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Saladin23
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Here are some units I've been working on for a Napoleonic Scenario.
I originally used an infantry unit by Typhoon and Fairline to draw the infantry.
Attachment: napoleon.bmp
This has been downloaded 31 time(s).
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Leonidas
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You are thinking of doing the nappy scenario using a world map?
That would be interesting, but it would be a very big challenge.
Would using a Europe/North Africa map be too limiting?
I am a real fan of napoleonic games, so I am looking forward to this.
Your units are very well done.
I especially like the action poses and flags.
I am surprised there are not more scenarios done on napoleonic themes since the uniforms were very colourful and great looking, and would be a delight for any artists out there.
Cheers!
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:20
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Jeez, between my laziness and the fact that Civ2 won't work on Windows ME, which I'm stuck with, I have tons of ideas I'll never implement. Here's one.
Romance of the Three Kingdoms: I had this idea long ago but never implemented it because A. I'm lazy, and B. I realized I know almost nothing about late-Han-era China, or Chinese geography. Anyway, this scenario was based on implementing the book's considerable emphasis on leadership. It's a tweaking of the idea I used for Broken Kingdom, the one poorly implemented scenario I've completed. Most ground units are "air" units under this scheme; cavalry have high movement and a range of one, like fighters, which lets them attack multiple times per turn, but infantry have lower supply needs and thus can stay out longer without resupply. To resupply, a unit needs to return to a General ground unit, which is a settler with the carrier ability and minimal battle prowess. The Generals are expensive and due to their settler flag can only be maintained in very limited quantities. They represent both the supply wagons and the morale boost and leadership needed by enlisted men in medieval societies. They can in theory feed three dozen units, of course, but due to the risks of unit stacking there's a practical limit.
The normal Generals are a sad necessity at first, but in RTK all three of the titular Kingdoms had trustworthy subordinates to lead their armies. These heroic generals are given by events, or available from the beginning: Guan Yu, Zhang Fei, and Zhao Yun, Dien Wei and Hsu Zhu, Gan Ning and Zhou Yu, and so on. They're faster and tougher than ordinary Generals, and require no support. Some have special abilities too; Guan Yu is such a famous warrior that he gets the AEGIS flag. Normal soldiers don't dare to attack him.
There are also non-aerial, non-General units: Emissaries/diplomats played a big part in the books, for bribing enemy cities and generals, as well as ballistae and various ships. Fire Ships are literal "Nuclear Submarines," while other ships can carry troops like generals can, while still others can carry Generals and equipment, and others can only fight.
While "ground" units can cross rivers and ignore terrain in this scenario, soldiers themselves are pretty mobile if you think about it. They can ford streams or cross rivers in small boats to make surprise attacks, or ride through mountain trails. It's the supply trains that keep them fed, or envoys in carriages, or heavy siege equipment, that have trouble with mountains and rivers.
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Sarsstock
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Well the sad thing is that this forum is just filled with amazing but never completed idea's for scenario's. You'd have no trouble finding any worthy project needing completion, updating and or both.
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Sarsstock
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Say Patrick, I'm just curious how much of the US-Mexican war you've completed to date? I always thought that was a damn good idea for a scenario and I continue to be surprised there is little to no work done on that conflict. Especially considering how it continues to shape the political landscape of the America's even to this day.
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Well, Chris, I took a look at what I had done with that Mexican War scen, and frankly what I've got is pitiful. It's one of the oldest items in my scenario folder, and it could use a LOT of improvement. The map sucks, the units are all drawn from Microprose graphics from scens that come with CiC and FW, the tech tree is basically just a truncated version of the standard Civ 2 tech tree with a few techs to allow civ-specific units, and even the city graphics are quite dated. The one I have was supposed to go from 1836 to 1845 and cover the Texas Revolution, Mexican War, and a possible conflict between the US and Mormons. The four players were Texas, Mexico, the US, and the Mormons, with barbarians being the Indians. It would need a complete overhaul to be much good. There you have it!
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:20
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@ Elok
I bought my present computer (PC clone, Celeron 800 MHz) 4-5 years ago, complete with Windows ME. It flawlessly ran Civ2 and every Civ2 scen without any problem until a year ago when ME became corrupted and had to be replaced with a relatively inexpensive ($75) upgrade to XP because I had lost the Windows ME CD. ME is known to be somewhat unstable.
I don't think that your problem is due to any intrinsic incompatability between Civ2 and ME. However, I'm far too computer illiterate to suggest a fix for your difficulties.
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Sarsstock
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Hmmm... well I would have to agree with you Patrick that the US/Mexian War scenario you described would most likely have to be done from scratch again. Is this something you'd be willing to contemplate perhaps after EOTRS?
What about your Mexican Revolution scenario? Or Simon Bolivar or 1812 projects? Where do they stand in terms of completion?
I have been wanting to design a series of Napoleonic Infantry units based on the new Curt/Fairline infantry models but have been yet unsucsessfull. I was considering them myself for use in the proposed "All the Kings Men" project but I don't think that will come to pass as development would require an encyclopediactic knowledge of both the American and French Revolution, which I sadly do not posess.
