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GAZ082
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Buenos Aires, Argentina
Jul 2004 time: 02:20
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I wonder... CIV is known for its chitter AI. Perhaps in Regent it was not cheater, i doubt it, but... as now 'luxury' will be called 'culture' and if you increase your founds to culture, that will make your dudes more happy and if a nation is happy and other opressed, is natural that the other nation will wish to join your empire in the form of deflecting cities.
So, my point is that the player will have to diverce resources (aka gold) to strengthen the borders of the empire, BUT, will the AI do the same, i mean, will the AI actually 'invest' money in culture and not in sience or taxes and if it does, will it actually 'diverge' money or a common AI cheat will be to start with a +1 or +2 in culture slider, without actually investing a dime.
What do you think?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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I always play out a game, even when I am badly losing-just because I enjoy the process of PLAYING the game-rather than winning. Of course, I DO tend to give up by the modern age, but thats usually due to micromanagment issues (the Modern Age Malaise, as I call it).
I have noticed myself reloading games more often though-much to my disappointment-but usually only after the AI gets a MASSIVE run of luck in combat.
Yours,
Aussie_Lurker.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:20
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CyberShy, there's a difference between "cheat" and "handicap"
I expect that Civ IV will continue to have various levels of handicaps.
The handicaps in Civ III are:
production advantage / disadvantage
extra units starting on Monarch
extra free unit support starting on Monarch
science advantage / disadvantage
The cheats in Civ III are
AI Trade Bonus
Full knowlege of their discovered portion of the map [except it's so badly used by the AI]
Handcaps are good, and pre-date computer games.
Golf [adjustment to score], Chess [one side down a piece or pieces]
Cheats are bad
quote: Originally posted by CyberShy
Please let the AI cheat in the heighest levels!
Otherwise it would be too easy. If you don't want the AI to cheat, just pick the middle-lever. (regent or whatever it may be in cIV) |
Last edited by joncnunn on 19-05-2005 at 18:55
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vulture
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Leeds, UK
Jun 2001 time: 05:20
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i think Soren has said elsewhere that most AI cheats end up being counterproductive in the long run. Stuff like the level-based production bonuses are unavoidable, and necessary, so they're staying. But in a game like civ, which gets analysed to death, and being turn-based, we have the time to study everything if we want to, AI cheats (like knowing the location of resources, or which cities are undefended) become known fairly quickly. And the vast majority of the time, they end up becoming a liability to the AI rather than a help. In Civ3 there have been various tricks for persuading the AI to run backwards and forwards between empty cities so that it delays an actual attack indefinitely. There is knowing resources, which ultimately lets the player know where resources are (such as seeing which of those crap cities the AI will give up for peace), which leads to the AI losing them more quickly than if it never knew they were there in the first place.
Then there are the terminally annoying cheats, such as the trading techs during the players turn (which was patched out due to being too annoying). Or, from civ2, stealing a tech (such as flight) with a spy, and then during the same turn attacking with bombers (which it would have been impossible to build). Obvious cheats like that just annoy players.
But given the potential for any cheats to be exploited by players, I'd be surprised if the AI advantage went beyond the entirely customisable production / research bonuses and penalties (and maybe the extra happiness, unit support, free units, which don't have anything to do with AI behaviour as such).
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playshogi
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One cheat I would like to see implemented for the AI is to load up their transports to the max. Just put the units on a transport even if they don't have enough movement to actually get there.
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Cataphract887
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the main point of the ai is to be so fun and at least a bit good enough not to need cheats.playing civ3 on sid,that just wasnt playing the same game as the ai frankly
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