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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 17-05-2005 13:34 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
1500bc Support Apolyton, buy Civilization 2

turn music on....

1500bc

The Ordered Post

Population: 765 000 - 2nd
GNP: 50 million - 2nd
Mfg Goods: 31 Megatons - 2nd
Land Area: 9 200 sq miles - 3rd

Life Expectancy: 20 years - 6th
Military Service: 10 years - 3rd

"Interior"

Grim Death (swords 4/4) - fort at The Furnace

Shadow Striker (swords 4/4) - 4

Slicers and Dicers (swords 2/2) - 9
off barbarian hunting east of KBH

Double Edge (swords 4/4) - 6
off barbarian hunting east of KBH

Bloodseeker (swords 4/4) - 1
off to block LB warrior

Bob (worker) - Irrigate Wheat

Martha (worker) - road for 2

Gertrude (worker) - road for 1

John Boy (worker) - road

"Into the Bardlands"

Khan's Own Faithfuls (horseman 4/4) - at "Nirvana" 7
on scout duty for road to Sidon

Stormhoof (horseman 5/5) - at "Metallica" 8,9
Black Lightning (horseman 5/5) - at "Metallica" 8,9
The Eingana Princesses (horseman 4/4) - at "Metallica" 8,9
Bongolian Royal Red Guards (horseman 4/4) - at "Metallica" 8,9

Scarface (swords 4/4) - at "Metallica" 8,9
Long Blades (swords 4/4) - at "Metallica" 8,9
Hammerhead (swords 3/3) - at "Metallica" 8,9
The Wanderers (swords 3/3) - at "Metallica" 8,9
Cardial Crusher (swords 4/4) - at "Metallica" 8,9
Devourer of Light (swords 4/4) - at "Metallica" 8,9

Far Striker (archer 4/4) - at "Metallica" 8,9
Bloodshaft (archer 4/4) - at "Metallica" 8,9
Hot Lips (spearwoman 4/4) - at "Metallica" 8,9
Redwench (spearwoman 4/4) - at "Metallica" 8,9
Miss Watcher (spearwoman 3/3) - at "Metallica" 8,9

Soothsayer's Savages (horseman 5/5) - on road to bards

Bloodsteed (horseman 4/4) - on road to bards

"Southern Border Patrol"

Banshees (scout) - 3,3
watching the Dread Desolators and Lost Boys

Horde Long Eyes (scout) - 6
Along Ridge

"Off to visit the Lost Boys"

Bataar (warrior 5/5) - 3
Bloodletter (swords 4/4) - 3

"Unit Audit"

Horse = 8

Swordsmen = 11

Spearwomen = 3

Ancient Cavalry = 0

Archer = 2

Scouts = 2

Warriors = 2

Workers = 4

Settler = 0

"Our Towns"

"Khan's Blood Hall" pop 8 - horsemen in 2 (??)
Growth in 30 turns

"Ta-Tu" pop 4 - horsewoman in 4 (??)
Growth in 13 turns

"Bokhara" pop 3 - horsemen in 1 (??)
Growth in 1 turns

"Bloodview" pop 3 - horsemen in 1 (Red Roughrider)
Growth in 3 turns
Horseman pop rushed

"Filiolus Ala" pop 3 - settler in 6 (??)
Growth in 3 turns

"Red River Hill" pop 1 - warrior 2 (??)
Growth in 2 turns

"Bloodhue" pop 1 - barracks 14
Growth in 4 turns

"The Furnace" pop 1 - warrior 6 (??)
Growth in 6 turns

"Statue of Zeus"

Specialist Barracks: Ancient Cavalry in 3 (First Horse of the Apocalypse)

Tech Reseach

Monachy - Currently now _ Turns

Treasury

445 Gold - at a gain of "31 gpt" to the treasury
Growing

Income 59
from cities +50
from other civ +9

Expenses 30
entertainment -13
corruption -11
maintenance -4
unit costs 0

Science Slider at 0%
Luxury Slider at 30%

Trade Negotiations

We offer Babylonia Literature un-accepted
We await there completion of Monarchy, they have it now, which we will gift to A-M either straight away of very quickly there after.

A-M have currency, and will give to us in a few turns... I would like to give to Bards that turn

DR still wants construction - which Bards working on at the moment, need to get a update on time frame

The Bards will have construction completed in 4

quote:

Rhothaerill says:
We finished our furs and have added it to the dyes deal and sent -accepted.

Techs, Resources, Luxuries and Military differences with the other nations

"Euphorica" Our Allies

Sent Right of Passage agreement - accepted

No Techs

Horses not connected

No Dyes

We have an Average compared

"Team Babylon"

Literature
Code of Laws

Iron not connected

No Dyes

We have an Strong compared

"Desolation Row" at war

Literature

No Dyes

We have an Average compared

"Lost Boys"

Literature

No Dyes

We have an Strong compared

"A-Morpork" Our Allies

Literature

No Dyes

Iron not connected

We have an Strong compared

-------------------------------------------------


- Special thanks to Aerosmith and the Album "Pump"

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Last edited by Paddy the Scot on 12-06-2005 at 09:41

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 08:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

the save is less the 1 hour away

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 09:39 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Interior

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 09:46 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Demographics

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 10:06 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Enter the Bardlands

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 10:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Latest Pic from the Bards

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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:21
  Old Post 12-06-2005 17:31
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Support Apolyton, buy Alpha Centauri

Sidon was obviously an invasion base because Aqua is building road toward Metallica. Another reason for building this road is if Aqua and the lot are building a temple in Sidon (to capture the horse resource and to better defend Sidon). This would rule out walls, which is excellent for our horses.

To make sure they don't switch to walls, we need to keep our main army hidden from the sight of aqua and his possible horse scouts. This means that the entire army should move 6-9 next turn, so that it could move 3-3-2 next turn and be within striking distance of Sidon. Thus Sidon will not be able to complete walls even if the DR switches to walls and will undoubtedly fall.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:21
  Old Post 12-06-2005 17:37
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Increase the size of your Attachments

Faithfuls should scout the bard land a little bit and then join our main force because it is clear that no road is built 8 from Sidon which is the only thing that matters for our attack. The newly built horses will catch up with the main army on turn 1450 BC at position 8-8 from Sidon. At that moment our main force will become visible and our Ambassador Plato could start negotiations (official negotiations ) with Aqua.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 12-06-2005 17:39 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Chat with McMeadows just now Inflate your Upload Space

McMeadows says:
Can I make a suggestion?
Paddy says:
please do
McMeadows says:
I haven't checked your troops, but I just have an itching feeling Sidon is virtually undefended. A fast raid with a few horsemen will most probably be sufficient. Otherwise they can scout....

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:21
  Old Post 13-06-2005 01:42 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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ok, onto the new thread...

1475bc

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