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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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turn music on....
1375bc 
The Ordered Post
Population: 877 000 - 2nd
GNP: 54 million - 4th
Mfg Goods: 36 Megatons - 3rd
Land Area: 9 200 sq miles - 4th
Life Expectancy: 20 years - 6th
Military Service: 11 years - 1st
"Interior"
First Horse of the Apocalypse (ancient cavalry 5/5) - 1,4
Babr (warrior 3/3) dismissed
Barb hunting
Shadow Striker (swords 4/4) - fort in KBH
Slicers and Dicers (swords 3/3) - 2
Double Edge (swords 4/4) - 4,8,7
heading to Bloodhue to fort
no barbarian surprises
Bloodseeker (swords 4/4) - fort in FA
Grim Death (swords 4/4) - fort in The Furnace
Bone Crusher (warrior 3/3) - 8
to Bohkara for upgrade
Stormbringer (horsewoman 4/4) -
Shadow of Doubt (horseman 4/4) -
Bob (worker) - Bohkara 6 to irrigate next turn
Martha (worker) - irrigate
Gertrude (worker) - 2 to road
John Boy (worker) - road to Bohkara 4
"Southern Border Patrol"
Horde Long Eyes (scout) - 3,2
start looking for possible DR troops sneaking around
Bataar (warrior 5/5) - 8
Bloodletter (swords 4/4) - 8
"Army Group East"
at "Inner Sanctum" - 8,8,8,7,7
Khan's Own Faithfuls (horseman 4/4)
Bongolian Royal Red Guards (horseman 4/4)
Soothsayer's Savages (horseman 5/5)
Black Lightning (horseman 5/5)
Stormhoof (horseman 5/5)
The Eingana Princesses of Ta-Tu (horsewoman 4/4)
13th Horse Guards (horseman 4/4)
Red Roughrider (horseman 4/4)
Fire Hoof (horseman 4/4)
Scarface (swords 4/4)
Long Blades (swords 4/4)
Hammerhead (swords 3/3)
The Wanderers (swords 3/3)
Cardial Crusher (swords 4/4)
Devourer of Light (swords 4/4)
Hot Lips (spearwoman 4/4)
Redwench (spearwoman 4/4)
Miss Watcher (spearwoman 3/3)
Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Mjolnir (horseman 4/4) - "Nirvana" 6
Stormbringer (horsewoman 4/4) on the road
"Unit Audit"
Horse = 10
Swordsmen = 12
Spearwomen = 3
Ancient Cavalry = 1
Archer = 2
Scouts = 1
Warriors = 2
Workers = 4
Settler = 0
"Our Towns"
"Khan's Blood Hall" pop 8 - horsemen in 1 (??)
Growth in 12 turns
"Ta-Tu" pop 4 - horsewoman in 1 (??)
Growth in 8 turns
"Bokhara" pop 4 - horsemen in 2 (??)
Growth in 16 turns
"Bloodview" pop 4 - settler in 7 (??)
Growth in 3 turns
"Filiolus Ala" pop 4 - settler in 1 (??)
Growth in 5 turns
"Red River Hill" pop 1 - barracks in 9
Growth in - turns
"Bloodhue" pop 2 - barracks 3
Growth in 9 turns
"The Furnace" pop 1 - warrior 1 (??)
Growth in 1 turns
"Statue of Zeus"
Specialist Barracks: Ancient Cavalry in 3 (Second Horse of the Apocalypse ancient cavalry 5/5)
Tech Reseach
Monachy - Currently now _ Turns
Treasury
628 Gold - at a gain of "31 gpt" to the treasury
Growing
Income 65
from cities +54
from Taxman +2
from other civ +9
Expenses 35
entertainment -14
corruption -11
maintenance -5
unit costs -4
Science Slider at 0%
Luxury Slider at 30%
Trade Negotiations
now we have Monarchy stashed in our vaults for A-M soon
now A-M have currency stashed in their vaults for us
now Bards have construction stashed in their vaults for us
Techs, Resources, Luxuries and Military differences with the other nations
"Euphorica" Our Allies
Sent Right of Passage agreement - accepted
No Techs
Horses not connected
We have an Average compared
"Team Babylon"
Iron not connected
No Dyes
We have an Strong compared
"Desolation Row" at war
Literature
No Dyes
We have an Average compared
"Lost Boys"
Literature
No Dyes
We have an Strong compared
"A-Morpork" Our Allies
Literature
No Dyes
Iron not connected
We have an Strong compared
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- Special thanks to U2 and the Album "Get Born"
Attachment: 33559_wallpaper280.jpg
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Last edited by Paddy the Scot on 21-06-2005 at 18:51
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