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22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

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Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:20
  Old Post 14-05-2005 02:27
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#31 Report this post to a moderator
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I assume the tile details are:

3 food
1 gold
+2 health - I assume that 'health' must work in some way like 'waste for food'. If there are no longer fixed governments with tile bonuses/penalties then tiles must always produce the same but there must be a way of varying growth rates - voila health

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 14-05-2005 03:11
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but the health boxes (Red crosses) are there because there's Fresh Water........

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:20
  Old Post 14-05-2005 03:43 Visit Alex's homepage!
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Perhaps units located on tiles with fresh water have a bonus to their health, meaning they can repair any damages faster than on other tiles (but still slower than in a city, I'd assume).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 14-05-2005 05:14
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quote:
Originally posted by Soren Johnson Firaxis
It does have some Trade Mission functionality


Anyone know what Trade Missions are btw?

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 14-05-2005 05:37
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Hi guys, couldn't resist doing a little 'speculation' of my own !
OK, we know that the health of your nation is going to be as vital as its treasury, so clearly tiles like fresh water add to a cities 'Health'. If I had to make a guess, I am betting that health and food combined effect how quickly your cities grow or decline-though health might also effect the chance of plagues and other diseases effecting your nation (assuming plagues make a reappearance).
As for the centre screen, I reckon the icons are-in order:
Disband, Fortify, sentry, attack/defend and explore.
OK, now I have to say that I REALLY like the fact that fresh water is important in the game-as I asked for something along these lines back before civ3 !
I am a bit disappointed that gold still seems to be generated DIRECTLY from a tile-as I really feel that the gold your city gets should depend on how many food and shields the city collects each turn-modified by the city's wealth! Anyway, perhaps that may yet change.
Another thing that seems odd is that the desert tile produces THREE food. This might just be because its a demo screen-and the numbers are just arbitary-or it might mean that the amounts of food and shields might cover a MUCH bigger range!
Lastly, I too would LOVE to know what these 'trade missions' are, and how they connect into the wider trade and diplomacy systems of Civ4. Wanna give us any clues Soren?

Yours,
Aussie_Lurker.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 14-05-2005 05:41
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quote:
Originally posted by The_Aussie_Lurker
Another thing that seems odd is that the desert tile produces THREE food. This might just be because its a demo screen-and the numbers are just arbitary-or it might mean that the amounts of food and shields might cover a MUCH bigger range!


The same as in Civ3 no doubt: deserts next to rivers become "flood plains" IIRC, producing much more food.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:20
  Old Post 14-05-2005 07:47 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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could the red-pinkish colored line in the top right corner be a border?

Do we realy want multi units in the game.
Might be cute at first, then a distraction later..what does it realy bring to the game?

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 14-05-2005 12:04
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Platypus. From what I hear, the 'Multi Units' are the result of an ability to combine units into an army-which is what these multi-units represent. Its just that thus far we have only seen homogenous groupings of units. Yet apparently if you combine, say, a pikeman with a knight, then the unit graphic will show those units together as a 'multi-unit' (which is far better than the army approach in civ3, which required you to constantly remind yourself of what was there AND could never be upgraded!)
Anyway, hope that clarifies things and Soren, if I am wrong, please feel free to correct me !

Yours,
Aussie_Lurker.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 14-05-2005 13:01
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quote:
could the red-pinkish colored line in the top right corner be a border?


I'm quiet sure about that.

quote:
Platypus. From what I hear, the 'Multi Units' are the result of an ability to combine units into an army


I think that's not true.
A multi unit just shows a single unit. Perhaps it shows it's strength. (3 units = low, 4 units = avg, 5 units = strong)

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 14-05-2005 13:20
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Well, the 'multi-unit' theory is based on information coming from interviews in both PCZone and that German computer magazine. So, unless they are completely wrong, then my theory is correct !

Yours,
Aussie_Lurker.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 16-05-2005 05:22
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I'm fearful of the art. I was hoping for a darker looking game.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 16-05-2005 15:13
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quote:
Originally posted by Ninot
I'm fearful of the art. I was hoping for a darker looking game.


why would anyone prefer a 'darker looking game'? It's not "Return of the Sith"

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 16-05-2005 15:16 Visit Modo44's homepage!
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quote:
Originally posted by CyberShy
why would anyone prefer a 'darker looking game'? It's not "Return of the Sith"

Because games like Sims make me puke?

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 16-05-2005 22:38
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If computer games make you puke you reeeeeeaaaaally need to go outside some more, instead of staring at your screen all the time

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 16-05-2005 23:28
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I don't know why anyone would prefer a darker looking game, but I know I do.

I forget who said it, but someones girlfriend said the mountains look like teepees. I agree with her. Not my preference for how they'll look, but I'm not gonna buy Civ IV for the graphics either.

I'll just have to hope that more graphics mods will come out.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:20
  Old Post 16-05-2005 23:45
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I agree with Ninot. In the screenshots that I've seen, the colours are just too bright. They need to tone that down a bit.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:20
  Old Post 17-05-2005 00:57
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#47 Report this post to a moderator
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Mmm... gamma correction?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 17-05-2005 01:08 Visit Modo44's homepage!
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#48 Report this post to a moderator
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quote:
Originally posted by GeoModder
Mmm... gamma correction?

Things get hard to read if you use too much of it.

 
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