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Paddy the Scot

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Hordeland
Mar 2001 time: 14:20
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1700bc 
The Ordered Post
Thunderhoof (horseman 4/4) - it be with great sadness that I report the loss of Thunder hoof to barbarians. May this unit be entered in the Roll of Honour.
"Interior"
The Wanderers (warrior 3/3) - fort at Bloodview
Hammerhead (warrior 3/3) - fort at Khan's Blood Hall
Slicers and Dicers (warrior 2/2) - fort at Khan's Blood Hall
Miss Watcher (spearwoman 3/3) - off to fort at Bloodview
Hot Lips (spearwoman 4/4) - 9,6
guard duty for Martha on the road to Bards
Double Edge (swords 4/4) - 3,3 into Ta-Tu
lying in wait for Dave (DR Warrior 3/3)
Black Lightning (horseman 4/5) - off to protect the Dye City Settler for now...
The Faithfuls (horseman 4/4) - now at KBH 7,7
Soothsayer's Savages (horseman 5/5) - now at KBH 7,7
we are taking them for some Barbarian hunting.
The Avar tribe is near KBH
Shadow Striker (swords 4/4) - 7
Bloodseeker (swords 4/4) - 8
These two units have 3 tasks:
A-M settler protection unit for near Bohkara
Dave (DR Warrior 3/3) Hunters
Encouraging Joe (Babs warrior 2/2) to tail Dave 
Settler heading for the Dye 8,8,8 of Ta-Tu
Bob (worker) - road to 8, thus complete the road for the new dye city
John Boy (worker) - mine completed in 3, then to complete the road to the Bards
Martha (worker) - to complete the road to the Bards
Stan (A-M Worker) - back to capital, and sent to A-M as accepted
Laurel (A-M Worker) - back to capital, and sent to A-M as accepted
"Southern Border Patrol"
Banshees (scout) - 6,9 keeping an eye on the Desolators
discovered DR Fred (warrior 3/3)
Horde Long Eyes (scout) - 9,9 off to check out what LB are up to in centre of map.
Stormhoof (horseman 5/5) - 9,9 doing a border run along Bards south east
(formerly First Rider of the Apocalypse)
All Rider's of the Apocalypse Titles to be retained for the Ancient Cavalry Units that we get every 5 turns from the Statue of Zeus
"Main Battle Army"
Bloodshaft (archer 4/4) - 9
Far Striker (archer 4/4) - 9
Scarface (swords 4/4) - 9
Long Blades (swords 4/4) - 9
Cardial Crusher (swords 4/4) - 9
Devourer of Light (swords 4/4) - 9
Bataar (warrior 5/5) - 9, possibly send in Bataar for the Chuzz warrior
Grim Death (swords 4/4) - 9
Bloodletter (swords 4/4) - 1, heading to clear out the volcanoe region of the Chuzz barbarians.
Chuzz Warrior spotted, fortified.
Thus getting the area ready for our A-M settler
"Unit Audit"
Horsemen = 5
Swordsmen = 8
Spearwomen = 2
Archer = 2
Warriors = 4
Scouts = 2
Workers = 3
Liberated Workers = 2
Settler = 1
Total units =
"Our Towns
"Khan's Blood Hall" pop 8 - pyramids in 19
Statue of Zeus in 6 turns due to mine coming online soon
1st Ancient Cavalry 4/4 in 8 turns.
Growth in - turns
"Ta-Tu" pop 3 - horsewoman in 8 (The Princesses), Growth in 1 turns
"Bokhara" pop 4 - horsemen in 6 (Red Roughrider)
Growth in 9 turns
"Bloodview" pop 3 - horsemen in 8 (Lightninghoof), due to growth
Growth in 3 turns
"Filiolus Ala" pop 3 - settler in 14, well faster due to growth 
Growth in 4 turns
Tech Reseach
Monachy - Currently now _ Turns
Treasury
457 Gold - at a gain of "23 gpt" to the treasury
(receiving 9 gpt towards Monachy research - time to stop this I think, it has been helpful, we have recieved it for 10 turns, and our settlers are on their way. I propose that we stop this when 1st settlement handed over.)
Science Slider at 0%
Luxury Slider at 30%
Trade Negotiations
We offer Babylonia Literature un-accepted
We await there completion of Monarchy, they advise 5 turns
which we will gift to A-M either straight away of very quickly there after.
What Techs and Resources do the other Nations not have
"Euphorica" Our Allies
No Techs
Horses not connected
"A-M" Our Allies
Literature
Iron not connected
"Team Babylon"
Literature
Code of Laws
Iron not connected
"Desolation Row"
Literature
"Lost Boys"
Literature
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Let it be known throughout the lands....
The Horde has begun its first National Wonder Program - Statue of Stone.
The Horde is under Red Guard operational security
Their is to be NO, I repeat NO talk of this project anywhere out side of The Horde Private Forum, and such comms between Horde members.
Let the building and shield storing begin. 
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The Horde has begun its first National Wonder Program - Statue of Stone.
For the purpose of building Statue of Zeus we change the way we measure time. We consider turn 1990 BC as Turn 1 of our wonder building.
Turn 2: KBH has 9 shields. Change production in KBH to granary. Change production in FA to worker. Change production in Bokhara to worker. Change production in Bloodview to settler. Bob and Harry move 2-3. George moves 4. Citizens of KBH rearranged so KBH produces 10 shields per turn with one food surplus.
Turn 3: KBH has 19 shields. Worker built in FA (named FA worker). FA worker moves 8-8-8. Bob and Harry move 6-6. George moves 4-1-4. Two slave workers start road on grass 3 from KBH.
Turn 4: KBH has 29 shields. Change production in Bokhara to spearman. FA worker builds road. Road is completed instantly. Both slave workers and FA worker cannot move. Bob and Harry move 6 and start mine. George moves 8 and starts mine. Mildred moves 4-8-8. Citizens of KBH rearranged so KBH produces 11 shields per turn with no food surplus.
Turn 5: KBH has 39 shields. Mildred moves 8-7 and is added to KBH. FA Worker moves 7-7-7. Both slave workers move 7 and are returned to AM. Bob, Harry and George cannot move. Citizens of KBH are rearranged so KBH produces 13 shields per turn with no food surplus. Citizens of Bokhara are rearranged so Bokhara uses ivory.
Turn 6: KBH has 52 shields. FA Worker starts mine. George and Harry move 7 and are added to KBH. KBH is size 8 and produces 16 shields per turn with no surplus of food (rearrange citizens of KBH and Bokhara so KBH uses ivory and Bokhara uses hill or plains). Production in KBH changed to library to try to maintain the illusion for at least one more turn. Bob moves 7-7-4. His goal is to start road on wheat 8-8 from Ta-Tu so the new dye city will be connected.
Turn 7: KBH has 68 shields. Production in KBH changed to Pyramids.
Turn 8: KBH has 84 shields. We are getting closer... and no word has been mentioned of our wonder building at this time.
this turn:
Turn 9: KBH has 100 shields.
Turn 10: KBH has 116 shields.
Turn 11: KBH has 132 shields. Mine completed on grass 7-7 from KBH at the end of turn 11. KBH now produces 17 shields per turn.
Turn 12: KBH has 149 shields.
Turn 13: KBH has 166 shields. Production in KBH changed to Statue of Zeus. time to scare them a bit
Turn 14: KBH has 183 shields.
Turn 15: Statue of Zeus completed in KBH.
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Attachment: slide1.jpg
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Last edited by Paddy the Scot on 30-05-2005 at 08:18
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