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Jetmech is offline Jetmech
Settler

Mar 2005
time: 00:20
  Old Post 11-05-2005 19:38
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Tweaking the AI Increase the size of your Attachments

Greetings all!

I have read in this forum of several ways to tweak the AI to produce a more challenging game. I am specifically looking for the files to make the AI build more robust units such as skimship probe teams and use crawlers more efficiently. I have read some of the tips but was curious if there are actually files out there tho do this (cause I'm f'n lazy ). Thx in advance

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 11-05-2005 19:46
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Tired of ads?

skimship probe teams:

code:
#UNITS 25 Colony Pod, Infantry, Colony Pod, Scout, 8, 0, 0, None, -1, 00000000000000000000000000 Formers, Infantry, Formers, Scout, 9, 0, 0, Ecology, -1, 00000000000000000000000000 Scout Patrol, Infantry, Gun, Scout, 3, 0, 0, None, -1, 00000000000000000000000000 Transport Foil, Foil, Transport, Scout, 7, 0, 0, DocFlex, -1, 00000000000000000000000000 *Sea Formers, Foil, Formers, Scout, 9, 0, 0, Disable, -1, 00000000000000000000000000 Supply Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 00000000000000000000000000 Probe Team, Speeder, Probe Team, Scout, 11, 0, 0, PlaNets, -1, 00000000000000000000000000 Alien Artifact, Infantry, Artifact, Scout, 12,10, 0, Disable, 2, 00000000000000000000000000 Mind Worms, Infantry, Psi, Psi, 1, 5, 0, CentEmp, 3, 00000000000000000000000000 Isle of the Deep, Foil, Psi, Psi, 7, 8, 4, CentMed, -1, 00000000000000000000000000 Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0, CentGen, -1, 00000000000000000000100000 Unity Rover, Speeder, Gun, Scout, 3, 0, 0, Disable, -1, 00000000000000000000000000 Unity Scout Chopper, Copter, Gun, Scout, 4, 0, 0, Disable, -1, 00000000000000000000100000 Unity Foil, Foil, Transport, Scout, 7, 0, 0, Disable, -1, 00100000000000000000000000 Sealurk, Foil, Psi, Psi, 6, 6, 0, CentPsi, 4, 00000000000000000001000000 Spore Launcher, Infantry, Psi, Psi, 0, 5, 0, Bioadap, 5, 00000000001000000000000000 Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000 Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000 Battle Ogre MK3, Speeder, String, Stasis, 0,20, 0, Disable, 6, 10010000000000000000000000 Fungal Tower, Infantry, Psi, Psi, 3, 0, 0, Disable, 1, 00000000000000000000000000 Unity Mining Laser, Infantry, Laser, Scout, 0, 0, 0, Disable, -1, 00000000000000000000000000 Sea Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000 Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 00000000000000000000000000 Party Boat I, Foil, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000 Party Boat II, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000


insert that into alphax.txt in the appropriate place.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 11-05-2005 19:47
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#3 Report this post to a moderator
Increase Your PM Length

And there's no way to make AI use crawlers more effective expect:

1.setting his priority to "build" (he will build more of them)
2.making a "lurker" crawler units in the scenario and giving them "O" command on a useful resource (like minbonus on rocky squre).

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 11-05-2005 19:50
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#4 Report this post to a moderator
Get a bigger avatar today!

This link can be useful as well (checkout the links listed there as well).

community rules.

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