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Sarsstock
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I recently inspired after playing two brilliant scenario's this past month. Brown Man's Burden and Malta. Brown Man's Burden is a favorite of mine because it takes place in what I consider one of the most adventurous era's in recent history, the "Great African Land Race". Malta is sure to become a classic because it pits cold war rivals against each other but on a small theatre of combat, the kind of theatre that would surely be overlooked on a global map scenario.
With these two ideas in hand I came up with the following.... The Emerald Wars.
Imagine it is the late nineteenth century, and if one were to look up a map of the Eastern Mediterranean you will find the peaceful and picturesque island of Cydonia. Cydonia is a crescent shaped island close to Cyprus in overall size a mere 30 km from the coast of region of Palestine.
Cydonia has a colourfull history indeed, a history of Greek explorers, Roman rulers, Venetian merchants, Mongolian invaders and Crusading conquerors. Yet for the last five centuries the island of Cydonia has sat under the thumb of the Sultan of Constantinople and his Ottoman Empire. At its height the island was the great trading hub of the Eastern Mediterranean, but as the Ottoman Empire grew old and decrepit the island of Cydonia suffered greatly along side. Her once flourishing ports and city markets became all but abandoned at the end of the nineteenth century as the economy of the empire declined.... but salvation was at hand for Cydonia.
A bountiful emerald deposit has been discovered in the islands western hills, and subsequent mining has brought new life and much needed wealth back to the struggling island. Yet it became all too apparent to the native Cydonians that the vast majority of the wealth was to go the islands ruling elite... the small Turkish minority. Thus the native Cydonians, wanting only the right to what is rightfully theirs have risen in arms against Ottoman rule.
With tensions rising in Europe this small island may serve as a flashpoint for a much larger conflict, but that will not be your concern in this game. You can choose to play as one of two sides, the Cydonians or the Turks. The Cydonians command more territory and more troops in the beginning, but have little in the way of modern military equipment. The Turks will have more artillery and gunboats in the games beginning, but they're few strongholds risk being overrun if they cannot reclaim enough of the island early on.
What may tip the balance in either sides favor is of course international support. Turkey can research the support of the Austro-Hungarians and later the Germans, the Cydonians can research the help of the French and then later the British. As few nations will be interested in involving themselves in "The Emerald Wars", both civilization's will be able to research groups of volunteers. Adventure seeking Italians, Russians, Greeks, Arabs, Americans, Australians, Argentines and Canadians can be drawn into this conflict in small numbers.
Attached below is a set of just a few of the orginal units that might appear in this game. First is the Cydonian rebel unit, below is a Turkish regular and a Turkish loyal militia, a British regular, a Royal marine, a French regular and a Colonial infantry. I hope to learn a great deal about scenario making with this game that I can later apply to my "Jules Verne" project.
P.S. Cydonia is a fictional island 
Attachment: cydonia unitset.png
This has been downloaded 121 time(s).
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Sarsstock
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Well for now I would like afew ideas on what unofficial volunteer regiments from the above listed nations might look like. I know Curt has recently made some pretty good civilian militia units but I'd like each unit to look unique to its home nation.
If there are any ideas what volunteers from Greece, Russia, Italy, America and so on should look like please feel free to let me know.
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Sarsstock
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Here are some volunteer units that might just appear in "The Emerald Wars" if the forum can accept their attire as being historically apropriate. As I said these units are from nations with strong Cydonian populations and are generally sympathizing with the Cydonian cause, but are unable to directly become involved for varying reasons.
Clad in white we have the American volunteers, the rough and tough Australian volunteers and the sons of the true north Canadian volunteers.
Attachment: cydonian volunteer unitset.png
This has been downloaded 109 time(s).
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Sarsstock
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I have another question to ask the forum, if Germany and Austria were to come to the aid of Turkey with Britain and France on the side of the Cydonians can anyone think of who the commanding generals of these expeditionary forces might be?
I suppose Kitchener could be a cannidate for Britain depending on what the actual date I set this scenario for is.
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Sarsstock
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Hmmm... the Crown Prince himself eh? That would raise the stakes significantly for Germany. If you and I are thinking of the same crown prince "Friedrich Wilhelm" then he may be a tad too young to be in a position of command of an expedionary force. This war will likely start somewhere between 1895 and 1905, this would mean the Crown Prince may still be a teenager.
General Falkenhayn seems to be a more favorable choice. He was in China from 1901 to 1903 building up his reputation, but if there is enough wealth to be made on Cydonia I'm sure he would recalled if necessary to lead the expedionary force.
Last edited by Sarsstock on 03-07-2005 at 00:14
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Sarsstock
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Attatched below are two variants of the Greek volunteer infantry which will be the first foreign troops researchable by the Cydonians. Also I attatched a new version of the Australian volunteer unit along side.
Attachment: greek volunteers.png
This has been downloaded 90 time(s).
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Sarsstock
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Next up in the Emerald War lineup we have the Argentine and the Mexican volunteers. You see, this war can quite possibly become a destination for adventure seekers the world over.
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Sarsstock
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Following the Argentines and Mexicans we have the Spanish and Italian volunteers. The way I plan to set up the researchable techs it will be highly unlikely that the Cydonian player will be able to enlist all the possible volunteers of different nations. Instead, maybe two or three nations can be researched for volunteers and perhaps one nation can be researched for all out military intervention. The same will go for the Turks.
Attachment: spanish, italian and moroccan volunteers.png
This has been downloaded 75 time(s).
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