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1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 08-05-2005 02:59
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Two Semi-Noob Questions Lose 30 kilos (of popups)

First, the easy one. Which file do I edit to change the colour of my civilization? I'm currently stuck on yellow.

I don't expect an answer to this one, considering its vagueness, but I've installed several of the major mods found on this site and something causes my game to crash after the victory movie at the end. This is nothing major and I know I can check my stats right before I win, but it's quite anticlimactic being sent back to desktop without so much as an error message. Anyone have an idea on what could cause this to happen?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:19
  Old Post 08-05-2005 04:17
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Re: Two Semi-Noob Questions Support Apolyton buy from Amazon

quote:
Originally posted by 1096
First, the easy one. Which file do I edit to change the colour of my civilization? I'm currently stuck on yellow.

I don't expect an answer to this one, considering its vagueness, but I've installed several of the major mods found on this site and something causes my game to crash after the victory movie at the end. This is nothing major and I know I can check my stats right before I win, but it's quite anticlimactic being sent back to desktop without so much as an error message. Anyone have an idea on what could cause this to happen?


maybe its to do with the mod?

By default the number one slot is allways [color=blueBLUE[/color]

I have never had any other color and have played thousands of games since it first came out

unless a modded game scenario puts you in that slot..

here are the colors and what makes them up:

code:
COLORSET_COLOR 0 0 0 # COLOR_BLACK COLORSET_COLOR 255 255 255 # COLOR_WHITE COLORSET_COLOR 255 0 0 # COLOR_RED COLORSET_COLOR 0 255 0 # COLOR_GREEN COLORSET_COLOR 0 0 255 # COLOR_BLUE COLORSET_COLOR 255 255 0 # COLOR_YELLOW COLORSET_COLOR 255 128 0 # COLOR_ORANGE COLORSET_COLOR 255 0 255 # COLOR_PURPLE COLORSET_COLOR 0 128 0 # COLOR_DARK_GREEN COLORSET_COLOR 196 0 38 # COLOR_PLAYER0 COLORSET_COLOR 0 0 255 # COLOR_PLAYER1 COLORSET_COLOR 255 128 0 # COLOR_PLAYER2 COLORSET_COLOR 0 135 64 # COLOR_PLAYER3 COLORSET_COLOR 225 104 113 # COLOR_PLAYER4 COLORSET_COLOR 138 59 204 # COLOR_PLAYER5 COLORSET_COLOR 89 132 189 # COLOR_PLAYER6 COLORSET_COLOR 153 0 80 # COLOR_PLAYER7 COLORSET_COLOR 137 98 53 # COLOR_PLAYER8 COLORSET_COLOR 90 173 109 # COLOR_PLAYER9 COLORSET_COLOR 248 149 182 # COLOR_PLAYER10 COLORSET_COLOR 0 160 221 # COLOR_PLAYER11 COLORSET_COLOR 94 94 94 # COLOR_PLAYER12 COLORSET_COLOR 35 0 135 # COLOR_PLAYER13 COLORSET_COLOR 199 159 109 # COLOR_PLAYER14 COLORSET_COLOR 138 202 15 # COLOR_PLAYER15 COLORSET_COLOR 86 53 13 # COLOR_PLAYER16


I am attaching what the civ colors are

so either a mod changed the colors or your having a graphics glitch?

Attachment: civ color.jpg
This has been downloaded 37 time(s).

1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 08-05-2005 05:28
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>>By default the number one slot is allways [color=blueBLUE[/color]<<

Do you mean the first line in the colors00 file? If so, whatever mod I installed has changed this file and I do not see any line similar to that. It's not a problem, however, and I don't mind a bit of trial and error to figure it out(a slow but effective method of learning).

I was hoping someone had had a similar difficulty with end-game crashes which has since been solved. I'm not sure of all the mods I have, but I do remember downloading the medieval mod and CD. After that, I tweaked a lot of little statistics, but I can't see the correlation between unit/building/govt/terrain numbers and the post-game kick-in-the-butt("and STAY out!")

