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Master Zen is offline Master Zen
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Jan 2003
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  Old Post 17-05-2005 13:25 Visit Master Zen's homepage!
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1365 AD Orders - Will our stack survive? Inflate your Upload Space

I'm going to post a pic of what our route of attack will be. Note from last turnthread's pics that I did not bomb the RRs and fortresses around our landing spot. Why? Because I WANT GS to attack us. We're sitting on a mountain tile with a fortress, which means our Mech Infs have a defense of 45. GS will get clobbered if they try and take out our stack.

My hunch is that GS will hold back and just try and defend their southeast. Scorched earth policy for everything else. That means our advance will be slow but relatively painless at least compared to the hell we endured against Lego on the first turn.

Of course, that's just a hunch.

Oh yeah, we have 9 nukes. 9 friggin nukes. Glory of War. F*UCK YEAH!

Donegeal is offline Donegeal
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  Old Post 17-05-2005 18:26
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Yeah, our stack will survive. Aeson won't send his forces on such a suicide mission.

OTOH, he might think that playing turtle is a fruitless venture as doing so would allow us the ability to strike a heavy blow with a single nuke. So, he might attack. He might even win. But what is he going to do against ND landing? Or our second landing? Or our troops from the North? He is doomed.

Master Zen is offline Master Zen
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  Old Post 17-05-2005 21:35 Visit Master Zen's homepage!
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quote:
Originally posted by Donegeal
Yeah, our stack will survive. Aeson won't send his forces on such a suicide mission.

OTOH, he might think that playing turtle is a fruitless venture as doing so would allow us the ability to strike a heavy blow with a single nuke. So, he might attack. He might even win. But what is he going to do against ND landing?
[quote]

Absolutely nothing

[quote]
Or our second landing?




We only have 8 more Mech infs immediately available for a second landing.

quote:

Or our troops from the North? He is doomed.


That's like 12 cavalry units only...


If our stack is wiped out it's pretty much over for us in a conventional sense. We might be able to scrape up a second invasion force in, say, 3 turns, but nowhere near as powerful (40-50 units)

Still, it's suicide. 42 GS tanks vs. 35 GoW mech infs with a 250% defensive bonus. That's 16 vs 45, almost like trying to take out a stack of infantry with swordsmen.

And if you are done with those you still have to deal with 55 Tanks (defense of 20 under these conditions).

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 17-05-2005 21:47
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But they're cavalry led by ME!!!

Master Zen is offline Master Zen
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But they have a defense of THREE!!!

(ok, 6. They're on a mountain tile right now)

Master Zen is offline Master Zen
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Looking at this map, I propose the following route for our army:

1365 - Move E. We threaten Santa Ana directly.
1370 - Move SE. From there we threaten Blizzard (which is SE-SE of Santa Ana)
1375 - Move S. Fromt here we threaten Arashi
1380 - Move S-SW. We threaten Sandstorm and Tempest.

ND will have surely landed by then.

Attachment: gow - 1360 ad - 3.jpg
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Last edited by Master Zen on 17-05-2005 at 22:00

Donegeal is offline Donegeal
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  Old Post 18-05-2005 07:25
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Lose 30 kilos (of popups)

Hey, whatever you like. GS is doomed. March our guys along. Just nuke in front of them and move two tiles a turn, planting a city every now and then. It would force them to turttle and then we can sit back and nuke the same last GS city 3 or four times in one turn.

Master Zen is offline Master Zen
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  Old Post 18-05-2005 08:04 Visit Master Zen's homepage!
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I just want to get to Eye of the Storm before The Yellow Peril™ gets there first...

Master Zen is offline Master Zen
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  Old Post 19-05-2005 23:55 Visit Master Zen's homepage!
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Well, not only did our stack survive... it wasn't even attacked

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:20
  Old Post 20-05-2005 19:51
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I loaded up the save.
Moved some tanks along some GS railway.
- Nothing more than what MZ would do
GS are in full retreat.
Cant offer much more without bombing/recon so I dont know what options are available.

But the BEST news !!

For fun, I attacked Lego.
The city destroyed and the game DID NOT CRASH.

And even BETTER news !!
I did the same with RP. City destroyed & no crash.

we can eliminate Lego & RP this turn.

Whoot !!!!

Master Zen is offline Master Zen
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  Old Post 20-05-2005 20:21 Visit Master Zen's homepage!
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oh my, I'm testing that right away. H_E, if for some reason it crashes on my PC, would you be willing to play the save?

