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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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1870bc 
The Ordered Post
"Interior"
Hammerhead (warrior 3/3) - fort at Bohkara
The Faithfuls (horseman 4/4) - fort Bloodview
The Wanderers (warrior 3/3) - fort at Bloodview
Miss Watcher (spearwoman 3/3) - fort at Filiolus Ala
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall
Mildred (worker) - 4,7,8
Bob (worker) - 9 mine
Harry (worker) - 9 mine
George (worker) - 8 mine
FA worker (worker0 - road
Stan (A-M Worker) - road
Laurel (A-M Worker) - road
"North"
Black Lightning (horseman 4/5) - 6,2
Soothsayer's Savages (horseman 5/5) - 6,6
"East"
Banshees (scout) - 6
"South"
First Rider of the Apocalypse (horseman 4/4) - 6
Thunderhoof (horseman 4/4) - 6
These two Horsemen will attack next turn and destroy the Tartar barbarian camp.
"Task Force Bloodshaft"
Currently within A-M territory.
Bloodshaft (archer 4/4) - 3
Far Striker (archer 4/4) - 3
Scarface (swords 4/4) - 3
Long Blades (swords 4/4) - 3
Cardial Crusher (swords 4/4) - 3
Devourer of Light (swords 4/4) - 3
"Task Force Bataar"
Currently within lands between us and A-M
Horde Long Eyes (scout) - 1,2
Bataar (warrior 5/5) - 2
Grim Death (swords 4/4) - 2
Bloodseeker (swords 4/4) - 8
Shadow Striker (swords 4/4) - 7
Bloodletter (swords 4/4) - 2
"Unit Audit"
Horseman = 5
Swordsman = 8
Spearman = 1
Archer = 2
Warriors = 4
Scouts = 2
Workers = 5
Liberated Workers = 2
Settler = 0
Total units = 29
"Our Towns
"Khan's Blood Hall" pop 5 - granary in 4
Growth in 13 turns
"Ta-Tu" pop 3 - swordsman in 3
Growth in 6 turns
"Bokhara" pop 4 - spearman in 3
Growth in 15 turns
"Bloodview" pop 4 - settler in 3
Growth in 3 turns
"Filiolus Ala" pop 3 - worker in 4
Growth in 4 turns
Tech Reseach
Monachy - Currently now _ Turns
Treasury
281 Gold - at a gain of "27 gpt" to the treasury
(recieving 9 gpt towards Monachy research)
Science Slider at 0%
Luxury Slider at 20%
Trade Negotiations
...
What Techs and Resources do the other Nations not have
"Euphorica" Our Allies
No Techs
Horses not connected
"A-M" Our Allies
Literature
Iron not connected
"Team Babylon"
Literature
Code of Laws
Iron not connected
"Desolation Row"
Literature
"Lost Boys"
Literature
-------------------------------------------------
Let it be known throughout the lands....
The Horde has begun its first National Wonder Program - Statue of Stone.
The Horde is under Red Guard operational security
Their is to be NO, I repeat NO talk of this project anywhere out side of The Horde Private Forum, and such comms between Horde members.
Let the building and shield storing begin. 
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The Horde has begun its first National Wonder Program - Statue of Stone.
For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.
Turn 2: KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.
This Turn:
Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.
Turn 4 (this turn): KBH has 29 shields. Change production in Bokhara to spearman. FA worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8. Citizens of KBH rearranged so KBH produces 11 shields per turn with no food surplus.
Turn 5: KBH has 40 shields. Mildred starts mine. FA Worker starts mine. Both slave workers start mine. Mine is completed instantly and Bob, Harry and George are free to move. Bob moves 7-7-7. Citizens of KBH are rearranged so KBH produces 12 shields per turn with no food surplus.
Turn 6: KBH has 52 shields. FA worker, George, Harry and Mildred move 7 and are added to KBH. Slave workers move 7 and are returned to AM. KBH is size 9 and produces 16 shields per turn with no surplus of food. Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob starts mine.
Turn 7: KBH has 68 shields. Production in KBH changed to Statue of Zeus.
Turn 8: KBH has 84 shields.
Turn 9: KBH has 100 shields.
Turn 10: KBH has 116 shields.
Turn 11: KBH has 132 shields. Mine completed on grass 7-7 from KBH at the end of turn 11. KBH now produces 17 shields per turn.
Turn 12: KBH has 149 shields.
Turn 13: KBH has 166 shields.
Turn 14: KBH has 183 shields.
Turn 15: Statue of Zeus completed in KBH.
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Attachment: paddy's paradise.jpg
This has been downloaded 22 time(s).
Last edited by Paddy the Scot on 19-05-2005 at 10:08
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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Paddy says:
your warrior Dave
thought he was going to our border... now he is back in the war zone
Paddy says:
please run him south now for he is in a warzone and I need all of those tiles as we discussed last week
Aqua says:
oh, he moved down to scout AM's territory cos you seemed to block his way north
Aqua says:
yep, sure...no problem
Aqua says:
we'll do that
Aqua says:
it's no big deal - he's just exploring
Paddy says:
south east ok
Aqua says:
and can't do it all at once
Aqua says:
you mean southwest
Paddy says:
south west is to am ...
