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Maquiladora
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quote: Originally posted by CyberShy
That's what I said: "almost no one" |
You defined CtP 1 and 2 as "civ", not me.
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GAZ082
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Buenos Aires, Argentina
Jul 2004 time: 02:19
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quote: Originally posted by Myrddin
I'm for change; BUT suspect that a lot of others will be saying 'its not civ anymore' when more information is released |
Nonsense! As was said, if you can build cities, research, have diplo and be turn based, is CIV.
There are lots modifications and just some aditions:
Modifications:
- 3d Map.
- Unit stats and levels (instead of 3, rookie, vet and elite, there are like 40 'grades')
- Civics (which is an upgrade from static goverments)
- The usual update to the graphics and game technology to make it a 2005 game instead of a 2001 game.
- More resources.
- Few more civs to choose from.
- Citizens.
- Better AI?
Additions:
- Religion.
- Wondermovies!
_ ...
As you can see, CIV IV is just a good upgrade of CIV III
I'd like to see a Paradox Civilization...
BTW, any news about how many civs can play in a game? 16, all the 19? more?
I have no doubt that you will agree with me that the diplomacy screen should be redesigend to allow a higher number of civs instead of the 8 that were standard in CIV III. 16, 19, 31!!!
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Niptium
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I remember playing Civilization the first one when I was about 8 years old. Then, I followed with Colonization and man oh man ! Did I play that game like a madman. I also played frenetically to Civ 2 but it never reached the perfection of Colonization. In the last few times I played Civ 2, I remember the annoyance of the computer obsession to build cities in your territory, even if it meant the city was on a 1X1 desert tile. The CPU also had the bad habit of roaming on your territory just like if it was an internation zone of passage.
These things got even worse in Civ 3 ! Now with the culture, a CPU colonizing a 1X1 tile that is not within your border (but still you consider it to be in your territory because it's lonely tile witch isn't worth colonizing) he gets borders and reduces yours ! Not only that but the CPU trespassing your borders is even worst then ever - not mentionning the fact that in the later ages, with the CPU moving around, the turns tended to last 4 freaking hours each. I was very disapointed and I remember breaking the damn CD for my Art class in Cégep.
I'm cautiously waiting for these things to get resolved in Civ 4...
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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I have quite good expectations about CivIV. I bought CivIII only quite late and still don't play it much, sticking to Civ2, but the government options, Python scripting and the statement that there may be less units on the map make me optimistic. I wish there had been stacked combat and public works, but I still think CivIV looks poised to be better than CivIII. Not sure if better than Civ2. You can't have much fun playing OCC without caravans after all.
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pmaura
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It looks like there dumbing down Civ4 - No more coruption of pollution issues so expand away. Spys are no longer allowed to mean nasty stuff because thats not PC.
There also getting rid of the generals, I kinda of liked the idea of generals in Civ 3
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vovan
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As far as pollution is concerned, I wouldn't worry about it too much, as now you have the health issues to deal with in large cities. All it means is not having to micromanage the workers to clean up the pollution, I think... I don't know about the corruption though... Is there some other concept that will replace it?
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alms66
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Louisiana
Oct 1999 time: 23:19
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quote: Originally posted by pmaura
It looks like there dumbing down Civ4 - No more coruption of pollution issues so expand away. Spys are no longer allowed to mean nasty stuff because thats not PC.
There also getting rid of the generals, I kinda of liked the idea of generals in Civ 3 |
They expanded the list of great people types (from military & scientific) to 5 various types (economic, military, science, culture, religious) - assuming that's what you meant by 'general', and not armies. If you meant armies they said there are "better stacked movement options", whatever that means.
I agree with everyone that pollution was rather annoying and pointless, but I never had a problem with corruption. It has never bothered me, but then again, I mostly played the DyP/RaR & Rhye's mods (now mostly Rhye's), not the default game. I also never make an attempt to take over the world - I suspect this is why most people hated corruption, because it severely limited the size of a useful empire.
quote: Originally posted by vovan
As far as pollution is concerned, I wouldn't worry about it too much, as now you have the health issues to deal with in large cities. All it means is not having to micromanage the workers to clean up the pollution, I think... I don't know about the corruption though... Is there some other concept that will replace it? |
I suspect health will also help to achieve the same thing corruption did - put the brakes on empire expansion, but just in a more unified and rather different way.
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vovan
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Well, I imagine the food supplies for example, which affect health in the cities (and the larger the city, the more effect it has, I imagine) will be in short supply, therefore as your empire grows large, you may not have enough food to sustain a large and happy population and hence the core cities will consume the most of your food supplies, and the outliers migh become unhappy and work less, etc.
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LaRusso
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appendix of Europe
May 2001 time: 06:19
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i have absolutely no idea about what this game will actually be like to PLAY. it surely looks sweet on the 13 min movie, screenshots are intriguing, etc etc.
some good things are in, and if there ever was something i wanted in the civ, it's social engineering taken from smac. 3d looks nice, world map, etc etc. i never had problem with corruption either, dunno how they will solve it in the civ4, but let's be patient about it. one abstract concept replacing another does not necessarily mean 'dumbing down'. i never felt particularly smart about automating workers to clear pollution.
ultimately, civ4 will have a better start than civ 3 (which i liked and played more than civ2, especially in its c3c variant):
- civics replacing fixed govts sucessfully and balancing civic traits so as to induce 'flourishing of a thousand government types'. i do not want to see fukuyama's prophecy fulfilled in the game (it is plain boring)
- avoiding late eras bogging down
- allowing 2nd or 3rd place civs to catch up through SOME kind of balancing mechanism
- diplomacy improvement
i am holding my fingers crossed, but it seems to me that this will be the best civ so far.
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