Master Zen is offline Master Zen
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  Old Post 20-05-2005 20:32 Visit Master Zen's homepage!
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IT WORKS

And here's the better news... I attacked the Lego city first with bombers, then once the infantry was at 1/4, I used the Elite MI that we have in Port Sacrifice...

WE GOT A LEADER

Donegeal is offline Donegeal
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  Old Post 20-05-2005 20:47
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Woot! GoW first leader! We will be able to build our first army!

Master Zen is offline Master Zen
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  Old Post 20-05-2005 20:49 Visit Master Zen's homepage!
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This is the current situation. GS has cut off RR access to the south which means we are going to be forced to go mountain hopping. I suggest we do that in the east.

Attachment: situation.jpg
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Master Zen is offline Master Zen
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  Old Post 20-05-2005 21:09 Visit Master Zen's homepage!
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More good news: the destruction of RP and Lego have switched us back to a peacetime economy. This means we can switch our cities to non-military production and then re-mobilize. There's a bunch of cities which need Hospitals, Banks, etc. plus, with our GL we can rush the SETI Program in our most productive science city (Trafalgar).

Other than that I really see no use for our GL. An Army isn't really going to help much. Plus, we can use our elites to leader farm vs GS's conscript Riflemen and maybe get another leader.

(btw, all of this is taking into account a possible space race faceoff vs ND)

Master Zen is offline Master Zen
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Poll started on what to do with our leader. See the main forum index

Last edited by Master Zen on 21-05-2005 at 00:02

Donegeal is offline Donegeal
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  Old Post 21-05-2005 00:37
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Ooooo! Are you going to do a GoN about the elimination of TWO Civs in one turn?

Master Zen is offline Master Zen
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  Old Post 21-05-2005 03:27 Visit Master Zen's homepage!
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you bet


Looking at the save earlier today (I'm at work right now) I think that just 1 turn of peace is necessary for our aims. We would build the following on this turn:

Trafalgar - SETI Program (GL rushed*)
Irongard - Bank (rushed)
Killdaria - Bank (rushed)
Imperial City - Research Center (rushed)

Then next turn we switch to:

Trafalgar - Research Center
Irongard - Stock Exchange
Killdaria - Stock Exchange
Imperial City - Wall Street

As for other cities, all cities at size 12 will build a Hospital, the others will start whatever other vital improvement is needed. On 1370 AD (next turn) we re-mobilize after switching the builds, this will help finish them quicker so we can re-commence on war builds.

Sound nice?

* Pending result of vote

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 24-05-2005 10:38 Visit Master Zen's homepage!
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Got spare money?

If you've read the Game Discussion thread, my Mouse's right-button died in the middle of playing the turn tonight

Tomorrow I will get a new one, either borrow one from work or buy a cheap-ass one in the supermarket as an emergency measure.

In the meanwhile I will post the turn report so far. There is more great news WE GOT A SECOND LEADER attacking the GS conscript Riflemen. F*uckin' yeah! That one will be used to build an Army by means of a rushed barracks in our Stormian cities.

This is amazing. I don't think I've ever gotten 2 GLs in one turn. Then again GS basically placed 9 conscript Riflemen within range of our elite Marines and Tanks. That's a no-no when facing a militaristic Civ. So if you look at it that way, 10 possible elite attacks in one turn (and the first generating you a GL), the odds were more than 50/50 that we'd get another one.

quote:

City Builds

Imperial City builds Tank, begins,
Camp Cod builds Settler, begins
Killdaria builds Mech INf, beings
Trafalgar begins Tank, begins
The Hill builds Mech Inf, begins
Irongard builds Mech Inf, begins
Skulgaria builds Mech Inf, begins
Tenebrae builds Mech Inf, begins
Plague City builds Tank, begins
Zayrut builds Jet Fighter, begins
Yellowknife builds Tank, begins
Mount Doom builds Settler, begins
Leivathan builds Tank, begins
Devil's Horn builds Harbor, begins
Iqualuit builds Tank, begins
Surfer's Paradise builds Harbor, begins


Military

- 5/5 Rider Sir UnOrthOdOx captures Kill Me Pleased. ROLEPLAY DESTROYED. 20g

- Bomber bombs You All Suck 4/4 Inf. Inf 3/4
- Bomber bombs You All Suck 3/4 Inf. Inf 1/4

- 5/5 Mech Inf attacks You All SUck 1/4 Inf. MI 5/5* Great Leader K'uang-Gin! LEGO DESTROYED. 0g (cheap bastards)

WAR IN THE WEST IS OVER

- Hell's Gale built at Dissidentville Ruins S-SW-SW

- Bomber bombs 2/2 Rifleman at Sandstorm N-N-N. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE-NE. RM 1/2

