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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn thread - 500 AD
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 09-05-2005 13:47 Visit Modo44's homepage!
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Turn thread - 500 AD Support Apolyton, buy GURPS/ Alpha Centauri

Not really on topic, but... How about a half-millenium celebration? Any ideas?


CoD sent the map.
We must remind them to send the Silks next turn, so that we can avoid riots! The deal is running out in 2 turns!


Northern part

Things finished:

  • Castle Aaaagh builds Library.
  • Gorge of Eternal Peril builds Marketplace.
  • Swamp Castle builds Harbor.
  • Port Avalon builds Temple.

Things to do in cities (proposal):
  • Castle Aaaagh starts Granary. Should be MMed to finish in 4 turns, growing in 5. Use the Hill of Joyous Garde.
  • MM Joyous Garde to grow next turn. Leave the Hill to Castle Aaaagh.
  • Gorge of Eternal Peril starts Library.
  • Swamp Castle starts Library. Will need a Granary, but the GA boost allows another building to be squeezed in.
  • Port Avalon starts Aqueduct. Now that the Temple is ready, the citizen can be taken off the Mountain to allow the city to grow.
  • MM Castle Anthrax to grow in 2 turns and build a Settler in 4 turns. To do this, move a citizen from the Irrigated Wines to the Forest.
  • MM Dark Forest of Ewing to grow next turn and build the Library in 3 turns. Use the tile freed by Castle Anthrax.
  • MM Tim's Peak to grow and make a Settler in 4 turns. Move a citizen from the Mountain to the Plains.

Worker moves (proposal):
  • Irrigate the Plains south of Witch Village.
  • Keep moving Workers south.

Joyous Garde will have a small surpulus after reaching size 12, so it can be used to build Workers. Those will then go and speed up the growth of other cities.

Attachment: ptwdg2 - monty python - 500 ad - north.jpg
This has been downloaded 7 time(s).

Last edited by Modo44 on 09-05-2005 at 14:01

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 09-05-2005 13:57 Visit Modo44's homepage!
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Southern part

Monkey is using the remaining forces as friggin' Navy Seals! I am afraid we just lost Dennis (the Worker). They landed 10 Numidians around him, and I doubt the shovel is going to do much damage.

We need Max to start a Road where he stands. We need to move the offensive stack on that tile, so that it can have a Road underneath next turn! Avenge Dennis!

Do we want to attack with the 2 Horsemen and 1 Longbowman, or do we wait for the whole crew?


Oh, and by the way, we have the Courthouse in City of Silly Peasants to be rushed for 312 Gold. Workers should go near the city to start Irrigating the Wheat and Mining the BG tiles.

Attachment: ptwdg2 - monty python - 500 ad - south.jpg
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 10-05-2005 00:35 Visit Modo44's homepage!
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Support Apolyton buy from Amazon

I really, Really, REALLY (thank you, Arrian) hope you guys are reading this and not commenting because you agree.

Anyway, game played. What happened:

  • City builds and citizen allocation as described above.
  • Rushed the Courthouse in City of Silly Peasants.
  • Irrigated south of Witch Village.
  • Added a Worker to Joyous Garde.
  • Moved units as described above. Did not attack Monkey units yet. There is no rush, really, so why lose more units?
  • Moved Dennis to a tile that sets up an attack against any Monkey Numidian that kills him.


Sending the save.

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