Apart from these minor issues, I must say that this game, after extensive modification, is excellent! It's a shame Civ3 wasn't programmed to have the same potential.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:19
  Old Post 08-05-2005 06:57
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i failed to code the blue correctly when I mean it to say BLUE

but look at the line for the color_player01 it is 0 0 255

now look above that and the colorset _color is the same 0 0 255

thats what i meant

so I believe you could simply change that and it should work

wont hurt at least

Gramps

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:19
  Old Post 08-05-2005 06:59
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now I am not a color coordinated kinda guy

but the other colors are simply combos of these to make up whatever the particular pallete requires

like orange + purple=green or whatever


good luck

1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 08-05-2005 07:19
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Lose 30 kilos (of popups)

Yes, I actually tried changing colours as you said, but to no avail. Oh, well, like I said, it's no big deal.

Thanks for the help.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:19
  Old Post 08-05-2005 07:22
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quote:
Originally posted by 1096
Yes, I actually tried changing colours as you said, but to no avail. Oh, well, like I said, it's no big deal.

Thanks for the help.


check back

Ill do some checking with some scenario documentations and see exactly what to do

I believe I remember something

Ill check and get back to ya


Have fun my friend

Gramps

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:19
  Old Post 08-05-2005 08:05
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I was looking at the modification documentatiosn here and it said this is all you have to do

I have attached it read it about colors.txt

Ill look further

Gramps

Attachment: modifications part one.txt
This has been downloaded 1 time(s).

1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 09-05-2005 08:59
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Can't say I found anything new in that attachment, but the effort is appreciated. In retrospect, I should have backed up more of the files I altered. I feel I ask too much, but would it be possible for you to upload your original colors file?

I always wondered if it's possible to have more battle experience bonuses, from something as elementary as veterans turning to elites to rewards in terms of terrain-specific, att/def/firepower/hitpoint, or general movement bonuses. A second change I'd like to find a way to incorporate is increasing bombard range on the main map. Why should modern or even futuristic artillery shoot no further than medieval cannons? Any of these even remotely practical to implement?

So what are your favourite specific alterations to the basic game? I've got my citizens sentenced to community service(courthouses produce PWs), wonders that are somewhat weakened but don't expire--I never liked the idea of building something for 1000 years only to have it become obsolete 40 turns later, an extensive upgrade path for virtually every unit, and of course mods which improve AI are a must. Finally, I never understood why the larger mods always asked me to start games as scenarios so I used their files to edit the main game files. It wasn't too much work and I play the entire game from start to the finish(ok, almost!) without any problem.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:19
Post  Old Post 14-05-2005 21:41 Visit Martin Gühmann's homepage!
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quote:
Originally posted by 1096
Finally, I never understood why the larger mods always asked me to start games as scenarios so I used their files to edit the main game files. It wasn't too much work and I play the entire game from start to the finish(ok, almost!) without any problem.


Well that's simple, this way you can have installed several mods at the same time and the savegames always load with the right mod configuration, otherwise you can get serious problem if the savegame doesn't math with files from units that aren't available even they should or even to game crashes and you have no idea why.

-Martin

1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 17-05-2005 00:58
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The game crashed far more frequently when I tried to run the mods as scenarios as the readmes suggested. In fact, I have fewer crashes now than I did with the original game. Perhaps I would have refrained from altering my main game files had there still been an active CTP modding community and thus a continuous supply of creative game enhancements.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:19
  Old Post 17-05-2005 03:22
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quote:
Originally posted by 1096
The game crashed far more frequently when I tried to run the mods as scenarios as the readmes suggested. In fact, I have fewer crashes now than I did with the original game. Perhaps I would have refrained from altering my main game files had there still been an active CTP modding community and thus a continuous supply of creative game enhancements.


your welcome

1096 is offline 1096
Settler

Aug 2004
time: 05:19
  Old Post 19-05-2005 01:20
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What about my welcome?

If you meant "you're," then I thank you...mostly for your participation in some of the older threads on this forum. I seem to hazily recall improving my game by reading a post or two of yours.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:19
  Old Post 19-05-2005 02:42
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quote:
Originally posted by 1096
What about my welcome?

If you meant "you're," then I thank you...mostly for your participation in some of the older threads on this forum. I seem to hazily recall improving my game by reading a post or two of yours.


do you mean me

I thoroughly enjoy this game and if any knowledge I have ontained helps, then I am humbled

Enjoy and maybe sometime online we will see each other

Grandpa Troll

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