Paddy says:
south east is back to your way
Paddy says:
I have units all through there and so do AM
Aqua says:
of course - well he doesn't want to go back home!
Aqua says:
oh....not SE sorry.....northwest
Paddy says:
well matey he may die for being in the way
Aqua says:
no no, he will continue NW
Paddy says:
why
Paddy says:
that is a war zone
Aqua says:
cos we haven't explored in that direction
Aqua says:
no, AM is southwest of you, right?
Paddy says:
there civ is yes
Paddy says:
you are in the war zone - you need to leave
Paddy says:
only save route is south east
Aqua says:
or NE back towards you
Paddy says:
war zone
Aqua says:
you seem to have a warzone everywhere!
Paddy says:
no
Paddy says:
matey, last week we discussed this, then you went there....
Aqua says:
yeh, we moved before we finished our conversation
Aqua says:
so now where do you want us to move him?
Paddy says:
south east out of there
Aqua says:
that's not what you said before - you sai0d he cvould go up north to your border then follow it west
Paddy says:
I want to get some of my fast movers in their, and we need those tiles
Aqua says:
south east just takes him home - we need to explore
Aqua says:
ok, but one turn and he'll be out of your way I believe
Paddy says:
matey, go s/e from there, when clear of warzone you can go north again
Aqua says:
ok, I'll check it out when we get the turn
Paddy says:
thank you
Aqua says:
you're welcome
Paddy says:
remember, we mean you no ill, but Dave is in a live firezone, and we have declared that well in advance of this chat.
Aqua says:
DR believes BOH will be a good ally
Aqua says:
yes, understood
Aqua says:
and we have tried to keep him out of your line of advance
Aqua says:
last turn you gave him an opportunity to move through a hole, and he took it
Aqua says:
I'm hoping he can move further out of your way next
Aqua says:
turn
Aqua says:
so let's see
Paddy says:
s/east is only way we can assure his survival
Paddy says:
we have needs and battle plans that require action
Aqua says:
ah, you are clearly well advanced, and clearly have much better strategists than our rag tag civ
Paddy says:
haha, not really matey
Paddy says:
but with a Horde some plans become like roads, lots of engineering to get them built, and once built they take a long time to get upgraded...
Aqua says:
lol
Aqua says:
yes, PBEM is frustrating when you have long term plans
Paddy says:
well the toll booths are up and running on that road
Paddy says:
some wanted Dave to meet a horseman charge last turn, yet A-M did something different
Aqua says:
well, allowances sometimes need to be made for innocent trespass. It would not do the BOH any good to attack the DR for no good reason
Paddy says:
matey, innocence does no longer cut it
your warning was given clearly last week, and was accepted clearly
Paddy says:
war be war, and Dave is muddling up the area
Aqua says:
we have worked together well in this.....all I am saying is that incurring another civ's wrath for the sake of maybe one turn, is something that I would advise against
Aqua says:
we will try not to get in your way....we have already said that
Aqua says:
i's not like we're trying to stop your advance
Paddy says:
and yet you have
and you were asked to stay well out
Aqua says:
we just want to get out of the way
Paddy says:
south east for Dave -asap
Aqua says:
no, you said we could pick our way through if we could
Paddy says:
matey, that was to get to our border
Paddy says:
and the gap was opened 2 turns ago
Aqua says:
geez, keep changing your mind!
Paddy says:
and you are not heading north east
Aqua says:
no, northwest
Paddy says:
good night mate
Aqua says:
ah!
Aqua says:
there's no need for a war between is
Aqua says:
us
Aqua says:
we have been forging an alliance
Aqua says:
just let him get out of the way
Paddy says:
cool
Aqua says:
he will move next turn
Paddy says:
which way?
Aqua says:
as he has been doing
Aqua says:
depends on where your units are compared to where he is - I will move him in the most convenient direction for both of us
Paddy says:
you can not see our units
Paddy says:
I know where mine are
Aqua says:
should be able to - he's in the mountains
Paddy says:
you only talk of one turn, so you are being hereby asked politely to move south east out of our way
Aqua says:
I need to look at the map - I can't fathom why NW is a problem, since you are east and AM are southwest
Aqua says:
seems weird
Paddy says:
you are guessing where we are, and I am not enlightening 7you on our positions
Paddy says:
you know where our nations are, not the units of this war
Aqua says:
true
Aqua says:
and that's fine
Paddy says:
this is our war, so those units are under operational security
Aqua says:
lol
Paddy says:
thank you
Aqua says:
I love this game!
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:20
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** Immediate Action Needed **
Bloodview can produce its settler in 2 turns if the laborer who is located on the floodplain is moved to the roaded plains. This will save 1 turn. This is still doable next turn as only 7 shields are required to finish the settler. After the settler is finished, the laborer should be placed on the floodplain as we would lose any extra shields anyways, this will make up for the lost food.
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