not).


Ive never had units disband automatically until I had 99% military support (in advisor in unit manager), those warnings about unit support pop up when you use 100% Public Works (PW) tax sometimes, which is wrong.

quote:
Can I do anything with a city that I don't want to produce buildings or units with? If I leave the queue empty does that production go to overall production, or is it lost?


If you leave the queue empty no production will be spent on city builds, which is a waste. The only way an empty queue in a city would not be a waste is if your PW tax was at 100%, which means all production from ALL cities goes to PW anyway.

Less of a waste might be lots of scientist specialists in that city, this would slow down production so much it would hardly be worth building anything in that city anyway.

Other options are to build infrastructure (converts city production to PW) or capitalization (converts city production to gold). These arent highly efficient either, since both convert at 50% for all governments I think, at least in the unmodded game. So a city with 300 production on infrastructure converts to 150 PW each turn. The advantage is if you have a big production city you can generate lots of PW without using any PW tax on the rest of your cities slowing them down.

quote:
Also, it seems that if I just say no to ending turn with insufficient resources, I get to the next move without losing units - even if I don't add more production anywhere. Is this correct? Or am I just feverish.


Thats about right, those warnings appear for nothing most of the time.

Changmai Beagle is offline Changmai Beagle
Warlord
Corporate Warlord of the Great White North & Warmer Climes
Oct 1999
time: 22:18
  Old Post 11-05-2005 05:07
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Support Apolyton, buy Alpha Centauri

Thanks. I'm playing Cradle, which may have changed something - but I can't seem to find infrastructure or capitalization on the build menu. I was looking to do that. Are they somewhere obscure? (Or hiding in plain sight?)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 11-05-2005 05:25 Visit Maquiladora's homepage!
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Increase Your PM Length

You need to research the techs that enable them first, which are a bit into the game in Cradle. Infrastructure is enabled at Masonry and Capitalization at Oligarchy.

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