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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:20
  Old Post 17-05-2005 13:26 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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1725bc Support Apolyton, buy Galactic Civilizations: Deluxe Edition

1725bc

The Ordered Post

Thunderhoof (horseman 4/4) - it be with great sadness that I report the loss of Thunder hoof to barbarians. May this unit be entered in the Roll of Honour.

"Interior"

Hammerhead (warrior 3/3) - fort at Bohkara
The Wanderers (warrior 3/3) - fort at Bloodview
Hot Lips (spearwoman 4/4) - fort Bloodview
Miss Watcher (spearwoman 3/3) - fort at Filiolus Ala
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall

Double Edge (swords 4/4) - 4

Black Lightning (horseman 4/5) - to Bohkara, on patrol

The Faithfuls (horseman 4/4) - at Bloodview for "Bards Road Patrol"
Soothsayer's Savages (horseman 5/5) - at Bloodview for "Bards Road Patrol"

Settler heading for the Dye 8,8,8 of Ta-Tu

Bob (worker) - road to 8, thus complete the road for the new dye city

John Boy (worker) - mine completed in 4, then to complete the road to the Bards

Martha (worker) - to complete the road to the Bards

Stan (A-M Worker) - road, then back to capiatl to be transferred to A-M asap

Laurel (A-M Worker) - road, then back to capiatl to be transferred to A-M asap

"Southern Border Patrol"

Banshees (scout) - 9,9

First Rider of the Apocalypse (horseman 5/5) - 9,9 to be renamed Stormhoof...

All Rider's of the Apocalypse Titles to be retained for the Ancient Cavalry Units that we get every 5 turns from the Statue of Zeus

"Main Battle Army"

Bloodshaft (archer 4/4) - 9
Far Striker (archer 4/4) - 9
Scarface (swords 4/4) - 9
Long Blades (swords 4/4) - 9
Cardial Crusher (swords 4/4) - 9
Devourer of Light (swords 4/4) - 9

Horde Long Eyes (scout) - 8

Bataar (warrior 5/5) - 9
Grim Death (swords 4/4) - 9

Bloodletter (swords 4/4) - 9, heading to clear out the volcanoe region of the barbarians. Thus getting the area ready for our A-M settler

Shadow Striker (swords 4/4) - 9 "A-M settler protection unit"

Bloodseeker (swords 4/4) - wait "A-M settler protection unit"

"Unit Audit"

Horsemen = 5

Swordsmen = 8

Spearwomen = 2

Archer = 2

Warriors = 4

Scouts = 2

Workers = 3

Liberated Workers = 2

Settler = 1

Total units =

"Our Towns

"Khan's Blood Hall" pop 8 - pyramids in 20
Statue of Zeus in 8 turns 1st Ancient Cavalry 4/4 in 13 turns.
Growth in - turns

"Ta-Tu" pop 3 - horsewoman in 9 (The Princesses), well faster due to growth
Growth in 2 turns

"Bokhara" pop 4 - horsemen in 7 (Red Roughrider)
Growth in 10 turns

"Bloodview" pop 3 - horsemen in 13 (Lightninghoof), well faster due to growth
Growth in 4 turns

"Filiolus Ala" pop 3 - settler in 15, well faster due to growth
Growth in 5 turns

Tech Reseach

Monachy - Currently now _ Turns

Treasury

434 Gold - at a gain of "23 gpt" to the treasury
(receiving 9 gpt towards Monachy research)

Science Slider at 0%
Luxury Slider at 30%

Trade Negotiations

We offer Babylonia Literature un-accepted
We await there completion of Monarchy, which we will gift to A-M either straight away of very quickly there after.

What Techs and Resources do the other Nations not have

"Euphorica" Our Allies

No Techs

Horses not connected

"A-M" Our Allies

Literature

Iron not connected

"Team Babylon"

Literature
Code of Laws

Iron not connected

"Desolation Row"

Literature

"Lost Boys"

Literature

-------------------------------------------------

Let it be known throughout the lands....

The Horde has begun its first National Wonder Program - Statue of Stone.

The Horde is under Red Guard operational security

Their is to be NO, I repeat NO talk of this project anywhere out side of The Horde Private Forum, and such comms between Horde members.

Let the building and shield storing begin.

-------------------------------------------------

The Horde has begun its first National Wonder Program - Statue of Stone.

For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.

Turn 2: KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.

Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.

Turn 4: KBH has 29 shields. Change production in Bokhara to spearman. FA worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8. Citizens of KBH rearranged so KBH produces 11 shields per turn with no food surplus.

Turn 5: KBH has 39 shields. Mildred moves 8-7 and is added to KBH. FA Worker moves 7-7-7. Both slave workers move 7 and are returned to AM. Bob, Harry and George cannot move. Citizens of KBH are rearranged so KBH produces 13 shields per turn with no food surplus. Citizens of Bokhara are rearranged so Bokhara uses ivory.

Turn 6: KBH has 52 shields. FA Worker starts mine. George and Harry move 7 and are added to KBH. KBH is size 8 and produces 16 shields per turn with no surplus of food (rearrange citizens of KBH and Bokhara so KBH uses ivory and Bokhara uses hill or plains). Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob moves 7-7-4. His goal is to start road on wheat 8-8 from Ta-Tu so the new dye city will be connected.

Turn 7: KBH has 68 shields. Production in KBH changed to Pyramids.

this turn:
Turn 8: KBH has 84 shields. We are getting closer... and no word has been mentioned of our wonder building at this time.


Turn 9: KBH has 100 shields.

Turn 10: KBH has 116 shields.

Turn 11: KBH has 132 shields. Mine completed on grass 7-7 from KBH at the end of turn 11. KBH now produces 17 shields per turn.

Turn 12: KBH has 149 shields.

Turn 13: KBH has 166 shields. Production in KBH changed to Statue of Zeus. time to scare them a bit

Turn 14: KBH has 183 shields.

Turn 15: Statue of Zeus completed in KBH.

-------------------------------------------------

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Last edited by Paddy the Scot on 29-05-2005 at 03:59

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:20
  Old Post 29-05-2005 03:18 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Inflate your Upload Space

our interior

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:20
  Old Post 29-05-2005 03:22 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Demographics

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:20
  Old Post 29-05-2005 03:29 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton

Ordered post updated, save attached

is there anyone here who is not getting the save and would like it, if so let me know so I can email the bards you contact details

looking forward to your comments

thank you for ya time

Blood Oath Mates

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