- Jet Fighter from IWS UnOrthOdOx recons at Sandstorm

- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-N. Mar 5/5
- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-NE. Mar 5/5
- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-NE. Mar 5/5* Great Leader Sun Tzu!
- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-N-NE. Tank 3/5
- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-N-NE-NE. Tank 4/4

- Bomber bombs 2/2 Rifleman at Sandstorm N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE. RM 1/2

- The Perfect Storm built at N-N-N-NE

- Tactical Nuke launched at Hurricane

- 4/4 Tanks attacks 1/2 Rifleman at Sandstorm N-NE. Tank 5/5
- 4/4 Tanks attacks 1/2 Rifleman at Sandstorm N-NE. Tank 5/5


To be continued...

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 24-05-2005 23:18
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quote:
5/5 Rider Sir UnOrthOdOx captures Kill Me Pleased. ROLEPLAY DESTROYED. 20g


mwuahahahahaha!!!!

Master Zen is offline Master Zen
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  Old Post 25-05-2005 11:28 Visit Master Zen's homepage!
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General

- Slider moved to 5.4.1 (War Weariness)


City Builds

Imperial City builds Tank
Camp Cod builds Settler
Killdaria builds Mech INf
Trafalgar begins Tank
The Hill builds Mech Inf
Irongard builds Mech Inf
Skulgaria builds Mech Inf
Tenebrae builds Mech Inf
Plague City builds Tank
Zayrut builds Jet Fighter
Yellowknife builds Tank
Mount Doom builds Settler
Leivathan builds Tank
Devil's Horn builds Harbor
Iqualuit builds Tank
Surfer's Paradise builds Harbor


Military

- 5/5 Rider Sir UnOrthOdOx captures Kill Me Pleased. ROLEPLAY DESTROYED. 20g

- Bomber bombs You All Suck 4/4 Inf. Inf 3/4
- Bomber bombs You All Suck 3/4 Inf. Inf 1/4

- 5/5 Mech Inf attacks You All SUck 1/4 Inf. MI 5/5* Great Leader K'uang-Gin!

WAR IN THE WEST IS OVER

- Hell's Gale built at Dissidentville Ruins S-SW-SW

- Bomber bombs 2/2 Rifleman at Sandstorm N-N-N. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-N-NE-NE. RM 1/2

- Jet Fighter from IWS UnOrthOdOx recons at Sandstorm

- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-N. Mar 5/5
- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-NE. Mar 5/5
- 5/5 Marine attacks 1/2 Rifleman at Sandstorm N-N-NE. Mar 5/5* Great Leader Sun Tzu!
- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-N-NE. Tank 3/5
- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-N-NE-NE. Tank 4/4

- Bomber bombs 2/2 Rifleman at Sandstorm N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE. RM 1/2
- Bomber bombs 2/2 Rifleman at Sandstorm N-NE. RM 1/2

- The Perfect Storm built at N-N-N-NE

- Tactical Nuke launched at Hurricane

- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-NE. Tank 5/5
- 4/4 Tank attacks 1/2 Rifleman at Sandstorm N-NE. Tank 5/5


Rushes

- 2 Artillery disbanded at Irongard.
- Artillery shortrushed at Irongard for 160g. Switched to Bank (1)
- 3 Artillery disbanded at Imperial City.
- Tank shortrushed at Irongard for 160g. Switched to Research Lab
- 1 Marine, 1 Worker disbanded at Imperial City. Research Lab in (1)
- 3 Artillery disbanded at Killdaria.
- Tank shortrushed at Killdaria for 160g. Switched to Bank (1)
- Settler rushed at Camp Cod for 32g
- Worker joins to Tenebrae (16)
- Hell's Gale rushes Barracks (1)


New Builds

- IMperial City - Research Lab (1)
- Plague City - Hospital (4)
- Trafalgar - SETI Program (1)
- DDDungeon - Hospital (3)
- Zayrut - Library (5)
- The Hill - Research Lab (3)
- Killdaria - Bank (1)
- Leviathan - Hospital (1)
- Dreadnaughtica - Offshore Platform (3)
- Irongard - Bank (1)
- Skulgaria - Reserach Lab (3)
- Yellowknife - Temple (1)
- Iqualuit - Coal Plant (4)
- Mavdad, Malaria, Surfer's Paradise and Devil's Horn - Temple
- All Lego Cities - Temple

Master Zen is offline Master Zen
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The East

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Master Zen is offline Master Zen
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The West

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The Front

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Master Zen is offline Master Zen
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F11

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